So why do we choose to ignore it?
Ranger Alterations
So why do we choose to ignore it?
Read the whole thing. There’s some nice stuff in there, but some I disagree with.
The pet stuff has been suggested dozens of times. I’d be surprised if A-Net doesn’t fix those issues at some point in the near future.
On weapons:
YES to Longbow skill 1 having a faster and stronger projectile. NO to replacing Rapid Fire with a “Kill Shot”. RF is currently the LB’s skill for nuking with QZ or combo fields. Replacing it with a nuke would lose a lot of that. However, I wouldn’t mind seeing Hunter’s Shot be a hard-hitting attack similar to the Harpoon Gun’s Mercy Shot. LB in general could use a hard-hitting finisher/opener, but it’s not absolutely necessary.
Axe actually used to be an awesome weapon for power/crit builds due to the original Honed Axe trait giving 33% crit damage instead of 10%. Why on Earth it was nerfed was beyond me. Did anyone honestly think Axe Rangers were OP?
Greatsword is in the same boat. Overnerfed for no good reason. 80% of the GS “uber-crit” videos involved highly unrealistic scenarios, and is not nearly as bad as the other melee “1-shot wonder” builds. The nerf only hurt our melee options for the sake of 1 build.
Sword just needs the root fixed and the tracking improved and it will be golden.
As for utilities, I find the Traps and Survival skills to be great. The other 3 categories have varying degrees of issues.
Signets seem to be the BeastMaster’s choice for pet effects, but Shouts do that as well. IMHO, Signets need to be reworked to benefit the Ranger untraited, with possible changes where needed (Renewal, Wild). Signet of Stone also needs a shorter CD, as does Wild.
Spirits need more health to start off with, and we can work from there. I’d like to see the buffs improved, as right now they are lackluster with a proc chance on top. I’d also like to see new active effects that are more supportive and not just a trap rolled in.
Shouts just need a complete overhaul. They’re all either highly situational or complete trash. If they can’t be fixed, scrap them and put in 4 new skills.
Traits, too, seem ok aside from bugged ones. Marksmanship needs better minor traits to replace the utter trash Opening Strike, and BeastMastery could use more worthwhile traits in tiers 2 and 3.
Other than that, the Ranger is good to go. It’s a great class by design, and was executed amazingly in the beta events. Unfortunately, some block-headed nerfs completely destroyed entire aspects of the Ranger, when they really only needed the slightest toning down.
I updates the suggestions list so I figured I’d let you all know. Thank you.
So why do we choose to ignore it?