Ranger Attack mobility

Ranger Attack mobility

in Ranger

Posted by: Lace.9472

Lace.9472

If our DPS is revolved around our 1 skills.
One way to spice that up is to involve flanking a little more (for short bow) and kiting a little more (for long bow).
That way, despite just spamming 1, we’re using skill in our positioning.

As far as I am concerned dungeon stacking is a joke of a mechanic and needs to be addressed. But for WvW, PVP and PVE – otherwise mobility is ideal.

I’m happy to just put that forward as a suggestion and see your feedback/ideas. But two such examples could be:

Shortbow – while wielding, back peddling is normal speed (or a little hop backwards)
Longbow – every so many n hits (3?) push the enemy back a minimal distance

Very simple subtle stuff.

Ranger Attack mobility

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

I’d much rather welding a bow increased the speed of your backpedaling. I’m constantly chasing people down to finish them off with the longbow, I don’t want to end up knocking them further away. Also one of the biggest complaints about rangers are the dummies that use their knock back arrow at the wrong time screwing up their teams hits, how horrible would it be to have no control over that.

Also known as Puck when my account isn’t suspended
LGN

Ranger Attack mobility

in Ranger

Posted by: Lace.9472

Lace.9472

Fair points on the knockback. Maybe something that stopped them, actually I like that idea more. A very mini stun with a cooldown so it can’t be applied more than every 3 seconds.

I’d LOVE to have just general higher speeds while wielding bows, but I would still want back peddling to be included. Problem is I think it might be considered too OP and unfair by some.