Ranger Longbow
what do you mean by “ROF”?
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
RoF means rate of fire.
I don’t want to sound rude, but why do you think we know anything more than you? And if you hope for dev post, then I’m afraid raging rangers scared them off few months ago >.>
On the other hand, if I were to guess, I belive we will get some boost to flight speed of arrows (tbh several weapons need it, but LB the most coz of range). I wouldn’t count for ROF increase (maybe just a tooltip fix lol). More dmg would surely be cool and I belive we will get it… someday.
Don’t understand me wrong. I’m not stupid optimist. What I learned from MMOs, is that everything gets fixed and borken eventually. It can happen tomorrow, next month, next year, or after final expansion, but buff/nerf circle is rolling and every weapon, class, build has its time.
Be patient, keep spamming devs with feedback and wait :p
RoF means rate of fire.
thanks for improving my word database
rate of fire at longobws are bad? O.o
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
RoF means rate of fire.
thanks for improving my word database
rate of fire at longobws are bad? O.o
it is not not just bad..it sucks
never noticed that rate of my longbow fire could “sucks” as You said – imo that is a firerate of normal archer – and as for now only shortow have greater (engi rifle shots with similar firerate as warrior longbow)
that’s my obserwation from encountering them with longbow
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
imo that is a firerate of normal archer
I think that’s irrelevant if it’s unbalanced.
word “range” but from “to range”.
unbalanced in compare to what?
as I said I obserwed that only shotbows in any “bows” have greater firerate.
if asking for spellcasters… never though about comparing my bow to them….
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
my dream longbow
skill 1 => should be shoot much faster, have a constant dmg not this distances crap
skill 2 => is ok…
skill 3 => this one should also have a dodge like the shortbow, give the swiftness to the
ranger and cripple the enemy (the 10 vulnerability goes to skill 4
skill 4 => knockback is ok, but should have the 10 vulnerability from skill 3 also
skill 5 => dont like longbow 5… because i have to stay with this… whould be nice when
this skill whould give a ~5 arrow multishoot for ~5sec…
nice combi whould be then: use skill 5 first and then skill 2…
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
my dream longbow
skill 1 => should be shoot much faster, have a constant dmg not this distances crap
skill 2 => is ok…
skill 3 => this one should also have a dodge like the shortbow, give the swiftness to the
ranger and cripple the enemy (the 10 vulnerability goes to skill 4
skill 4 => knockback is ok, but should have the 10 vulnerability from skill 3 also
skill 5 => dont like longbow 5… because i have to stay with this… whould be nice when
this skill whould give a ~5 arrow multishoot for ~5sec…
nice combi whould be then: use skill 5 first and then skill 2…
1. If by “faster” you mean faster projectiles, then I agree. But I don’t want stupid machine gun like SB. RoF could be -a little- higher, but not much.
2. If 1. had no range req, then this skill would be useful only for killing stealthing enemies, as it doesn’t deal that good dmg and hurts against retal more than 1.
3. and 4. I agree.
5. I really like current skill, and I wouldn’t want it changed. Only thing that could be improved is casting in move and maybe shorter CD.
Well the balance reason why the longbows rate of fire is bad is that, for a power based weapon, it offers really poor sustained damage output, ESPECIALLY with the range requirement.
I’ve already mentioned before that the closer the target is, the faster the longbow should shoot, since it both logically makes sense AND is the biggest problem the longbow has; the inability to sustain damage when skill are on cooldown.
Also, rapid fire is not okay. For the power based weapon variant (the condition based one is the shortbow), it should not be shooting at the same rate and the same damage as the shortbow. Rapid fires damage should be increased by at least 100-150 per arrow within the channel. This would help differentiate the weapons roles, and increase rapid fires viability as a skill because as it stands right now, it’s just like having the shortbows autoattack on a cooldown.
Hunters shot is the only skill that they got right, as it it one of the best sources of vulnerability in the game.
Knockback shot, while understandably defensive with a few select offensive purposes, would really function much better offensively and defensively as Pin Down (warrior skill); aka a 3s immobilize. This way, you could stop an advancing opponent and then distance yourself for a defensive purpose, or you could immobilize them and barrage or rapid fire them, for an offensive purpose.
Barrage is kind of okay, but not entirely. The arrows don’t hit the target fast enough, giving them too much time to escape without taking any real damage. Barrage shouldn’t necessarily be an arrow cart on a weapon skill (aka, not a damage increase), but it should be more threatening than the way it is now. As it stands, if the function is left the exact same, then they should remove the player rooting as it’s currently an extremely poor risk/reward tradeoff.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I belive Rapid Fire is meant to be a close range attack for LB. This weapon is designed to reward staying at range, so it doesn’t deal as much dmg in close, but we have 2. in case we can’t stay at 1000+, but it’s not worth it to change weapon or swap is on CD.
