Ranger Elite Speculation: The Warden

Ranger Elite Speculation: The Warden

in Ranger

Posted by: Dragon.4782

Dragon.4782

What do you guys think of this elite specialization idea? I thought I would add spears as a two hand condition damage melee/ranged weapon for rangers but I also thought about the shield so I thought mention both skills and see what others thought about them. I also noticed a lot of people also want to see an elite spec focused on boosting the stats of rangers and their pets, as well as a more pet centered elite spec in general, so I thought the totem skill set would fit this perfectly.

Name: Warden

New weapon: land-Spear (medium to melee range condition weapon that can infect multiple foes at once with wide sweeps, evasive spins and counter attacks, and piercing throws)
1. Talon rake: swing spear and damage up to five foes, causing bleeding.
Parrying spin: spin your spear, damaging foes multiple times while blocking incoming melee attacks.
Spear Swipe: hit foes with back of the spear, damaging them.

2. Harrier’s toss: Throw spear at target foe, weakening them.
Leopard’s strike: shadow step to targeted foe, chilling them.

3. Red Viper’s Dawn: spin your spear and twirl around, evading enemies and poisoning them with a finishing sweep.

4. Sun and Moon Strike: pole-vault to target area and cause foes to burn and go blind from impact.

5. Griffin’s sweep: spin in place and daze foes with health above the threshold. Knock down does with health beneath the threshold.

New Weapon: Shield (if spear can’t be done)

4. Gorilla Smash: Slam your shield into the ground and cause foes to knock down.

5. Oakheart’s embrace: raise your shield and protect yourself from incoming attacks. Each attack blocked restores health for you and your pets.

New Skills: Totem (functions similarly to both a signet and a minion ability of the necromancer. Totems grant passive stat boosts to you and your pets while activating the totems summons a random pet based on the totems respective category)

  • Totem of Mending:
    - Passive: increased healing power
    - Active: summon an animal companion to heal nearby allies.
  • Totem of Resilience:
    - Passive: increased toughness and vitality
    - Active: summon an animal companion that can tank.
  • Totem of Aggression:
    - Passive: increased precision and ferocity
    - Active: summon an animal companion that is damage oriented.
  • Totem of the Hunt:
    - Passive: increased condition damage and movement speed
    - Active: summon an animal companion that can inflict condition damage.
  • Totem of Benevolence:
    - Passive: generates a random boon every ten seconds
    - Active: summon a support oriented animal companion.
  • Totem of Unity (Elite):
    - Passive: boost all stats of you and your pets (+75)
    - Active: All pets active, as well as yourself, receive quickness, fury, might, and regeneration for 10 seconds.

New mechanic:
*Nature’s Blessing (passively regenerate health every second. Press F5 to receive a boost in healing plus a removal of one condition every two seconds for 10 seconds)

*Rangers can now have two pets out at a time with F4 alternating between pets and F2 to use the special abilities of both pets at once. When activating totems, the animal selected is random. The animal can be recalled at anytime after summoned to revert back to totem, but there will be a cooldown.

What are your thoughts of this elite spec? Pros? Cons? I am open to hearing improvements!

(edited by Dragon.4782)