Rampage as One and the Stability Change
What is the change haha?
One of the first things I thought of when I heard about the change, too.
I don’t think its gonna be good, that’s for sure. Even if they make it initially give you 10+ stacks of Stability, that’s still going to be stripped off fast in high CC situations. You’re certainly not going to get 20 seconds worth of fighting without worry of CC at all like you do now, unless they make it pulse low duration stability every second or something (and even then, a burst of multiple CC could break through that).
Which, I guess is the point of the change, but at the same time its not like Ranger has much access to it outside of RaO.
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
They even admit that it will take them a bit of time to get the existing skills balanced with the change.
The changes are stability will no longer stack duration, but will have stack similar to pve defiance so hard controls will remove a stack. Depending on how boon stealing effect it (losing all stacks from one skill would be painful)
it will likely be reworked. about time.
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
Not so sure of that with all the talk of counter play. Currently Stability is the god-boon in any mode. That and could anyone see the revenants gaining stability (current version) on dodge. As it is the other profession like to complain about Companion’s Defense.
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
Not so sure of that with all the talk of counter play. Currently Stability is the god-boon in any mode. That and could anyone see the revenants gaining stability (current version) on dodge. As it is the other profession like to complain about Companion’s Defense.
It’ll have its place in pvp too. But I think they’re trying to make pve content much more challenging with the expansion, and this stability nerf will have its role in making it so teams can’t just ignore all the cc thrown out by monsters and bosses.
RIP RaO.
And welcome Entangle as our new PvE staple.
“Only the finest of potatoes in my zerkburgers.”
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
What content was being trivialized by stability? Please, examples. Otherwise, exit stage right.
As it has been discussed to death before, the ultimate “trivializing” ability is the ABILITY TO LEARN CONTENT.
And the whole idea of needing to nerf something wasn’t broken to make content more difficult is just simply insane to me. Just like the vigor nerf and might nerfs.
one things for sure. Without that long stability ranger zerg running wont EVER be possible. Wel be sideline/backline fighters primarily. Since theres just too much damage to reliably evade without stability.
Edit: as for pve content. It was trivialized by boonsharing and the dodge mechanic long before stability even had a chance to LOOK at it. Although the newer open world content addresses a couple of the issues involved. Heres hoping for the future.
Pros and cons – It won’t be as good in big team fights but perheps better in small scales and 1v1. No more S/D thief taking your 20 sec stability in 1 hit(it will be like with might, they take 1stack for each steal). + Ipredict Boon strip will be a much bigger thing after patch(and it will work like steal i tihnk, one stack at atime). Regarding Entangle, the new boon “resistance” counter this ulty completely, you can just walk out of it. So…. we’ll c.
I just hope they go back and re-think giving other classes boon stripping. There seems to be a lot of focus on Resistance being a nice not-so-hard counter to conditions because it can be stipped.. except that currently the majority of Classes can’t boon strip, and even those that can require specific builds for it.
(Sorry I know this is off-topic but somehow this is the only thread on the Ranger forum about these changes :P).
In regards to RaO… my initial thought it they will tie the Stability to the pet in the same way the Might stacking is. Get 5s Stabity for every pet attack, or something like that.
Gunnar’s Hold
(edited by Cufufalating.8479)
Pros and cons – It won’t be as good in big team fights but perheps better in small scales and 1v1. No more S/D thief taking your 20 sec stability in 1 hit(it will be like with might, they take 1stack for each steal). + Ipredict Boon strip will be a much bigger thing after patch(and it will work like steal i tihnk, one stack at atime). Regarding Entangle, the new boon “resistance” counter this ulty completely, you can just walk out of it. So…. we’ll c.
You know what…I never thought about that. Basically someone can just pop resistance and Entangle doesn’t work AT ALL, as it is a pure condition based attack. Though when resistance ends, I wonder if they they will still be rooted for a short time (as it doesn’t remove conditions only delays them)?
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
What content was being trivialized by stability? Please, examples. Otherwise, exit stage right.
As it has been discussed to death before, the ultimate “trivializing” ability is the ABILITY TO LEARN CONTENT.
And the whole idea of needing to nerf something wasn’t broken to make content more difficult is just simply insane to me. Just like the vigor nerf and might nerfs.
The whole idea of a game without challenging pve content should be insane to you too.
