Ranger Class Mechanic: How to Fix
Reply if you agree! (or disagree)
smth really important need to happen in Anet now that they don’t update ur nor WvWvW srsly :/
I wouldn’t say the the Beastmaster traits are the worst, but I would say they’re “spaded and neutered” given the ineptness of our pets.
Tarnished Coast
I would say that if our pets and spirits and weapons were all good, then the worst trait line is the beasmaster. The entire group of traits that affect particular kinds of pets are horrible. and the 30 point traits don’t feel fun or strong enough for 30 point traits
1 just needs to be implemented now. Like, right now. NOW. Having to use a ever-valuable snare just so I can do my full DPS is absolutely nonsensical.
Pets not being able to dodge super-AoE attacks is also on the list, but it can easily be fixed by adding AoE resist to pets. Why on Earth A-Net didn’t do this seems like a massive step backwards comparing GW2 pets to WoW-style pets.
BeastMastery could also use some serious remodeling, starting with Shouts and Signets. Signets feel more like they should be BeastMaster skills than Marksmanship, as they affect the pet, not the Ranger (unless they have the ironic Signet of the BEASTMASTER trait). Shouts just…. they need to either be reworked entirely or go. The usable ones feel like toned-down signets (Sic ’em and Protect Me) while Search and Rescue could easily be a pet skill and Guard is just plain awful.
IMHO, I’d rework Protect Me and Sic ’em in as new Traits for BeastMastery (e.g. “Protect Me”: when below 25% health, your pet absorbs all damage for 6 seconds) along with some lovely new Majors to replace the junk in tiers 2 and 3. Then, add Search and Rescue as a pet skill for a new breed (St. Bernard, anyone?). Guard can just get chucked, I doubt many will mourn its passing.
That also opens up a new set of utility skills that better fit into Marksmanship, while moving Signet traits to Beastmastery to make it an attractive option after the 2s QZ on swap.
This is how I would like the traits to shape our role: https://forum-en.gw2archive.eu/forum/professions/ranger/Rangers-and-the-very-simple-fixes-necessary/first#post390676
Tbh, I found that if I want my pet to deal any damage in sPvP, I must use the trait that grants +30% movement speed. It allows the pet to stay close enough to the target to actually hit the a couple times. If you don’t use this trait, don’t use a dps pet (cat or bird) because they will never hit anyone.