…Because if I titled my thread “Trait Idea! Quivers!” or something like that, it wouldn’t sound as cool! anyways, In this edition of Ranger Ideas, I have several new ideas to present to you, including:::
(1)Trait Ideas
(2)Passive Pets
(3)???
(4)Profit!
I am going to keep all of my ideas for the Ranger class in one thread from now on, including some previous suggestions, after I rework them.
First up is…..
TRAITs
I have an idea for 4 new Grandmaster Ranger Traits. These traits affect each and every single arrow that you fire, and the effect stacks each and every time the arrow deals damage. They’re meant to be able to stack with all other bow attacks, and with each other for even greater effect. I also want to make them powerful enough that you would want to take them instead of another Grandmaster Trait. I also want to make it to where you can’t just evade or block your way through a Rangers Barrage, Rapid Fire, etc. without consequence. They are:::
Glass Arrowheads Marksmanship
Effect Conditions caused by your Arrows last 25% longer.
Effect 2 If your Arrows are Blocked or Evaded, they Shatter at the point of Impact, damaging all nearby foes. (damage is with a 0.05 coefficient?)
Weighted Arrows Skirmishing
Effect You Inflict vulnerability with every Arrow you fire.(5 seconds)
Effect 2 If your Arrows are Blocked, they still deal 50% damage. All conditions and effects caused by arrows still activate (but not CC’s).
Winter Arrows Wilderness Survival
Effect Your arrows transfer 1 second of a condition you are afflicted with to your target.
Effect 2 If your Arrows are Blocked or Evaded, they shatter at the point of impact, chilling nearby foes.(Chill for 1 second)
Spiritwood Arrows Nature Magic
Effect Every time your Arrows Damage a Target, Allies near the target are healed for a little. (healed for 25 + 5% of healing power?)
Effect 2 Your Arrows are Immune to Retaliation.
How would they work?
Well, lets use Spiritwood Arrows. Every time your arrows damage a target, they heal up to 5 targets for 25 hp (75 at 1000 healing power, 125 at 2000 healing power). that doesn’t seem like alot, but, if you use barrage, and all 5 targets are hit all 12 times, you actually heal 5 nearby allies for 1500 each. At 2000 healing power, you would heal for 7500 each. Also, they are immune to Retaliation so, you have no fear of being instantly killed if you use barrage in a zerg in WvW.
Using Winter Arrows, using the same thing, you hit 5 targets 12 times, thats 60 total. That is 60 seconds worth of conditions that you not only lose, but you transfer to your enemies. Of course, if people or enemies think they are too awesome for damage, and all 5 targets block and evade 12 times, good lord…thats 60 seconds of Chill…or if its a zerg, it gets transferred around to all of them, whoever is closer to the blocker and evader at the time. Maybe you should have just avoided that barrage circle and went around it?
Okay, Weighted Arrows. You deal vulnerability every time you shoot an arrow, which should make it stupid easy to keep 25 stacks up at all times. Also, whenever someone blocks your arrows, they still take 50% of the damage it deals, as well as any conditions and effects that would have activated (incuding the vulnerability from this trait), but Crowd Control effects would not work, because that would be too OP. Piercing Arrows would cause that arrow to fly right through the target and keep going, even if it was blocked!
Now we have Glass Arrowheads. Conditions already last 25% longer, but if they are blocked or evaded, they shatter, dealing more damage. Say you have 2500 power. against 2500 armor, you would deal 50 damage to surrounding enemies (for you super zerkers out there, you would deal 125 damage with 100% critical damage). If you have Sharpened Edges traited, then those surrounding enemies would also get bleed applied to them as well on critical hit, and your pet would also gain might if you have Companion’s Might traited.
Chances are you would only have one equipped at any time, but invest into equipping two of them at once, and you can see the effects start to stack up on one another quite quickly. I hope I didn’t make this idea seem, too overpowered…
So, how’s this idea? Rate it on a scale of 1 to 10?
(edited by Chrispy.5641)