At least that’s what I think about how it’s supposed to work. It’s other thing if it’s good design at all
I belive Rapid Fire is meant to be a close range attack for LB. This weapon is designed to reward staying at range, so it doesn’t deal as much dmg in close, but we have 2. in case we can’t stay at 1000+, but it’s not worth it to change weapon or swap is on CD.
At least that’s what I think about how it’s supposed to work. It’s other thing if it’s good design at all
The point isn’t that I think it should be doing big damage. It should just be doing more damage than the shortbow lol.
There is no reason why the shortbow should even compete with the longbow as a power weapon. It’s a poor design and doesn’t offer enough role distinction for weapons.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I think the rate of fire on #1 is fine. I don’t want another machine gun bow (shortbow). Damage however, should be increased.
I also feel that #2 should be completely scraped and be replaced with a high damage single shot, like an explosive arrow or something.
The longbow is just horribly unwieldy. I cannot get it to fit in any playstyle I use.
It just sits in my bag, looking very pretty.
I think the rate of fire on #1 is fine. I don’t want another machine gun bow (shortbow). Damage however, should be increased.
I also feel that #2 should be completely scraped and be replaced with a high damage single shot, like an explosive arrow or something.
if you stay and have no interactive fight..sure this weapon is “fine” but in a fast mmo like gw2 this weapon is a joke #_#
Rapid fires damage should be increased by at least 100-150 per arrow within the channel. This would help differentiate the weapons roles, and increase rapid fires viability as a skill because as it stands right now, it’s just like having the shortbows autoattack on a cooldown.
I highly don’t agree -it already does – for each arrow in channel that hit Your damagae is greater – for example when i cast it and all arrows hit first deal something like 1k dmg and last can reach even 5k on crit – on sb i never had more than 1k dmg is single hit – but sb bleeds and with this it deals comparable dps
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
when i cast it and all arrows hit first deal something like 1k dmg and last can reach even 5k on crit
thats not how the LB works. rapid fires damage is additive. that last number is yout TOTAL damage with that skill
so why after each hit the enemy hp loss by hit was greater and greater?
(and how would You explain that half oh “hits” was crits and half wasn’t? – mean that system of damage “viewing” don’t have something like “summary dmg of one phew-hits skill” – even ANet stated that in such skills everything in game counts each hit separately – there are separatelly blocked, evaded, crits, dmagaing etc. and if You still don’t believe me – once i skitten Rapid fire – third hit was missed because od some blind – and fourth hit “dmg number” was same as first hit – and lower than the second one – that’s why i told “for each arrow in channel that hit”!)
exacly if You want know numbers was:
987, 1026(crit), miss(blind), 987, 1046(crit), 1400 (not sure if it was 6 or 7 hits in one rapid fire channel)
my average shortob hits with same stats: 942.
still uncinvinced?
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Rapid fire is additive, one.
Two, if the argument is that Rapid Fire is okay because it has a skill with a cooldown that can do what the Shortbow is always doing, then I’m mindblown.
There’s no reason why the longest channeled attack in the game on one bow on one class can only do enough damage to keep up with the autoattack of another bow some of the time on the same class.
There’s not a single justifiable reason for that.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Long range shot – make it’s refire rate match the tooltip, instead of being double the tooltip – make the damage static over range. That’s that skill fixed.
Rapid Fire – add a damage boost to the damage, instead of being “channeled auto attack for no good reason”.
Hunter’s Shot – fairly good as it is now – I would like 3-5 seconds cripple as well – the longbow’s biggest weakness is the inability to keep the opponents at range.
Point Blank Shot – don’t know how I would change this – maybe put the cripple here, instead of hunter’s shot. Would also like the knockback effect to be 1200 units instead of ~500
Barrage – other than the stupid 5 target AoE cap, this skill is fine.
Longbow is by far the worst weapon rangers have...
# 1 Firing rate is too slow. Also the range stuff needs to be removed.
# 2 Rapid Fire Burst is too weak
# 3 This skill needs some kind of slow / snare (it´s ridiculous anyway, that ranger LB seems to be the only range-weapon without a built-in slow. I know barrage is slowing, but that´s another story)
# 4 knockback is ok
# 5 well barrage CD is way too long. I mean thieves can almost spam their AoE with SB. And since arrow-carts have been buffed, they´re way more dangerous during sieges anyway.
Charrov – Engineer
I will happily take any number of the above changes but despite the limitations I still love my longbow/Short bow combo
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
I don’t want to sound rude, but why do you think we know anything more than you? And if you hope for dev post, then I’m afraid raging rangers scared them off few months ago >.>
I don’t want to sound rude but when you refer to “raging rangers” do you possibly mean when we waited over 2 months for a single update and when JP finally did come out and say “There will be major improvements in the next update” in addition to admitting “Longbow and Sword need some attention”. The entire Ranger forum was full of suggestions and hope seeing as how the devs finally acknowledged us. Then, when the update came around, giving us only underwater skill updates and taking his word back saying “Longbow and sword are in a good place”? Is that what you mean?
