RaO becoming a shouts [MUST]

RaO becoming a shouts [MUST]

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Posted by: Firelysm.4967

Firelysm.4967

Suggestion for better combat and fluent fights:

With my 1,800hours on ranger I can tell that RaO was never my favourite choice to pick. I almost always took Entangled over RaO just because of the big cooldown that RaO has, which makes fights boring once elite is on cooldown, just like Lich, you have that power spike, and then you have one big skill on way to big cooldown, which is totally fine compared to cooldown and bust you get.

Need of change with new shout idea of Anet:
half the cooldown and duration in order to make it a decent shout elite, 120 seconds makes combats boring and shouts need to have their core meaning, instant and often usable therefore next changes:

- 120cd > 60cd
- 20s duration > 10s duration
See image below for comparison. Anet notice us senpai, please!

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Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: cafard.8953

cafard.8953

RaO

Olaf Oakmane [KA]
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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yup, been asking for this for years. It would be a much better skill if it were made this way and still proportionate. This would allow its use in each fight to stack might up for you and your pet at the beginning, or whenever. Plus with Resounding Timbre, you’d gain another 10s of Swiftness and 10s of Regen to boot. With RaO at 60s CD (so possible 48s) it would be in line with Signet of Rage but with less duration due to its ability to stack a lot of might.

This NEEDS to happen.

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Posted by: CETheLucid.3964

CETheLucid.3964

That’s a really cool idea! Further, if they do this, please keep the animation/scream we do when we use it.

Because, cowbell.

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Posted by: Manekk.6981

Manekk.6981

Yup, been asking for this for years. It would be a much better skill if it were made this way and still proportionate. This would allow its use in each fight to stack might up for you and your pet at the beginning, or whenever. Plus with Resounding Timbre, you’d gain another 10s of Swiftness and 10s of Regen to boot. With RaO at 60s CD (so possible 48s) it would be in line with Signet of Rage but with less duration due to its ability to stack a lot of might.

This NEEDS to happen.

You can stack might for your pet easily enough, however how much might will you have back over 10seconds? I think it needs a longer duration for this mechanic to work properly at the least a 15s duration with a 90cd then instead.

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Posted by: cafard.8953

cafard.8953

Yup, been asking for this for years. It would be a much better skill if it were made this way and still proportionate. This would allow its use in each fight to stack might up for you and your pet at the beginning, or whenever. Plus with Resounding Timbre, you’d gain another 10s of Swiftness and 10s of Regen to boot. With RaO at 60s CD (so possible 48s) it would be in line with Signet of Rage but with less duration due to its ability to stack a lot of might.

This NEEDS to happen.

You can stack might for your pet easily enough, however how much might will you have back over 10seconds? I think it needs a longer duration for this mechanic to work properly at the least a 15s duration with a 90cd then instead.

Thought there were already mentions of it becoming a shout, with Heal as One, or was that just speculation? This would already unlock the shout cd reduction, so 20s duration for 96s cooldown. That’s not bat at all for an elite skill.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Firelysm.4967

Firelysm.4967

Thought there were already mentions of it becoming a shout, with Heal as One, or was that just speculation? This would already unlock the shout cd reduction, so 20s duration for 96s cooldown. That’s not bat at all for an elite skill.

Those were not speculations, ArenaNet already stated they WILL move RaO into shout type of skill.

I think every ranger that tried every possible build that currently works in or out of meta will agree, that RaO has way to big cooldown for ranger utility that we currently have in game. And should be linearly reduced as I’ve mentioned in original post above, the main purpose is to keep the RaO more play style wise fluent with the build, I could also see a little change and compensation for ZERO cast time.
I hope arena net sees this and considers this option:

viable options:
60s CD > 10s duration
75s CD > 12s duration <—- reducing 0.5s duration for exchange of zero cast time

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: cafard.8953

cafard.8953

From a wvw perspective, 20s on 120cd is perfectly fine for me. That’s long enough to go survive the first zerg crash, push through a choke, and is a lot of might and fury when backlining with a ranged pet. 10s would make it a bit of a stretch.

But then, i kinda liked the Ranger’s access to long duration skills and they all get progressively spammier (Muddy Terrain, Healing Spring, Entangle…).

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Firelysm.4967

Firelysm.4967

From a wvw perspective, 20s on 120cd is perfectly fine for me. That’s long enough to go survive the first zerg crash, push through a choke, and is a lot of might and fury when backlining with a ranged pet. 10s would make it a bit of a stretch.

