Ranger Improvement - Dev's Read

Ranger Improvement - Dev's Read

in Ranger

Posted by: Sol.4310

Sol.4310

Hi, I’ve been trying to think of ways to improve the ranger without throwing the balance of our class out. So here goes I hope the Dev’s take time to read the post and give us some feed back, I feel allot of rangers would agree. This post is mostly aimed at WvW balance and this isn’t a big list of changes just simple idea.

Rangers currently share a % of there damage with our pet and this limits how viable we are in WvW. A better system for rangers would be to give us control over our damage scaling between the ranger and its pet. I’m not 100% sure what the level of damage scaling between the 2 are but for a easier understanding lets say 50/50%

So now to the point, I personally think the damage scale should be 80/20% when 0 points are invested into Beast Mastery the damage % should scale based on the points spent in Beast Mastery, E.g. 30 points in Beast Mastery should become 50/50% damage scaling between the Ranger/Pet.

By adding in this option gives the ranger more viable builds towards team play without throwing our current balance out. This will greatly improve the rangers roll in WvW.

Now I would like to hear your take on damage scaling between the ranger and its pet. So please keep this topic to only “Damage Scaling”.

Thanks for taking the time to read my post.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ranger Improvement - Dev's Read

in Ranger

Posted by: Electro.4173

Electro.4173

That would be pretty difficult to implement in a way you’re suggesting, because there is no “damage scale”.

There’s no number in the game that magically determines how much damage a pet is doing compared the Ranger. No damage is actually “shared” or transfered between pet and Ranger. Pets are not taking part of the players’ damage for their own or anything. Pets have their own damage output, and the player has their own damage output. Together they make the total damage output of the profession, but one doesn’t affect the other in any way.

The whole “pets do X percent of a Ranger’s total damage output” is just an estimation, not anything coded into the game. There’s no easy ratio in-game to adjust, it’d all be manual adjustments to each individual player skill and each individual pet skill. And having a trait line adjust every skill Rangers and pets have would be rather difficult.

Ranger Improvement - Dev's Read

in Ranger

Posted by: Sol.4310

Sol.4310

@Electro.4173 I think your missing what I’m trying to say. I understand what your saying.

For E.g. if you take 1 object (A) and give it 100% power put it up against 2 objects (B) © with 100% power that would make things out of balance so you share the % between the B-C objects to brings it back into balance.

Now please remember I’m just using this are E.g. so you understand where I’m coming from.

So I can’t see why you can’t scale the balance between B-C objects. Even if they did estimate the balance between the ranger/pet, scaling the damage wouldn’t effect what’s already in place. In simple terms adding a maths problem to the coding shouldn’t be a major problem.

Now I’m also not saying this is what rangers need, but it sure would make more ranger builds more viable in WvW. Allot of builds don’t use any Pet traits or the Beast Mastery trait line, so in fact these builds are losing out a % of there damage output as we have gimped pets.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ranger Improvement - Dev's Read

in Ranger

Posted by: Xsorus.2507

Xsorus.2507

I personally would like the ability to decide which stats my Pet could focus on, if for example i could drop my Jaguars Power but increase his Condition Damage up very high that would be interesting.

Or maybe they could add some Condition Versions of Pets that had higher Condition Damage but lower of the other stats.

It would have to be new versions of the pet though, if you change some of the old ones you might make people angry.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Ranger Improvement - Dev's Read

in Ranger

Posted by: Avathor.1849

Avathor.1849

For me, the pet feels more like a libility then a “ohhh cool”-friend in battle.
Like.. making us sacrifice points that is needed to make the ranger do dmg or stay alive in order to get the pet up in working order is in my eyes making the pet a negative thing. I really feel a bit bad about not even giving it one point. And so it dies all the time.

And the way we get the pets.. it has no, absolutely no, story or feeling to it. Just run up to some juvenile thing and press F.. Its like paying for sex, no emotions attached. Even the original GW had more feeling to it. I still remember the struggle to tame a bear in pre-searing lol

And the way anet puts pet-stats in the power-trait.. i will never understand.

But i love the game And i do love the ranger, despite all this.

Ranger Improvement - Dev's Read

in Ranger

Posted by: nerva.7940

nerva.7940

i may be inclined to support these threads, but honestly, ive massacred enough people in wvw with my jaguar alone that i just cant. spec BM, wait for an opening, micro the pet, heal it, use shouts, use the terrain, flank. pets can be really deadly.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Ranger Improvement - Dev's Read

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Each pet already has thier specialty. the ranger class is what it is. Seems some people have chosen the wrong class.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger Improvement - Dev's Read

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Each pet already has thier specialty. the ranger class is what it is. Seems some people have chosen the wrong class.

No, l wanted to be a Ranger, not a beastmaster.

The pet is a pain a nuisance and a liability, and dead most of the time, or 50% health which seems to stop them from doing anything.

