Profession : Ranger lv80
Server : StormBuff Isle (US)
Server : StormBuff Isle (US)
Hi Fellow Ranger, Before I start on the tread i need to clarify that I feel that Ranger class require fixes on our traits, utilities and Pet AI. And i share the same pain and frustration on Anet not able to fix out class quickly.
Personally i felt that Ranger Burst damage is not really too bad compare to Warr. What really the problem is the Ranger require alot of micro compare to warr.. its a much complex class to handle .. just to be equal to warr.. thats the real problem.
The following is the common chain i used against other players if i wanted to unleash some burst on my enemies :-
Sometimes during ambush situation i might rain arrows b4 start the chain for the cripple effect and additional dps to soften my target first.
4-5 K Damage >(Raven) F2 – Wait for it to actually hit the enemy first
> Rampage Activated ( during Raven Flight) could act first depend…
>LB Rapid Shot Activated (When Raven F2 hit )
> Swap pet Activate Mini 2sec QZ (BM 5 traits ) swap to Eagle or Owl
>(Eagle/owl) F2 Activate (Still unloading Rapid Shot)
6-11k Damage >Rapid Shot finish in 2 Sec
3-4 K Damage > Eagle/Owl F2 land with ( chill or bleed)
Total Damage burst in 2 sec 13k – 20k Damage
If my off hand is Axe/ War horn I would swap after rapid shot and use the 4th and deal another arn 3-5k damage. If not I’m most likely I’m holding to SB.
For SB I could swap to SB + QZ after this chain to unload another 4 sec of " Face plam animation glitch Free SB pew pew". afew sec later u could swap pet again F2 + 2 sec QZ for another 2sec pew pew…
Warr could do the same in pressing F1 holding it for 2 sec lol (Relax mode)
Compare to ranger multiple skill chain and still sometimes pet AI would screw or delay the whole process … flying pet unable to really “FLY” also limit ranger from sniping like warr above keep’s wall making it 40% less effictive than warr’s kill shot.
During fight because to Rampage Stability it helps alot not being controlled by someone, Signet of stone would give me a 6 sec of not taking damage, which only use to prevent other class’s burst dps. using it when u about to die while fleeing is useless .. cos 6 sec would get u too far.. unless there is allies near by.
I’m not saying Ranger dont need Fixes or buff, I’m just not happy that the last patch Anet didn’t address all the main issue of the class and focus on some water battle crap… any buff is good, but i feel that there should be priority in addressing issues.
I’m sharing how i felt about ranger and how i play my ranger, it might not suit everyone’s playing Style. I’m using Full berzerg armor, for jewel im using 2 Valkyrie for alittle more vit , with ranger able to fury most of the time, i feel 40% crit chance is enuff, infact im conserding changing all my jewel to Valkyrie for even more HP. :/
Currently 3500 power, 47% crit chance , 98% crit damage , 18k HP
30, 25, 0,10, 5
Thanks for Reading, I hope it helps….
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