Rampage As One

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Posted by: Florgknight.1589

Florgknight.1589

While Rampage As One is my second favourite ability next to Entangle, I can’t help but notice that while it says you ignore all control effects, people are still able to immobilize you. Is that intentional?

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Posted by: Angela Ranna.5638

Angela Ranna.5638

RaO grants stability, which isn’t quite immunity to all CC effects.

From the wiki:
Stability: Ignore control effects (stun, knockback, launch, knockdown, sink, float, fear, daze)

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Posted by: Scorpio.3821

Scorpio.3821

Immobilize is a condition. So stability does not prevent it.

Legate of the Legion.

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Posted by: Calanthe.3857

Calanthe.3857

Immobilize is not a control effect. Control effects are only those conditions which INTERRUPT the target’s action. Immobilize doesn’t stop them from taking an action or casting a spell, it just stops you from moving around. The wiki explains this pretty clearly.

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Posted by: The Spiral King.2483

The Spiral King.2483

Yeah, immobilize is a condition, and it’s pretty much a Ranger’s bane. Especially since the update where it could be stacked.

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Posted by: RoyalPredator.9163

RoyalPredator.9163

The problem is, its 2/3 effective as Signet or Rage and recharges TWICE the time…
+ Has no passive effect at all…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Signet of rage doesn’t give epic stability, and most things that aren’t a signet don’t give passive effect, so nothing broken here. In fact RaO is one of the best elites in whole game overall. All boons from it (especially stability) are affected by boon duration and don’t get shut off the minute elite itself ends unlike so many other elite provided stabilities.

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Posted by: Manekk.6981

Manekk.6981

Signet of rage doesn’t give epic stability, and most things that aren’t a signet don’t give passive effect, so nothing broken here. In fact RaO is one of the best elites in whole game overall. All boons from it (especially stability) are affected by boon duration and don’t get shut off the minute elite itself ends unlike so many other elite provided stabilities.

And not a warrior care was given, when you got stability comin outta your kitten … xD

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Immobilize is always intended to be the answer to CC immunity because it stops the target but the target can technically still fight back.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Posted by: Solandri.9640

Solandri.9640

Signet of rage doesn’t give epic stability, and most things that aren’t a signet don’t give passive effect, so nothing broken here. In fact RaO is one of the best elites in whole game overall. All boons from it (especially stability) are affected by boon duration and don’t get shut off the minute elite itself ends unlike so many other elite provided stabilities.

This is the perverse logic which results in ranger having so many problems in the game. “OMG this skill is so good at one narrow thing we can’t give you anything else to make it better.” It’s the same reasoning used to hamstring ranger weapons (“OMG your pet is so good against static targets, we can’t make your weapons any better”). It’s the same reasoning used to hamstring ranger shouts and signets (“OMG they improve your pet so much, we can’t make it improve you or allies”).

Being good at one narrow thing in one narrow situation isn’t all that useful. There is tremendous value in flexibility. In RaO’s case, it being the ranger’s only means of stability (unless you go for a signet of the beastmaster build) means the stability is much less useful than its duration suggests. Once an opponent sees its very obvious graphic, he simply stops trying to apply CC effects. And once the graphic ends, he knows the ranger has no defense against CC for the next ~90 seconds, and whaddaya know all his CC skills happen to be off cooldown…

So outside of the particular case where you need one long uninterrupted period of stability, it’s much more useful to have multiple skills which cumulatively grant a longer period of stability that you can activate multiple times as you need, than to have one period of “epic stability” on a long cooldown skill. Measured by that metric, Balanced Stance (8 sec stability / 40 sec cooldown = 20% uptime) is a better stability skill than RaO (20 sec stability / 120 sec cooldown = 17% uptime).

And just to be clear, I don’t think comparing to Signet of Rage is very useful because IMHO that skill is horribly broken. Its duration needs to be cut down from 30 sec to about 15 sec (50% uptime to 25% uptime), or its cooldown doubled.

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Immobilise in WvW is quite ridiculous. Once you stuck, your HP disappears faster than downed skills should load in… At least Stability should protect, or Stun Breaks should remove.

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“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Well i’m talking PvE as WvWvW is not my cup of tea. And in PvE RaO is epic above epic.
Also you can get stability with nature magic trait (enlarge) and said signet of beastmaster.

We also got stunbreakers and lots of evades on melee weapons. You may complain all you like but RaO is extremely useful elite, only thing i’d add is 2 stacks of might per pet attack, since their attack rate is nowhere near our multihits.

And let’s be fair here. I main a ranger, but i also got lvl 80 necro, and i can sure as hell say we’re in no position to complain about our stability when there’s someone like necro out there who has to crawl on all fours and dig holes with his ears to get a sliver of stability.