I want to play a Ranger, not have to play a Ranger and micro-manage my pet as well.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Ranger Improvement - Dev's Read

in Ranger

Posted by: Sol.4310

Sol.4310

This is just for WvW btw, I think SPvP has it allot easier when comes to balance between our pets and builds.

WvW has some major problems with viable builds, and they all point back to our pet’s being % of our damage output. It’s more less telling us to be Beast Masters in WvW, that just isn’t viable vs’s the current meta of WvW.

Sure rangers do well in 1v1. I’ve been spending allot of time doing duels in WvW Vs the current meta, FOTM, Ele/Mes/Thief builds make our pet usage more or less useless if we haven’t invested X amount of points/traits into improving our pets.

For E.g. say we wanted to use the Raven for our burst damage pet without investing in trait’s and utilities to improve our pet they get stomped, one burst from any class and they are dead. Now if we trait and invest utilities skills into our pet they are some what improved but at what cost. Puts big limit on ranger builds.

Oh and pets are more less useless vs Zerg’s and that’s the current meta, so we always on our back foot when comes to damage output.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ranger Improvement - Dev's Read

in Ranger

Posted by: Casey.9687

Casey.9687

This is just for WvW btw, I think SPvP has it allot easier when comes to balance between our pets and builds.

WvW has some major problems with viable builds, and they all point back to our pet’s being % of our damage output. It’s more less telling us to be Beast Masters in WvW, that just isn’t viable vs’s the current meta of WvW.

Sure rangers do well in 1v1. I’ve been spending allot of time doing duels in WvW Vs the current meta, FOTM, Ele/Mes/Thief builds make our pet usage more or less useless if we haven’t invested X amount of points/traits into improving our pets.

For E.g. say we wanted to use the Raven for our burst damage pet without investing in trait’s and utilities to improve our pet they get stomped, one burst from any class and they are dead. Now if we trait and invest utilities skills into our pet they are some what improved but at what cost. Puts big limit on ranger builds.

Oh and pets are more less useless vs Zerg’s and that’s the current meta, so we always on our back foot when comes to damage output.

Couldn’t agree more

Ranger Improvement - Dev's Read

in Ranger

Posted by: nerva.7940

nerva.7940

Couldnt agree less. Pet + lb is the best combination for flanking and picking off stragglers in a zerg. Work on your positioning. You are a ranger after all. Or your could just use guard to stealth your pet on approach. When I send my cat in with sic em and qz, it’s a guaranteed kill at which point losing the pet is acceptable.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Ranger Improvement - Dev's Read

in Ranger

Posted by: bluejay.6739

bluejay.6739

If they want to fix Rangers they could start with the 100+ bugs listed in the Ranger bug sticky that hurt almost every build you can come up with to at least some degree. If you don’t believe me, read the bug thread and make a list of the skills that are currently NOT effected by some bug. It will be a very, very short list.

Its been three months since we have heard ANYTHING about the numerous bugs preventing well over half of our skills from working correctly.

Once the bugs are fixed they could start by redesigning the numerous skills that are almost useless even when they do work, like regen skills that heal for 50 points a tick at a level when you have almost 9000 hit points (even when fully decked out in healing+ exotic gear).

Ranger Improvement - Dev's Read

in Ranger

Posted by: Xsorus.2507

Xsorus.2507

They should make Guard work on the owner as well, as in it provides Stealth in the area for a bit, that would be interesting.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Ranger Improvement - Dev's Read

in Ranger

Posted by: Sol.4310

Sol.4310

Yeah but I can’t see all these bugs being fixed at steady rate. Sure would help being at 100% but in saying that it has nothing to do with what I’m talking about.

I’m trying to point out, the balance between the ranger and pet, its one of the major problems with builds. No matters how we look at it we still drawn back by being forced into focusing Points/Traits/Skills into our pet, which is hurting allot of builds players like to use.

I just want more options I want to feel like I’m helping my team. Currently in WvW I’m the weakest link on my team, there is no build I can try that will change that. Only way is to let me take damage from my pet.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ranger Improvement - Dev's Read

in Ranger

Posted by: Odd Magnet.3970

Odd Magnet.3970

i like the way how ranger can use it’s pet, in PvE, there is almost no normal enemy i can’t take down in under 5 secs (even karkas)

in my opinion the biggest problem with WvW is that pets are almost always dead.
If you get to a one on one, your pet may stay alive while in fight, but if you go with the zerg, trying to take enemy towers etc your pet is almost instantly dead because of all the AoE

I don’t attract, I don’t repel. That’s kinda odd

Ranger Improvement - Dev's Read

in Ranger

Posted by: awe extender.1908

awe extender.1908

Once again we can all agree that pets need reduced damage intake from AoE!

This is the rangers biggest concern. Unless Anet gives the pet an ability to dodge the red circles, they should be almost immune to AoE.