But then, i kinda liked the Ranger’s access to long duration skills and they all get progressively spammier (Muddy Terrain, Healing Spring, Entangle…).

I play only WvW & sPvP, funny part is once you are outnumbered, and if your RaO & SoS is on CD, you are easy target, you have nothing left but maybe reflex to ensure yourself steady fight.

You are relying only on weapon skills to ensure your safety for 60-80 seconds of citing, which is way to high time base for fluent combat, and lets not forget that you need to wait extra full 60s(120s) to get RaO back. Just zerging with “BLOB” (30+) people is a bad way of saying RaO is fine in WvW.

Every good enemy that has some basic knowledge of the game, if you see a ranger with RaO and SoS on CD, you got easy work to get him down. What i’m trying to achieve with my post is to open more viability for longer fights with RaO. 120 is way to long for single target purpose(i’m not saying skill is not good, just time base od 120-20 = 100 seconds without any use is making fights boring), i rather spend (60s-10duration) = 50s without any use and enjoy fights, without just abusing the 1-2-3 skills of weapon.

I think current RaO is way to punishing even if you use it on good moment, and theory of shout has no meaning if they leave it on 120s CD. Also, every shout in game currently is equal or under 60s cooldown, except for 1 that was never used by me or any of rangers that i’ve encountered, “Search and Rescue” which is totally useless skill for CD it has.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I think a LOT (read: most) of the elites in the game have far too long CDs, I would like to see a vast reduction in the long lasting skills and make them much shorter CDs so you can use them much more often.

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Posted by: Firelysm.4967

Firelysm.4967

I think a LOT (read: most) of the elites in the game have far too long CDs, I would like to see a vast reduction in the long lasting skills and make them much shorter CDs so you can use them much more often.

For example Lich is totally fine as it is, because the AOE damage is just insane, yet RaO is almost same CD as Lich, for a lot less power spike. So yeah, some skills could get some CD reduction to improve quality of pvp.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Razor.9872

Razor.9872

In my opinion, I prefer the way RaO is currently because, to me, it makes the skill more “valuable” and worthy of being an elite skill. The longer cooldown/duration makes you have to think about when to use it, rather than just spamming the skill off cooldown.

Those are my two cents, anyhow.

NSPride <3

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Posted by: mistsim.2748

mistsim.2748

fully agreed with OP. RaO always blows because of the huge CD and cast time. make it a real shout, shorten its duration and remove cast time. this will also fix the fact that rangers have ZERO on-demand stability, meaning u can get stab at any moment without a cast time.

again, totally support OP. he knows what hes talking about and any ranger with that many hours, especially in pvp (like myself), will likely agree.

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Posted by: runeblade.7514

runeblade.7514

I say no so it stays in line with the other transform skills.

Imagine Lich form being used every 60 seconds.

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Posted by: mistsim.2748

mistsim.2748

I say no so it stays in line with the other transform skills.

Imagine Lich form being used every 60 seconds.

be reasonable man…RaO doesn’t even give you a fraction of the damage that Rampage and Lich Form do. the main reason to pop RaO is usually just to get the stab. we often have fury and swiftness anyway, and mightstacking on RaO is pathetic because the pet cant hit. RaO isn’t even comparable to the other transforms, and it actually isn’t a transform. theyre making it a shout. so it should work like a shout.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The transforms are better as a longer duration, imagine a Rampage with halved duration and CD. 10s Rampage with 75s CD or a 10s Lich every 90s would be pretty crap actually as you could kite most of it every time.

RaO though is the opposite. You can waste a lot of it because of its long duration and cast time. Much better to be able to engage, letting your pet get into range, then instantly cast it and stack some might up (and actually get some from the pet) for a burst. If you miss time it, well its only another minute to do it again, not two mins.

I find that because the CD is so long, I end up not using it even when I should because I’m saving it for some reason, so I end up taking Entangle everytime anyway.

We also need the stability on a shorter CD. So halving the durations and CD make “RaO” a much much better skill imo.

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Posted by: Firelysm.4967

Firelysm.4967

I say no so it stays in line with the other transform skills.

Imagine Lich form being used every 60 seconds.

You miss understand the point.
Reducing time and reducing duration…

If you would compare my suggestion with Lich, then lich would have
60s CD and 6s duration flat. Which would be totally fine.

You miss understood my idea, i hope this helps.