The majority of the content in this game can even be solo’d too, provided you have the patience. The point of this change is to improve the challenge in all forms of PvE encounters, not just a few specific examples. PvE as it stands is incredibly easy and fully kind to pugs, with a few exceptions. And its not like this will even have too big an impact in pve either, so its not worth complaining.
(edited by Soilder.3607)
It depends on the amount of stacks it will provide and what you are fighting. I could see things like offhand pistol thieves become powerful stability deniers. 5-7 stacks is enough for a lot of builds, in my opinion.
(edited by ITheNormalPerson.9275)
I have a very strong feeling they will give us resist.
Just the WvW
R3200+
@Gotejjeken
If it works like Berserker Stance and you’ll hit your entangle after they pop out the stance it will just say “immune” and ignore your entangle completly. If you first hit your entangle and warrior than pop out Berserker Stance , he will just walk out of root and by the time the effect of the stance ends he will not have any immob on him(the immob ticks are for small duration). So either way, its a hard counter.
I get the feeling they’re going to be making boon removal counterplay a bigger part of the game, so this might actually be something of a buff.
For example one of the new master (not even that big an investment) revenant traits is to remove boons on hit with a 15 second CD.
I get the feeling they’re going to be making boon removal counterplay a bigger part of the game, so this might actually be something of a buff.
For example one of the new master (not even that big an investment) revenant traits is to remove boons on hit with a 15 second CD.
But we are forgetting this all new stuff is for the revenant mostly.
Chill on Crit
Torment on Crit
Boon Strip on hit
Heal on Hit
kitten .
They should also buff the base class.
They could do something interesting, and make RaO give some stacks of stability on cast, and then have each of your pets attacks grant further stacks of stability.
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
Not so sure of that with all the talk of counter play. Currently Stability is the god-boon in any mode. That and could anyone see the revenants gaining stability (current version) on dodge. As it is the other profession like to complain about Companion’s Defense.
It’s hard to see how you came up with Stability being “god-boon” in PvE. In PvE, if you don’t dodge you’re dead (most of the time). The changes on stability won’t really affect PvE (except maybe for people on modniir world boss).
On the other hand stability will become a really strategic boon in wvw. Which will male the fights… shorter in most of the case and buff even more the populated server.
Lastly, in PvP, this kind of change will probably be somewhat balanced.
They could do something interesting, and make RaO give some stacks of stability on cast, and then have each of your pets attacks grant further stacks of stability.
My thoughts exactly. What if stability now becomes same as might in RaO and each your attack gives your pet a stack of it, and vice versa? I would say that would be pretty powerful considering how now one boonstrip is all it takes, while ranger themselves have zero counter vs enemy boons.
It’s hard to see how you came up with Stability being “god-boon” in PvE. In PvE, if you don’t dodge you’re dead (most of the time). The changes on stability won’t really affect PvE (except maybe for people on modniir world boss).
On the other hand stability will become a really strategic boon in wvw. Which will male the fights… shorter in most of the case and buff even more the populated server.
Lastly, in PvP, this kind of change will probably be somewhat balanced.
It is a god boon it its current form as it completely negates options (want to design a control heavy encounter, best not as the profession with high stability uptime will trivialize it if profession with little/low access are to have a chance) , but pve at least now is becoming a find and hide the exploit to the faster rewards so I can see that looking at anything that doesn’t increase damage will trigger tunnel vision.
But these points are getting a bit offtopic,
As for the gaining stacks on pet attacks until they can make the pets more reliable in all content then I would prefer that they not put more dependency on a mechanic that the developer themselves find to be too much work/time spent on to fix.
I don’t understand the change just i’ll say one thing: RANGERS ARE THE ONLY CLASS IN GAME THAT CAN NOT STRIP A BOON WITH AND SKILL/WEAPON.
We need sigils/runes to get the same effect than for example the mesmer.
RIP RaO.
And welcome Entangle as our new PvE staple.
it will likely get reworked, as I already mentioned.
I don’t understand the change just i’ll say one thing: RANGERS ARE THE ONLY CLASS IN GAME THAT CAN NOT STRIP A BOON WITH AND SKILL/WEAPON.
We need sigils/runes to get the same effect than for example the mesmer.
There are a couple of others that do not have strip/steal, but at least one of them has a different design of ‘boon-hate’. The problem lie in that (at least as far as the last time ANet let us in on the glorious vision of profession design/balance/intent) ranger is being design around the idea of not being able to (on it’s own) handle boons of opponent. This has a lot of potential for problems if boon remove became complete essential for success in any mode of the game.
