Ranger Class Mechanic: How to Fix

Ranger Class Mechanic: How to Fix

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Posted by: Kirby.4951

Kirby.4951

250 years later and the only change is having pets always with us. Shouldn’t our pet and our ability to use that pet be amazing and fun?

I have a couple ideas on how to fix our class mechanic specifically.

1. Pets need to be able to attack while moving.

This is so important in pvp because of our pets have almost no uptime on dps and not even considered threats. If our pets were threats then people would actually target and kill them. If necros have 2 healthbars why cant a major decision in fighting our class be either to burn the ranger or kill the pet to reduce his damage.

2. Beastmaster traits should be reworked.

Lets face it they are the worst trait line ranger has access to. The beastmaster trait line should make our pets DEADLY and AMAZING so that people would need to recognize a beastmaster and kill its pet.

Example: 30 Point Beastmaster Trait, One with the beast, Whenever casting a pet ability the player also casts the same ability.

This trait would be AWESOME and FUN!!!!

Ranger Class Mechanic: How to Fix

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Posted by: Kirby.4951

Kirby.4951

Reply if you agree! (or disagree)

Ranger Class Mechanic: How to Fix

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Posted by: Alur.7510

Alur.7510

smth really important need to happen in Anet now that they don’t update ur nor WvWvW srsly :/

Ranger Class Mechanic: How to Fix

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Posted by: deepwinter.9015

deepwinter.9015

I wouldn’t say the the Beastmaster traits are the worst, but I would say they’re “spaded and neutered” given the ineptness of our pets.

Azhandris – Sylvari Thief
Tarnished Coast

Ranger Class Mechanic: How to Fix

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Posted by: Kirby.4951

Kirby.4951

I would say that if our pets and spirits and weapons were all good, then the worst trait line is the beasmaster. The entire group of traits that affect particular kinds of pets are horrible. and the 30 point traits don’t feel fun or strong enough for 30 point traits

Ranger Class Mechanic: How to Fix

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Posted by: DoomBunny.2903

DoomBunny.2903

1 just needs to be implemented now. Like, right now. NOW. Having to use a ever-valuable snare just so I can do my full DPS is absolutely nonsensical.

Pets not being able to dodge super-AoE attacks is also on the list, but it can easily be fixed by adding AoE resist to pets. Why on Earth A-Net didn’t do this seems like a massive step backwards comparing GW2 pets to WoW-style pets.

BeastMastery could also use some serious remodeling, starting with Shouts and Signets. Signets feel more like they should be BeastMaster skills than Marksmanship, as they affect the pet, not the Ranger (unless they have the ironic Signet of the BEASTMASTER trait). Shouts just…. they need to either be reworked entirely or go. The usable ones feel like toned-down signets (Sic ’em and Protect Me) while Search and Rescue could easily be a pet skill and Guard is just plain awful.

IMHO, I’d rework Protect Me and Sic ’em in as new Traits for BeastMastery (e.g. “Protect Me”: when below 25% health, your pet absorbs all damage for 6 seconds) along with some lovely new Majors to replace the junk in tiers 2 and 3. Then, add Search and Rescue as a pet skill for a new breed (St. Bernard, anyone?). Guard can just get chucked, I doubt many will mourn its passing.

That also opens up a new set of utility skills that better fit into Marksmanship, while moving Signet traits to Beastmastery to make it an attractive option after the 2s QZ on swap.

Ranger Class Mechanic: How to Fix

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Posted by: TehMoonRulz.7064

TehMoonRulz.7064

Ranger Class Mechanic: How to Fix

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Posted by: Indoles.1467

Indoles.1467

Tbh, I found that if I want my pet to deal any damage in sPvP, I must use the trait that grants +30% movement speed. It allows the pet to stay close enough to the target to actually hit the a couple times. If you don’t use this trait, don’t use a dps pet (cat or bird) because they will never hit anyone.