RaO though is the opposite. You can waste a lot of it because of its long duration and cast time. Much better to be able to engage, letting your pet get into range, then instantly cast it and stack some might up (and actually get some from the pet) for a burst. If you miss time it, well its only another minute to do it again, not two mins.

I find that because the CD is so long, I end up not using it even when I should because I’m saving it for some reason, so I end up taking Entangle everytime anyway.

We also need the stability on a shorter CD. So halving the durations and CD make “RaO” a much much better skill imo.

Kind of this, I play Ranger for so long that I already know how combat will go in advance. So lately I start running RaO over entangled just to see how things work. And to be honest, even if you make perfect outplay and read the enemy cards what can they do to you, you will suffer if you don’t 100> 0 the target at that point, because 100s(120-20s duration) of no benefit of elite will slowly crush you.

And just saying, Signet of the Wild is so much better skill to have in synargy of entangled, it deliver enough so there is no need of taking RaO, it provides me enough stability to duel 1v1 or 2v1. Entangled is simply way better in current state, and there is absolutely no reason to pick RaO for me at the moment unless you play regeneration ranger(aragorn) as i call it.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’d keep RoA as 80sec cooldown and 15secs Rampage time.
then you’d trait for shouts cooldown (if there is one in the new trait system)
then you’d have RoA on 64sec cooldown with 15sec of rampage time.

the problem will be on a low ish cooldown like 60secs it can be traited to 48secs and it also reduces to amount of time we get stability on the 10sec rampage timer.

Since the 3sec intervals are linked to the Rampage timer , we’d have 9secs of stability total or 3 x intervals or 3×3= 9 stacks over 9secs .

stability window will be tiny so i’d think it would ether need to be 15secs or 20secs still on the 80sec cooldown , due to the lack of stability only other source being Sotw.

just a cooldown reduction to 80secs would be perfect with no other changes to keep the stability window the same size, its not much of a rampage if it stops after 9secs CC or no CC kiting 9secs is easy.

(edited by Zenos Osgorma.2936)

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Posted by: Firelysm.4967

Firelysm.4967

i’d keep RoA as 80sec cooldown and 15secs Rampage time.
then you’d trait for shouts cooldown (if there is one in the new trait system)
then you’d have RoA on 64sec cooldown with 15sec of rampage time.

the problem will be on a low ish cooldown like 60secs it can be traited to 48secs and it also reduces to amount of time we get stability on the 10sec rampage timer.

Since the 3sec intervals are linked to the Rampage timer , we’d have 9secs of stability total or 3 x intervals or 3×3= 9 stacks over 9secs .

stability window will be tiny so i’d think it would ether need to be 15secs or 20secs still on the 80sec cooldown , due to the lack of stability only other source being Sotw.

just a cooldown reduction to 80secs would be perfect with no other changes to keep the stability window the same size, its not much of a rampage if it stops after 9secs CC or no CC kiting 9secs is easy.

Point is there is no shout in game with 60+s CD, and they are regular skills, RaO is elite, so it’s expected to be stronger and less CD. 60-75s CD is kind of acceptable, what ever is longer, is not acceptable no longer, since this skill is in category of SHOUT. Definition of shout is to be short and frequent & instantly casted, 10s is more then enough every 60s.

Ranger should not have own source of stability to cover entire fight. Therefore 10sec every 60 sec is more then enough stability to sustain own fights.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’d keep RoA as 80sec cooldown and 15secs Rampage time.
then you’d trait for shouts cooldown (if there is one in the new trait system)
then you’d have RoA on 64sec cooldown with 15sec of rampage time.

the problem will be on a low ish cooldown like 60secs it can be traited to 48secs and it also reduces to amount of time we get stability on the 10sec rampage timer.

Since the 3sec intervals are linked to the Rampage timer , we’d have 9secs of stability total or 3 x intervals or 3×3= 9 stacks over 9secs .

stability window will be tiny so i’d think it would ether need to be 15secs or 20secs still on the 80sec cooldown , due to the lack of stability only other source being Sotw.

just a cooldown reduction to 80secs would be perfect with no other changes to keep the stability window the same size, its not much of a rampage if it stops after 9secs CC or no CC kiting 9secs is easy.

Point is there is no shout in game with 60+s CD, and they are regular skills, RaO is elite, so it’s expected to be stronger and less CD. 60-75s CD is kind of acceptable, what ever is longer, is not acceptable no longer, since this skill is in category of SHOUT. Definition of shout is to be short and frequent & instantly casted, 10s is more then enough every 60s.

