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Posted by: GrimHero.5140

GrimHero.5140

Since this would be quite the major overhaul i dont expect to happen but still its nice sharing/discussing.

So my idea is something similiar to Death Shroud/Whatever wars have.

It would be called something like ‘Symbiotic Bond’ entering this state would then do the following.

-You and your pet have a shared healthbar.
-This shared healthbar would be your original health times 1.25 or 1.5 or another reasonable number.
-Your weapon skills would get added ‘effects’ depending on the family of the pet you have equiped. So for example if your pet would be a fire drake , your sword/longbow/axe etc #1/ skill would cause burning for a few secs while in ‘Symbiotic bond’, maybe add bleeding when you have felines etc etc etc. (This would be alot of work).
-Your Pets Skills would also get added effects depeding on the weapon you have equiped, for a example felines would get a leap added to one of their attack skills when you have a GS equipped. Bleeding when you have a shortbow(or something else) etc etc.
-Or maybe only the #1/autoattack skills would get added effects because doing all skills is way too much work.
-You get access to your pets full skillbar.
-All boons you get are shared with your pet (basically the fortifying bond trait), But also All boons your pet gets are also shared with you.
-All Pet traits (for example the 30% crit damage for pets) lose 50% of their strenght (so only 15%) but now also affect you.

Basically you can enter and exit this whenever you want since the potentially 200% damage you receive from having a shared healthbar is a great risk imo.

If the risk is too great you and your pet can share attributes which would be your own + a percentage of your pets stats added to it.

So would you have like to have seen this implented in the ranger class? Or have your own take on this?

I find it really weird that we have traits for ONLY our pet wouldve been better if they would be shared.

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Posted by: Imagi.4561

Imagi.4561

People come up with the most creative ideas for fixing the pet mechanic.

I agree that this will probably require too much programming to be implemented, and lore-wise, it might come off as being too close to the Norn ability to channel the Spirits of the Wild. The concept is fascinating, though, and I would have fun playing around with it on various pets.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: MaryJane.9045

MaryJane.9045

I think these are some great ideas! Especially the added effect to skills.

Rangers primarily use the long/short bow and neither have many effects. When you compare the bow skills of a warrior and thief to a ranger its quite a let down…

Love Jane* NSP <3

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Posted by: Auberon.4653

Auberon.4653

I`m sorry, but most of this ideas is hard to reliase. And it`s a kind of “bicycle invention”.
Why just not look at GW1 Ranger skills and mechanism?
http://wiki.guildwars.com/wiki/List_of_ranger_skills
As you can see, there are a lot of way`s to improve ranger`s abilities by stances, nature rituals and preparations as it was in GW1 and make rangers more much useful for allies.

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Posted by: GrimHero.5140

GrimHero.5140

I know they most likely (certainly) wont be implented hence why i wrote that in the first sentence of the thread.

The problem is that those type of skills dont even exist in any form in gw1. The closest thing to a preparation we have is sharpening stone and it kinda sucks.

Our block/Evade stance gone.

Our interrupts .Pratically non-existant. We were the spellcaster bane in gw2 , but the casters dont have much to fear from a gw2 ranger.