(edited by RevanCorana.8942)
Quickness Melee Ranger
that doesn’t work with the current state of the ranger.
you MIGHT be able to pull it off when the new specs come out if you go 6/0/6/0/6. rangers are weak in melee (unless condi bunkers) and don’t have any spike (maul is too unreliable). damage is too low unless you go zerker stats. but with the BM tree revamp, I think cleric or cavalier stats will make the melee ranger pretty deadly. I think the cleric power BM bunker is gonna make a comeback.
that doesn’t work with the current state of the ranger.
you MIGHT be able to pull it off when the new specs come out if you go 6/0/6/0/6. rangers are weak in melee (unless condi bunkers) and don’t have any spike (maul is too unreliable). damage is too low unless you go zerker stats. but with the BM tree revamp, I think cleric or cavalier stats will make the melee ranger pretty deadly. I think the cleric power BM bunker is gonna make a comeback.
Then why do I get so many kills in sPVP with it?
It’s not really meant to be meta but a fun 1v1 build.
Anyway the goal of melee ranger is to evade and dodge (which gives protection btw) very often. You don’t need much armor, since you have almost perma vigor.
Most of the time I use rune of the pack to get perma swiftness and fury, so that I can even switch out signet of the hunt (since speed bonuses don’t stack) and take muddy terrain instead.
While quickened the sword autoattack will melt anyone and can’t be kited.
Also timing your poison right will makes healing less efficient.
oh I don’t need you to sell me the build or justify yourself. youre obviously a newer player so im just trying to help you. if it works for you, have fun.
Just one thing to be pointed out.
Quickness on Melee setup only improves damage. It deteriorates your ability to stay alive. Evades last shorter, your movement is restricted even more, and you are as vulnerable as ever.
1 backstab in a teamfight in terms of Mesmer,Thief and you are good to respawn. You may have “plenty of kills” with that, but I assure you that you have definitely less meaningful objectives taken with that. As well as meta builds have plenty of kills as well.
For hotjoin or unranked matches – no big deal. No one cares anyways. But the theory-crafting grasps only so far.
P.S. Don’t forget to say hello to CC (harder to evade since quickness)
(edited by Tragic Positive.9356)
oh I don’t need you to sell me the build or justify yourself. youre obviously a newer player so im just trying to help you. if it works for you, have fun.
Well my dear sheep, I’m not selling anything, just answering your question by explaining how the build works, If using metabuilds and not thinking by yourself is the only thing that works for you, have fun.
Just one thing to be pointed out.
Quickness on Melee setup only improves damage. It deteriorates your ability to stay alive. Evades last shorter, your movement is restricted even more, and you are as vulnerable as ever.
1 backstab in a teamfight in terms of Mesmer,Thief and you are good to respawn. You may have “plenty of kills” with that, but I assure you that you have definitely less meaningful objectives taken with that. As well as meta builds have plenty of kills as well.
For hotjoin or unranked matches – no big deal. No one cares anyways. But the theory-crafting grasps only so far.
P.S. Don’t forget to say hello to CC (harder to evade since quickness)
Yup it’s true that evade is 50% shorter but that can throw off timing your foe if they’re trying to wait for the end of the evade to strike.
How is my movement restricted “even more” since I have perma swiftness?
Sword 2? Greatsword 3? On 20% lower cd?
I don’t see how a backstab would deal 20k dmg even with 25 stack of might, it’s never going to happen, plus if you have half a brain you’d use the greatsword 4 when a thief tries to sneak on you anyway or at least dodge for protection.
I really have no idea how CC is a problem with pets being able to cc your target while you’re cc’d, having 2 stunbreak and lot of evade and dodge (perma viguor and double sigil of energy).
The most obvious weakness is condi removal, but it can be solved easily by using brown bear instead of alpine wold, using rune of lyssa and maybe even empathic bond but that gets overkill.
Did you even look at the build?