Ranger should not have own source of stability to cover entire fight. Therefore 10sec every 60 sec is more then enough stability to sustain own fights.

you have every right to defend your idea , don’t derail you’re thread by being defensive over a opinion of input.

its a idea that it is 10secs every 60secs but don’t forget HoA is also becomming a shout in HoT on a 20sec cooldown so do you really need to scarifice that 20secs of might time for regen or swiftness when it already has ample swiftness and halfing the amount of time you can be semi-immune to CC’s, 10secs of stability won’t last long.

being at 80secs and 20secs of stability = 60secs down time
yours 60secs and 10sec up time = 50secs down time , i don’t think its a good idea to save 10secs off the upkeep for half the stability time.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The only other stability we get is SoTW and that duration is 8/60s or 8/48s traited.

Remember, one of the biggest parts of this skill is the RaO effect, it stacks might on your pet for 17s per attack. With a 120s CD, this is pretty average. With a 60/48s CD, it would be great. The might that the pet stacks on us only lasts for 8s so it is hard to get many stacks or even take advantage of them, especially when you have such a long CD.

I would also just change the boon pulse interval to 2.5s and make the boons 2.5s so there are 4 pulses for a full 10s total.

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Posted by: mistsim.2748

mistsim.2748

you have every right to defend your idea , don’t derail you’re thread by being defensive over a opinion of input.

but his is the right idea. most of you haven’t a clue about what youre talking about. any experienced ranger knows how bad RaO is and how it can be improved. it needs instacast, and it needs a lower CD. that’s pretty much fact.

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Posted by: runeblade.7514

runeblade.7514

Point is there is no shout in game with 60+s CD, and they are regular skills, RaO is elite, so it’s expected to be stronger and less CD. 60-75s CD is kind of acceptable, what ever is longer, is not acceptable no longer, since this skill is in category of SHOUT. Definition of shout is to be short and frequent & instantly casted, 10s is more then enough every 60s.

Ranger should not have own source of stability to cover entire fight. Therefore 10sec every 60 sec is more then enough stability to sustain own fights.

I don’t think your definition of shout is correct.

They are not all instant, nor short and frequent.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Precisely why those two shouts need to be reworked. His definition is accurate to what they SHOULD be.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Cooldown from 120s to 90s
Effect duration from 20s to 15s (thats 5 full ‘pulses’, as it’s every 3s)
Activation time from 1s to 0.5s

Traited, that’s
Cooldown of 72s
Longer Swiftness
Added Regeneration (love that concept, somewhat fits with the rampaging theme, you keep going)

Also… Just for aesthetic, to keep the ‘wilderness’ theme, I’d love to see the graphical effect to include falling leaves! (Same colour palette as the current effect)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

No activation time pls! It is a shout! No other shouts except “Guard” have one and it is absurd that it does.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

you have every right to defend your idea , don’t derail you’re thread by being defensive over a opinion of input.

but his is the right idea. most of you haven’t a clue about what youre talking about. any experienced ranger knows how bad RaO is and how it can be improved. it needs instacast, and it needs a lower CD. that’s pretty much fact.

your derailing again , keep it to a Disccusion not what your opinion is.
>i did say its a Idea < also Yes i do know RaO is limited because of its long cooldown also don’t play the Exerienced card i’ve been a Ranger since gw1 beta and gw2 beta eat that.

see means nothing keep it to the Disccusion at hand.

the reason why i’d rather have it at 80secs rather than 60secs , is if you make a EB+shout ranger with HoA,sick um + guard then RaO using soilder runes thats 4 condis over a average of 22secs + the 3 every 10 from EB leaving one Utilitiy slot free

as one person above said the stability could be compensated with 2.5sec intervals instead of 3 , though Rangers were designed with the idea of a lack of stability or not easy access and 60secs cooldown traited 48secs is too much access to stability in the rangers case.

the problem is really the window Duration <<>> cooldown , though yes the ops point is strong , im just pointing out flaws like any Discussion would.

(edited by Zenos Osgorma.2936)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Cooldown from 120s to 90s
Effect duration from 20s to 15s (thats 5 full ‘pulses’, as it’s every 3s)
Activation time from 1s to 0.5s

Traited, that’s
Cooldown of 72s
Longer Swiftness
Added Regeneration (love that concept, somewhat fits with the rampaging theme, you keep going)

Also… Just for aesthetic, to keep the ‘wilderness’ theme, I’d love to see the graphical effect to include falling leaves! (Same colour palette as the current effect)

+1 not too abruptive or over done and can be tweeted if its not enough.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

With my 1,800hours on ranger I can tell that RaO was never my favourite choice to pick. I almost always took Entangled over RaO just because of the big cooldown that RaO has, which makes fights boring once elite is on cooldown, just like Lich, you have that power spike, and then you have one big skill on way to big cooldown, which is totally fine compared to cooldown and bust you get.

