Rampagers vs Zerker amulet sPvP

Rampagers vs Zerker amulet sPvP

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I tried a standar 30/30/10 power build with Rampagers amulet and zerker jewel.
Longbow-Sword/warhorn with Sharpened Edges and Keen edge..
I found the dmg way much bigger than the standar Zerker build..
I dont know if its the bleeds but i get a feeling that fast attacks need more critical than the slow ones..
So the Rampagers with a almost 90% crit chance (with Fury) is better than 70% crit chance in Zerker build, even tho i lose 15% crit dmg.
I really dont want to do the maths
I just see it

Rampagers vs Zerker amulet sPvP

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Posted by: Chopps.5047

Chopps.5047

Yes, they buffed those traits a while back.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Rampagers vs Zerker amulet sPvP

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Interesting find

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

Rampagers vs Zerker amulet sPvP

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I did some maths,not very accurate but i found some very interesting intel..Half dmg in half attack rate does more dmg than full dmg in full attack rate in the same timespace..And the adding of crit chance seems to benefit the faster paced attacks more than the slow ones.
Lets say we have a long cd heavy burst skill..If we have a 50% crit chance it has a 1 to 2 chance to hit for the crit dmg.In this long time that takes to recharge is better to invest to “if its hits it for crit, it must hit as hard as it gets cause it will take a long to recharge and it will get full potential of it”

While a “many hits” skill with the dmg seperated you must invest in criting as much as possible cause it separates the total dmg in many hits.

Lets say that both skills do 100 dmg
The first one in a long cd with one hit
The second in 10 hits with a shorter cd

With 50% crit chance the first has 2 dmg chances:100 or 150 (0 crit dmg boost)
With 50% crit chance the second has more chances to do more than 100 dmg but again it does less dmg than the first with the same crit chance (if the half hits crit the dmg will be 125..)So in the second skill its hard to stay in non crit base dmg of the first skill cause you got many chances to get a crit.You dont need hits to crit hard, you need to crit as much as you can cause your dmg will be less than a long CD crit but better than a long CD no crit.
If you had a 100% crit chance and 50% crit dmg both skills will do the same dmg, as crit chance falls the 10hits skills falls in total dmg…

I dont know if my assumptions are correct or my numbers are reflecting reality.Plz correct me if you like..
Enough brainstorming for tonight :P

(edited by Dardamaniac.1295)