(edited by lordhelmos.7623)
Ranger Condition Removal Ideas
Add some condition removal to heal as one, or make it so it’s like an on demand Empathic Bond and sucks 2-3 conditions to your pet.
We have the only class heal in the entire game that does nothing besides a flat healing effect. The added “also heals pet” effect is completely superfluous since every heal we have affects the pet.
I was also thinking along the lines of having signets always affect both the ranger and the pet and changing signet of the beastmaster to aoe remove 1 condition from allies in a 600m radius whenever a signet is used.
Kind of agree. Biggest problem imo is our disability to counter these easy-mode gapclosers. Improving PB shot, Quick Shot, Hunter’s Shot, L. Reflex to remove at least immobilize, cut it down on useless damage and vigor, reduce cd by 4 seconds and make it 600-900 range leap backwards, all I want
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I think they need to remove the whole “transfer conditions to the pet” thing. How many other classes have to give up on their class mechanic to have any condition removal?
A good question. This fact shows a true weakness designed into the ranger. Team play is a viable solution right now.
I think they need to remove the whole “transfer conditions to the pet” thing. How many other classes have to give up on their class mechanic to have any condition removal?
Mesmer.
Am I good?… I’m good.
I think they need to remove the whole “transfer conditions to the pet” thing. How many other classes have to give up on their class mechanic to have any condition removal?
Mesmer.
Clones are, by design, meant to die. Pets are not, despite how much the devs seem to like killing them.