(edited by Narya Firering.9301)
Ranger AoE Regen build
Playstyle
Start with the Axe/Torch set. With this build, you can manage a large groups of mobs. With your axe, run around and tag as many foes as you can (seriously!). Cast #3 (chill) & #4 (burning).
Picture a circle containing all your enemies and walk to the center. Then cast #5 bonfire (combo field fire). Cast #2 (split blade) for the combo finisher and bleeding (cast time 0.75s).
Drake works well with this playstyle. It has a tail swipe that’s a blast combo finisher. This will synergize with your two combo fields.
The bonfire lasts 8 sec.
Swap weapon (bleeding on foes for 7sec). Cast #5 Whirling Defense. This is a combo finisher whirl. At this point you are surrounded by a large crowd. Watch #5 spread the fire from bonfire and healing. Enjoy all the white damage numbers covering your screen. The channeling time is 5.25 sec.
Use #4 Path of Scars (cast 0.5 sec). Try to throw it in a direction where it hits multiple foes. This is a combo finisher (physical projectile).
At that point, everyone is usually dead around you. Assume you still have some standing foes. Continue on…
The bonfire is now out. It’s typically a good time for Healing Spring (combo field water). You should try to have only one combo field up at any given time. In this way finishers have the most chance to interact with a combo field. If you have two combo fields up at the same time, a finisher can interact only with one of them.
Continue with the sword on nearby enemies. Use #3 Serpent’s Strike (cast 1 sec). Try to target an enemy with a high health pool so the poison applies for the full 6 sec. You have about 2 to 3 sec left before being able to swap your weapon set again.
When possible, swap to the other set (bleeding again) and continue.
When you are down to one enemy, use your sword to finish the fight quickly.
If you are low on health or your party needs extra healing, swap to the fern hound and cast #2 (regenerate). Don’t forget to cast #2 for your drake as well!
Sword #2 Hornet Sting can be used for the combo finisher leap. The fire field will give you fire armor. That’s in general difficult to cast because, with the rotation given above, you don’t have enough time left to cast #2 before bonfire runs out.
For the elite skill, you have some options. Spirit of Nature can be used to rez yourself or allies. First click will summon the spirit (1.5 sec) and second click will make the spirit revive allies. That means that if you are low on health and about to go down, you can use Spirit of Nature to rez yourself. However you must summon the spirit and click a second time for this to work, which takes about 2 sec. When your health is down around 2k, that’s probably a good time to call Spirit of Nature. That gives you enough time to summon it before going down. See the video with Ovi with a discussion of this and how to use it.
That’s it! Burn the mobs of Tyria!
(edited by Narya Firering.9301)
Reserved for additional information if needed.
Interesting i will give this a try.
Fixed a mistake with the combo fields. It’s better to do Bonfire and, when it goes out, start Healing Spring. Combo fields should not be used at the same time if possible.