I’m not saying it’s better than meta, it’s not even an argument to say that meta are better. lol
On a side note, when the HoT trait update hits, we will get -66% cd on the first skill we use after weapon swap. >>> Maul 1.5 sec recharge
(edited by RevanCorana.8942)
I think it’s worth running this just to see the shock on your opponents when they get sliced and diced with this. Looks fun. Try swapping ice wolf with river drake. Grasping vines → pet swap to drake → lightning breath and spam sw aa. I bet you could 100-0 someone with no evades left. Try to get them to blow evades with wolf fear and GS 2.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Also, if you like dual swords you can try the Dual Sword build I have been using. You will be at a minor disadvantage in some 1v1 encounters, against really good opponents, but will really shine in group fights.
Drop spotter and put 6 into wilderness survival for EB and swap 2H training for evasive purity for a better 1v1 setup.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
@Revan, you know…
Your movement is restricted even more because sword is your main DPS weapon, right? If you spam 1 (which is the point of the build) and the enemy ports – you are going to end up in so many strange places (more jumps), especially out of position. That’s how your movement is restricted.
And even with Zerk amulet (=squishie) you have 1900 power. Without any burst. None. If the purpose of your build is to auto-attack the enemy to death with celestial amount of power (yes, I have close to that in celestial), while not being able to show yourself in a teamfight and being able to beat only Zergs in 1v1 duels that have poor sustain…
I still can’t really find any true value besides the fun of playing the build.
And to what you suggested on taking a bear instead of Ice Wolf … You are a melee Zerk and beast master up to that. Why on earth would you sacrifice 25% of your DPS for a bear to have the condi cleanse, I cannot tell.
It’s not like you are vulnerable to condis. You are vulnerable to every scenario (condi, CC, burst, disengages, tanky bunkers…).
About the CC part … You do realize that all your damage resembles channel, right? You can attack only if you are full of openings. Something that almost no other ranger build suffers from. Even Fury Longbow zerk build has less opening because the enemy has to get to you 1st. With your build they just have to outsustain/hit’n’run/burst/chain CC you.
But I already said it the 1st time. I can see the build to be fun. No hard feelings.
oh I don’t need you to sell me the build or justify yourself. youre obviously a newer player so im just trying to help you. if it works for you, have fun.
Well my dear sheep, I’m not selling anything, just answering your question by explaining how the build works, If using metabuilds and not thinking by yourself is the only thing that works for you, have fun.
I am not a sheep. youre not different or unique for running an ineffective build. I speak from 1700 hours on my ranger. a lot of us have enough experience (from testing and experimenting) to tell you straight up “it doesn’t work”. tragic elucidated in some detail why that is the case, but something tells me youre not the type who likes to learn.
I think it’s worth running this just to see the shock on your opponents when they get sliced and diced with this.
Looks fun. Try swapping ice wolf with river drake. Grasping vines -> pet swap to drake -> lightning breath and spam sw aa. I bet you could 100-0 someone with no evades left. Try to get them to blow evades with wolf fear and GS 2.
Also, if you like dual swords you can try the Dual Sword build I have been using. You will be at a minor disadvantage in some 1v1 encounters, against really good opponents, but will really shine in group fights.
Drop spotter and put 6 into wilderness survival for EB and swap 2H training for evasive purity for a better 1v1 setup.
Yup it’s very high dps and you can stomp and revive super fast.
About your build I don’t feel like marksmanship is worth it (the opening strike)
It will get much better with the new traits tho.
But going into nature magic is interesting.
I am not a sheep. youre not different or unique for running an ineffective build. I speak from 1700 hours on my ranger. a lot of us have enough experience (from testing and experimenting) to tell you straight up “it doesn’t work”. tragic elucidated in some detail why that is the case, but something tells me youre not the type who likes to learn.
You just keep making bunch of statements empty of arguments, not helpful.
@Revan, you know…
Your movement is restricted even more because sword is your main DPS weapon, right? If you spam 1 (which is the point of the build) and the enemy ports – you are going to end up in so many strange places (more jumps), especially out of position. That’s how your movement is restricted.And even with Zerk amulet (=squishie) you have 1900 power. Without any burst. None. If the purpose of your build is to auto-attack the enemy to death with celestial amount of power (yes, I have close to that in celestial), while not being able to show yourself in a teamfight and being able to beat only Zergs in 1v1 duels that have poor sustain…
I still can’t really find any true value besides the fun of playing the build.
And to what you suggested on taking a bear instead of Ice Wolf … You are a melee Zerk and beast master up to that. Why on earth would you sacrifice 25% of your DPS for a bear to have the condi cleanse, I cannot tell.