With my nearly (or over as I haven’t checked in awhile) 3,000 hours on ranger I can tell you that Entangle was never my favourite choice to pick. I almost always took RaO over Entangled just because Entangled sucked in comparison and doesn’t add to my DPS. Most of the conent I do the fight is over in 30-45 seconds anyway so the duration of the CD never bothers me because all I need is that the power spike and that’s it. I only use Entangle when I need to immobilize something like ooze in Arah or Grawls on grawl fractal. Otherwise RaO doesn’t leave my bar.

Speaking from a PVE-only point of view…

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Posted by: borya.2964

borya.2964

+ 4k, only roaming, do i win something ?

From a wvw perspective, 20s on 120cd is perfectly fine for me. That’s long enough to go survive the first zerg crash, push through a choke, and is a lot of might and fury when backlining with a ranged pet. 10s would make it a bit of a stretch.

But then, i kinda liked the Ranger’s access to long duration skills and they all get progressively spammier (Muddy Terrain, Healing Spring, Entangle…).

I agree while i think it’s much more a matter of habits ( remember Etangle on 150 CD ?). Reduce a bit the CD of RaO can’t be bad, but 48s traited, nope.

Coffin Rehearsal X – Bunker Roaming Ranger
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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Care to give a reason why you say nope?

What’s the difference between a RaO that lasts 10s and recharges in 60s and one that lasts 20s and recharges in 120s? Ability to use it again in a minute is much better imo, two minutes is a long time.

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Posted by: Razor.9872

Razor.9872

Care to give a reason why you say nope?

What’s the difference between a RaO that lasts 10s and recharges in 60s and one that lasts 20s and recharges in 120s? Ability to use it again in a minute is much better imo, two minutes is a long time.

I think the reason is as Cafard said. Reducing the cooldown could make RaO “spammier,” essentially changing the skill from being an impactful decision to a no-brainer-use-off-cooldown sorta skill. In Caford’s opinion, Rangers already have access to many spammable utilities (i.e. SotH, Guard, ST, MT, and Entangle).

NSPride <3

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Posted by: mistsim.2748

mistsim.2748

I think the reason is as Cafard said. Reducing the cooldown could make RaO “spammier,” essentially changing the skill from being an impactful decision to a no-brainer-use-off-cooldown sorta skill.

lol. RaO doesn’t impact anything right now. at the very least it needs to be instacast so we can get that stab when we actually need it. and because it’s a bad elite that doesn’t impact the outcome of fights, keeping it on such a long CD is really counterproductive.

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Posted by: Razor.9872

Razor.9872

I think the reason is as Cafard said. Reducing the cooldown could make RaO “spammier,” essentially changing the skill from being an impactful decision to a no-brainer-use-off-cooldown sorta skill.

lol. RaO doesn’t impact anything right now. at the very least it needs to be instacast so we can get that stab when we actually need it. and because it’s a bad elite that doesn’t impact the outcome of fights, keeping it on such a long CD is really counterproductive.

I’d have to disagree with that. I find the high swiftness, stability, and fury uptime to be invaluable while avoiding getting stun-locked and to dish out the most damage possible uninterrupted. Making the pet hit like a truck is a bonus.

NSPride <3

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It is a good skill, I just find that the duration is too long for most things an I would prefer it being “spammier”, so that you can get a decent lot of might on your pet every 60s and also get that stability. With Resounding Timbre, you would be getting an extra 10s of swiftness and 10s of Regeneration too. Having that on a 60s CD would be great imo.

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Posted by: Manekk.6981

Manekk.6981

I’d say having RaO staying in the current form and just becoming a shout would be more than enough CD reduction with the trait that is nearly half a minute going away (24s) I’d much rather see that than lose duration for an even lower CD honestly.

