Hello everybody. I’ve been refining my ranger over the past few weeks, and I think I’ve nailed a pretty awesome playstyle. It’s pretty easy to alter, as I’ve found swapping traits and utility skills is incredibly easy with the ranger without ruining an entire build. So here goes:
http://tinyurl.com/b9b4g7p
( http://en.gw2skills.net/editor/?fMAQNAV3fjIVZ2RW+Vo2CglCBDspgTJZKMkxvAvgEmtpjB;TsAAzCpo8xAjAGbROfkFtqYUx2CA )
The build revolves around putting stacks of bleeding on the enemy, much like any other shortbow build. Previously, I had put all trait points in marksmanship and wilderness survival to maximise condition damage and duration, but that turned out not to be the best way to go. The stack counter would go up to 7 continuously without using utility skills, and even that was hard to maintain.
The new variant uses critical hits to dramatically increase the average amount of bleeding stacks on the enemy. Rather than 7, I now continuously get around 12~14 bleeding stacks if I stay behind the enemy. Keep in mind, however, that this is a build for picking off single targets. It won’t do much against a group.
So how is it done? I put 20 points in marksmanship to get some condition duration and piercing arrows. Piercing arrows are an amazing trait that allow you to hit anything in a straight line. In PvE, this can be amazing. In sPvP, it tends to come in handy during assaults on capture points. Getting sharpening stone at 75% health isn’t so bad either, as it’ll further increase your condition damage.
Another 20 points are put in skirmishing. You’ll need this for precision primarily, and the adept trait “sharpened edges”. Namely, every time you land a critical hit, you land bleeding on that target. At this stage, the trait isn’t optimal. I believe it’s a 1-second bleed, but here’s hoping to a buff from ANet. It synergises well with the Sigil of Superior Earth, though, that gives you a 60% chance to bleed (5 seconds, 8 seconds because condition duration is increased) upon crit. I don’t care much for the master trait “quick draw”, but it’s a pretty handy thing to have.
More importantly, 20 points are also put in wilderness survival. You’ll get 50% extra endurance regeneration that’ll give you awesome kiting capabilities, 20% recharge time off survival skills (super handy, as we’ll be relying on three such skills), and you gain protection for two seconds when you dodge. The master trait, again, isn’t so spectacular. It stealths you when you’re stunned, launched, dazed, knocked down, etc., which can be a life saver. It’s the best pick in my opinion, though.
We put 5 points in beast mastery, this to get quickness for two seconds every time you swap your pet. Consider it a “quickening zephyr” that recharges every 20 seconds.
This leaves us with five points. I’ve put them in nature magic to get some passive regeneration and survivability, but you could technically put them anywhere. Nature magic just seemed the best pick.
For healing skill, I picked “heal as one”. You are free to pick any other skill, however. The next two utility skills are vital, however. Sharpening Stone allows you to put five extra bleeds accounting for 5k total damage over 10 seconds. Use Sharpening Stone whenever you’re sure the next five shots will hit. You can also use it out of combat, to let the recharge kick in before the fight.
Quickening Zephyr makes you a dangerous machine gun that spams stacks of bleeding. With just Quickening Zephyr, you averagely plant 20 stacks of bleeding on the enemy in 4 seconds, assuming you’re behind the enemy. Doing some minor calculations that don’t have any mathematical credibility leads me to the following conclusion: With Quickening Zephyr, you fire approximately four arrows in a single second. With approximately 50% critical chance (actually 45%), two of those arrows will crit. Non-crit arrows averagely do 180 damage, crit ones 310. So added up, in a second, you do 980 raw damage. During this second, you apply (for the sake of argument) 8 stacks of bleeding. Four from Crossfire, two from Sharpened Edges and two from Sigil of Superior Earth. One stack of bleeding is good for 100 (101 actually) damage. So during that second, you’ve guaranteed 980+800=1780 damage that very second.
(edited by Rubykuby.3427)