It’s not like you are vulnerable to condis. You are vulnerable to every scenario (condi, CC, burst, disengages, tanky bunkers…).About the CC part … You do realize that all your damage resembles channel, right? You can attack only if you are full of openings. Something that almost no other ranger build suffers from. Even Fury Longbow zerk build has less opening because the enemy has to get to you 1st. With your build they just have to outsustain/hit’n’run/burst/chain CC you.
But I already said it the 1st time. I can see the build to be fun. No hard feelings.
No it’s no the point of the build to spam 1. The point of the build is to have quickness up 50% of the time to have unpredictable animations and higher dps. Having quickness + swiftness and movement skill is faster too.
I rarely use the bear, only in sPVP against condi heavy teams because it’s aoe and on a low CD.
I’m not saying the build is perfect, actually I’ve already made several newer versions.
The Jaguar and Siamoth are my new choices for the build, (stealthed Jaguar is just too good with quickness)
@Revan
Yup, this variation indeed looks better.
Simply because you can afford to spam autoattacks thanks to all the CC you can pull off and occasional stealth. And I’d find it 10 times funnier then the previous version.
@Revan
Yup, this variation indeed looks better.
Simply because you can afford to spam autoattacks thanks to all the CC you can pull off and occasional stealth. And I’d find it 10 times funnier then the previous version.
Yea thanks, the axe 4 is nice indeed and the 5 can be channeled with quickness.
I made another version which is more tanky but it’s not really a quickness build anymore
http://gw2skills.net/editor/?fNAQNAR8YjEq0xaLLmsQ1aALhqdDEAjKrm1d0eB3cJLaJ-TZRGwAAeCAJuAAg2fwwBBAaZAA
It has the take 50% less dmg while under 25% health trait, and the 2 condi removed when using a survival skill. And it stacks might pretty fast
that doesn’t work with the current state of the ranger.
you MIGHT be able to pull it off when the new specs come out if you go 6/0/6/0/6. rangers are weak in melee (unless condi bunkers) and don’t have any spike (maul is too unreliable). damage is too low unless you go zerker stats.
As another melee ranger chiming in, I do agree with you on the new specs, but I dont agree with you saying current it has no spikes. When traited/geared for PoS does decent damage upwards to 8k, and I’ve landed 15k mauls in WvW on geared lvl 80s. It is really not that hard to land them in succession. The rest of the kit is pretty much sustained damage.
Maul really isnt that hard to land, when you have PoS, hilt bash, counterattack/crippling throw, and entangle to set up mauls.
The issue with melee ranger, is it is only good at dueling. Any more than 2 opponents and things can becomes a complete mess. Then there is the fact that immobilize shuts you completely down.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
@Eval
I’m positive mistsim was right. That reply was directed to the build where RevanCorana was still keeping his unmodified build with dagger instead of offhand Axe. And that indeed lacks spikes.
The build was modified since then. And if I’m correct, this is about sPvP where mobility isn’t as important as in WvW (where full melee ranger works thanks to all the evades, escapes, CC and stuff). You can’t really reset a duel in sPvP – you’d loose a point which is super bad.
thing is you simply cant land maul reliably on GOOD players who are moving constantly and dodging appropriately. the animation is a tad too long. however, with Beastly Warden coming into play soon, I think melee rangers could potentially be very strong. they aren’t now.
@mistsim
There are ways. The procedure indeed is too long and not rewarding enough but… It can be done. Muddy terrain is a nice example of how to do it. They can’t dodge roll while immobilized – giving you like an 85% success rate if you hit MT.
And if you chain the combo by MT > PoS > Entangle > Hilt Bash > Maul > wolf fear > all in zerk setup, you might just call it a game. Of course stun breakers partially counter it, but then again, everything has a counter.
with Beastly Warden coming into play soon, I think melee rangers could potentially be very strong. they aren’t now.
This, and quick draw and remorseless
with Beastly Warden coming into play soon, I think melee rangers could potentially be very strong. they aren’t now.
This, and quick draw
Don’t forget Protective Ward.
Yup maybe could work with black bear and cave spider, but I think I’d rather have the opening strike + signet build at that time for extra dps.