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Posted by: mistsim.2748

mistsim.2748

RaO is a bad skill right now and it isn’t seeing any play in pvp (if the ranger is good. sorry.) Entangle is too strong with the condi wipe (on condi specs) and amazing immob that annihilates engies, other rangers and necros. even on glassbows, Entangle is superior allowing you to get away or secure a kill. choosing RaO over Entangle is indeed very goofy.

when I did slot RaO I mostly used it for stomping people. the damage increase from this elite is non-existent because the pet cant hit a target more than a few times to give you significant might stacks. fury is nice, but you can get it from swapping weapons; swiftness isn’t needed because you should be using Traveller runes.

it just makes sense to have it act more like a reactive skill with no cast time, and on a much lower CD given how ineffective it is in its damage boosting role.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Aye, the stability is nice, which would be even better on a shorter CD, and the pet might stacking is nice too, but it has a 17s duration, so having a long CD on it is vastly inferior.

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Posted by: Manekk.6981

Manekk.6981

If you shorten the duration of the skill you don’t just need to shorten the CD in my opinion it would make it much worse unless… you increase might stacks from each hit to double then it would actually be usable for the damage on a short duration.

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Posted by: mistsim.2748

mistsim.2748

if CD and cast time are left the way they are now, then pet hitting the target should give 3 stacks of might at least per hit. so after 5 instances (which is rare in a longer encounter, how pathetic), we get 15 stacks and this wouldn’t be too bad for an elite.

again, eles and warriors finishing the fight with 20+ stacks by just facerolling. and that’s without the use of an elite.

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Posted by: Saulot.7259

Saulot.7259

More importantly, are they going to change the name? Shouting “Rampage as One” comes off a little awkward.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Back in the beginning when I thought Heal as One and Rampage as One should be shouts, I always pictured the ranger shouting ‘As one!’ for the healing, and ‘Together!’ for the elite

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

@ Proto – I like “As One!” for HaO too, nice one.

Just “Rampage” would be good for “RaO”, its a shout (pet command), not the physical skill afterall.

I don’t see that making the duration half while also making the recharge half can make RaO any worse. It’s problem now is that you only get 17s of might on your pet and the skill takes 2 mins to recharge, you can only get stability once per 2 mins (without other skills).

If the recharge and durations were halved and the boons made to last 10s, then you would have two chances to stack 17s of might on your pet every two minutes and two applications of stability.

Most of the time when I need stability, it is for 5s or less, so having to wait 2mins to get it again is bad, because 120 seconds is a LONG time when you are fighting people.

“RaO” being halved like this would be perfect imo, then you could use it for glassbow (Entangle is far better right now due to CD) and combine with Quick Draw to be able to double RF and stack 25 might on the pet every minute.

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Posted by: Dinas Dragonbane.2978

Dinas Dragonbane.2978

One of my builds I use for pvp and wvw(roam and small/med groups) is one I’d originally called the birdmaster build which is a pet damage setup. The combination of bird pets with 30% crit damage and might on my crits + fortified bond and sigils of might on the shortbow and sword/horn grant my birds high amounts of might at all times. A hunter’s call + auto attacks during the horn’s birds shoot the might up to 20% easily, enabling my bird to hit hard which nobody ever truly expects. Rampage as One currently being a “pet” skill is a basic description of that build but just in skill form. The skill in this build is a guaranteed 25 stacks of might for the bird and usually another +5 stacks for me but combine that with a quickening zephyr and signet of the wild and it’s a huge burst of damage in a short time.
Everybody’s talking about the skill just for the stability which is nice yes but there are other aspects of the skill that most people don’t fully utilize, although I do agree the pet hits should grant the ranger at least 3 stacks of might.
Truthfully everybody just seems to want more stability which we weren’t supposed to have much of as a class, just like engis and thieves.

Dinas Dragonbane, the Danger Ranger
Tri-Lead of Ascension [WAR] of Borlis Pass

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

And that build would work even better for stacking might if “RaO” was 60s CD with 10s duration.

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Posted by: borya.2964

borya.2964

Point is there is no shout in game with 60+s CD, and they are regular skills, RaO is elite, so it’s expected to be stronger and less CD. 60-75s CD is kind of acceptable, what ever is longer, is not acceptable no longer, since this skill is in category of SHOUT. Definition of shout is to be short and frequent & instantly casted, 10s is more then enough every 60s.

Ranger should not have own source of stability to cover entire fight. Therefore 10sec every 60 sec is more then enough stability to sustain own fights.

I don’t think your definition of shout is correct.

They are not all instant, nor short and frequent.

Warrior ’s Rampage will also become a shout.

Coffin Rehearsal X – Bunker Roaming Ranger
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Warrior’s Rampage is becoming a physical skill, not a shout.