We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight.
They [warriors] can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet).
If what Anet claims here was a real in-game fact there would never be any complaints from rangers. Ever!
However the truth is unfortunately far far away. But I know we will get there some day. It’s only a matter of time and positive constructive feedback from us rangers.
In the following list, we will do our best to help Anet towards the needed fixes in order to eventually be truth to their own philosophy:
Pets:
- If we are supposed to always have a pet with us, we need our pets to deal better with AoE. Pets simply die to easily in dungeons or wherever AoE is abundant. This is a massive flaw in the pet mechanism. There are many posts in the forum with suggestions and ideas of how to fix this. Something needs to be done with it! And I am not accepting suggestions from players who say that you can call the pet back. This is not a valid fix. The pet will still die from all the AoE on its way back to ranger anyway. And using a skill slot like Signet of the stone for 6 sec immunity with a cooldown of 120 sec is just ridiculous. A major system flaw can not and should not be compensated with the use of other skills!
- If we are supposed to combine our pets in a way that allows to most impact the current fight we simply need the option to change our inactive pet during a battle. As it is now, ranger must leave fight in order to change pets. It should be possible to change the inactive pet whenever and wherever!
- Anet did a good job with melee pets getting better to hit moving targets. A good start. Now the ranged pets need the same attention! How often have you actually seen your spider hit a moving target? Not even in pve the pet’s ranged projectiles can hit a moving target. Pet’s ranged attacks are so slow that the target (even npc) can simply walk towards you (even with some stacks of cripple) and not be hit. If target is not glued to the ground a lot of potential dmg from ranged pets are wasted. Which means the total dmg a ranger should have done is enormously decreased.
- Ranged pet’s attack must equal the range of longbow when not traited (1200) and to 1500 when traited.
- A little buff to all pets attributes, specially vitality would make the pets more viable.
- Investing 30 points (almost half of your total trait points!) in Beastmastery and gain only +30 in pet attribute is a mean joke! By investing 30 points in BM you have sacrificed either ranger damage or health. And what have you gained instead? A pet that does +30 more damage and still has major mechanic failures.
- BM traits should not be limited to only a specific family of pets. This is in contrast with multiple pets allows them to combine their pets in ways that most impact the current fight.
Spirits:
- Make the ranger a profession all dungeon groups would wish to have! Make the spirits better by making spirits move and follow by default. They are spirits, the least they can do is to follow you now that you have conjured them!
- Buff the spirit chance percentage!
Weapons:
- Longbow needs default + 5% range (untraited to 1500).
- The longbow’s default attack, long range shot, should have bleed like warrior’s rifle bleeding shot.
Traps:
- Traps range to 1200.
- Make Viper’s nest (snake trap) to a combo field.
Please feel free to add suggestions (realistic) to the list.