I guess we’ll be going from having 25sec of Stability to 25 stacks of Stability… Personally, I’d rather the 25 secs of Stability than the stacks, but hey, let’s fix something that’s not broken in PVE because PVP.
If you don’t know what I’m talking about go watch the POI episode from 2/20/2015
This change wasn’t made for PvP. This change was made for PvE teams that can stack near perma stab and trivialize lots of content..
What content was being trivialized by stability? Please, examples. Otherwise, exit stage right.
As it has been discussed to death before, the ultimate “trivializing” ability is the ABILITY TO LEARN CONTENT.
And the whole idea of needing to nerf something wasn’t broken to make content more difficult is just simply insane to me. Just like the vigor nerf and might nerfs.
The whole idea of a game without challenging pve content should be insane to you too.
The majority of the content in this game can even be solo’d too, provided you have the patience. The point of this change is to improve the challenge in all forms of PvE encounters, not just a few specific examples. PvE as it stands is incredibly easy and fully kind to pugs, with a few exceptions. And its not like this will even have too big an impact in pve either, so its not worth complaining.
1st: All content eventually becomes easy if you have the ability to learn.
2nd: No examples of how stability trivializes content. Got it. Please, do us all a favor and exit stage right from this conversation.
3rd: No, it’s not patience. Nothing to do with it. Like I said, the ultimate trivializing “thing” is the ability to learn content whether you like it or not. Stability doesn’t trivialize anything. LEARNING WHEN TO USE STABILITY (in theory) COULD. Please try to grasp that concept.
(edited by thefantasticg.3984)
Why would boon strip become more of a thing? If anything it will be easier to do without as you just need to hit them a few times with a cc to strip the stability where before that would never work.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
they gave signet of dolyak 8 stacks. I don’t think you should be worried about RaO. im secretly hoping they’ll redesign it into something else, but if not, there’ll be plenty of stab.
Why would boon strip become more of a thing? If anything it will be easier to do without as you just need to hit them a few times with a cc to strip the stability where before that would never work.
I assume it’s not any CC, but rather ones that currently are countered by stability. We also know they’re adding resistance and that may replace things like berserker stance. It’s not a big leap to expect the same to happen with physical immunity (endure pain and SoS). But even without physical immunities, boon removal is more valuable.
Every class should do something with boons. Either share them or remove them. Ranger really doesn’t do either. Perhaps the Druid will expand on this.
With the current clarification thread I think Rampage as one could potentially be in a bad spot as the are assessing the skills based on intended focus so… Only time will tell for sure.
Well, if they’re giving the warrior 10 stacks on dolyak signet we better get something along the lines of 15.
If they decide that the skill is primarily on offense skill (focus on the fury/might stacking) then we may be lucky to see 5 stacks on the ranger and maybe 10 on the pet.
If they decide that the skill is primarily on offense skill (focus on the fury/might stacking) then we may be lucky to see 5 stacks on the ranger and maybe 10 on the pet.
The might stacking aspect of the skill is horrendous given how often pets actually hit moving targets in pvp. And if I’m gonna sacrifice an elite slot with a 120 sec recharge for just fury that an ele or warrior can fart anytime without using an elite, I’m gonna be annoyed.
People use RaO for the stability, otherwise it’s a terrible skill.
The might stacking aspect of the skill is horrendous given how often pets actually hit moving targets in pvp. And if I’m gonna sacrifice an elite slot with a 120 sec recharge for just fury that an ele or warrior can fart anytime without using an elite, I’m gonna be annoyed.
People use RaO for the stability, otherwise it’s a terrible skill.
Doesn’t matter what people use it for, it will all come down to want the designers think it is for.
So they appear to be leaving rangers without good options for elite skills…now, why does that sound so familiar?
just you wait: nature spirit will become immortal, last longer, have a shorter cooldown, further range, more potent healing-turret abilities, and its battle standard effect will become ground targeted and completely replace both roa and entangle in both pve and pvp
just you wait: nature spirit will become immortal, last longer, have a shorter cooldown, further range, more potent healing-turret abilities, and its battle standard effect will become ground targeted and completely replace both roa and entangle in both pve and pvp
How about they do just that and keep it a pve only skill. People might actually use it then.