Ranger Feedback & Suggestion Summary
Display of collected data from English (EU & NA),German and French fan page forums, as well as related summaries on social networks
This compendiums main purpose is, to point out various concerns – as well as issues – related to the ranger profession for developers. 1 Copy posted on Suggestions, 1 on the Ranger profession Forum.
legend:
’tech’…: script or coding issue
’req’…: open community question on related topic
’sug’…: community suggestion on topic (in condensed form)
’glitch’…: possible abusive malfunctions
’inf’…: general definition for readers, phrased to grasp the explained issue
Topic Listing:
- 1) Weapon Skills (Hotkey 1-5)
- 2) Utility Skills (Hotkey 6-0)
- 3) Traits
- 4) Pets
1) Weapon Skills (Hotkey 1-5)
- I. Sword
- II. Off-hand Axe
- III. Warhorn
- IV. Longbow
- V. Spear (Aquatic)
I. Sword
Hotkey Skill 1 (Slash – Kick – Pounce)
’inf’:
Ranger’s main hand sword attack has the player called ‘sword lock’ flaw, with auto cast activated the 1 ability will lock the player in melee range unable to move/ strafe away as long as his target is alive.
This occurs because the game will always start the ranged movement of ‘Kick’ and ‘Pounce’ regardless of the distance to the rangers target. Though the player is blocked by the targets hitbox, the animation time spend on those jumps ‘roots’ the player, turning the general mobile sword theme into a weird static gameplay.
Currently the only way to avoid sword lock is to de activate auto cast and manually activate every 1 attack
/’inf’
’sug’
Implementing a range filter on the ability, to avoid the gap closing movement if the target is within melee range
/’sug’
Hotkey Skill 3 (Serpent’s Strike)
’inf’
Since Serpent’s Strike is also an evasive move it has a long animation while tumbling around your target.
If the target is even slightly moving left or right during the attack animation, the ability fails to connect, even if the target remains within ‘melee’ range.
/’inf’
’sug’
Add a homing component to the strikes final animation. (turning towards the target at the end of the animation)
Or to avoid redesigning the existing animation, turn the final strike into a ‘melee’ aoe.
/’sug’
II. Off-hand Axe
Hotkey Skill 5 (Whirling Defense)
’inf’
Whirling Defense also kown as ‘whirling roots’ is rooting the player during the animation
/’inf’
’sug’
Add the ability to move while casting whirling defense
/’sug’
III. Warhorn
Hotkey 4 Hunter’s Call
’inf’
a)Hunter’s Call has a graphic issue – called ‘Griffon Storm’ (or giant birds of doom from hell) changing the size of the Hawks based on the targets scaling.
Especially on veteran lightning elementals the hawks turn into small dragons – turning the attack into a ridiculous sight.
b) Despite the animation of descending hawks hunter’s call acts like a projectile attack, there are raging birds picking on your targets face, yet the player receives ‘obscured’ messages if he breaks line of sight.
/’inf’
’tech’
a) Revisit the animation scaling, on certain npcs: Lightning Elementals, Giants, Ettins, Trebuchets
/’tech’
’sug’
b) Removing the line of sight req on following attacks (post the 1. Hit)
/’sug’
Hotkey 5 Call of the Wild
’inf’
Call of the Wild received a reasonable range nerf during the Beta weekends. A wide range fury and might buff is a little over the top, yet the swiftness buff is now inferior to similar buffs through professions (and even our own pets)
/’inf’
’sug’
Changing the range of the swiftness buff from Call of the Wild back to 1200
/’sug’
IV. Longbow
’inf’
A lot of summaries comparing longbow and shortbow exist around the web, regardless of one (longbow) being a power weapon and the other being a condition weapon
Summed up – their dps performance is equal. On favourable conditions. (maximum range vs flanking bonus)
Yet the longbow has a flaw on long range – quite contradictory indeed.
Longbows arrows animation is slow enough for targets to evade the shots simply by moving/strafing even without swiftness buffs or ‘dodge rolls’
/’inf’
’sug’
Speeding up the missile speed of longbow Arrows
/’sug’
V. Spear (Aquatic)
Swirling Strike
’inf’
Swirling strike is interrupted by Hotkey 1 attacks if autocast is activated
/’inf’
’tech’
Deactivate autocast while swirling strike is active (similar to whirling defense [axe offhand])
/’tech’