The devs say they stopped giving out information about updates because people take it badly when something happens to fall through. That’s not even close. We understand things happen and sometimes updates take longer then expected. What we hate is people we trust literally lying to us, taking back their word, and never communicating.
If the patch notes or even the forums had before hand informed us that there were delays that month in some way like this;
“We are actively working on several more important ranger fixes, that have unfortunately been delayed due to testing. Here are some we got done already. We’re sorry for the unexpected delay.
*Insert Patch Notes"
It would’ve gone a long way for a lot of people. But no. We got words taken back, suggestions ignored, and Devs who got defensive.
I think both sides handled it very poorly but I still firmly blame ANet for their refusal of communication and not taking responsibility for spoken words.
These are some things I suggested when I started playing again. Some of them are iffy but w/e.
Been playing Ranger since Pre-Searing and have always loved it. I had to stop playing GW2 for quite awhile because it just wasn’t fun anymore between getting lied to by a certain Dev and inability to play the way I wanted. All of these suggestions are things I’ve posted long ago before on an old account that were all ignored but I’m bored and have a slight urge to once again share my ideas. But mostly cuz im bored.
Personally the things I’d like to see are the following;
More efficient at extreme ranges. (i.e. 1,500 Longbow range).
– Make the same trait that increases the range simultaneously increase longbow projectile speed.
– Replace rapidfire with a skill like “Triple Shot” that instead of channeling arrow spam for 5s simply shoots 3 arrows at once (on the same path) all of which act as 100% finishers. This should do the same amount of damage as the previous rapidfire skill does as a total. The increase in DPS from not having to channel for so long should help offset often mentioned “low DPS of the longbow” while still keeping the average number of finishers one normally gets from it.Extensive revamp of traits.
*Beastmastery;
– A number of Beastmaster traits can be merged. (species proficiency ones).
– Master’s Bond moved to Grandmaster line. It now only removes stacks upon defeat, map change, or removed from active queue(not one of the 4 active pet slots).
– Instinctual Bond moved to Master level.
– New Grandmaster level trait “Pet Awareness” gives pet attacks AoE radius. (about that of a sword swing)
– Natural Healing is now a Master level trait.
*Nature Magic;
– Grandmaster Trait “Spirits Unbound” added functionality, “Spirits become immune to AoE skills and effects. (Skills that bounce can still bounce to them.)”
– Grandmaster Trait “Evasive Purity” changed functionality to, “Dodging removes Blind and Poison. If you are still suffering from a condition regain some endurance.” (Like the thief trait that refills a bit of endurance “Feline Grace”.)
– Master trait “Two-Handed training” now affects all Two-handed weapons.
– Master trait “Spiritual Knowledge” added functionality, “…and reduces effect cooldown by 50%”
*Wilderness Survival;
– “Hide in Plain Sight” now negates the incoming control ability. Camouflage lasts 2 additional seconds. Recharge increase to kitten .
– Vigorous Renewal switched with “Primal Reflexes”.
– “Empathetic Bond” added functionality, “For each condition you transfer to your pet you grant it 2s of regeneration.”
*Skirmishing;
– Skirmishing now increases Precision and Condition Duration.
– “Companion’s Might” Now grants might for 5s instead of 1s.
*Marksmanship;
– Marksmanship now increases Power and Critical Damage.
– “Eagle Eye” added functionality, “…and increases projectile speed.”
– “Eagle Eye” removed functionality “Increases longbow and harpoon gun damage by 5%.”
– “Signet of the Beastmaster” added functionality, “Signets can be activated instantly. Signet of Stone now removes stun when activated from both you and your pet.”
– “Beastmaster’s Might” now applies 5 stacks of Might for 5s.Alteration to Weapon skills.
– Sword skill chain #1 no longer prevents dodging while on auto-cast.
– Switched Cripple duration to “Hornet’s Sting” from “Monarch’s Leap”. Increased time allowed to use chain to 5s. Recharge increased 10s.
– Longbow skill #2 replaced with “Triple Shot”.
– Torch skill “Bonfire” is now ground targeted. Range 900. Range is not affected by “Off-Hand Training”. Still only the radius. Skillfact updated to read, “Set target area alight with your torch.” instead of “…ground around you…”.Alteration to Healing skills.
– “Heal as One” now recharges 50% faster if only one of you is healed from it. (Just a thought I had)Alteration to Utility skills.
– Search and Rescue now resurrects players at a normal rate. (Same as Player to Player resurrect.)
– “Protect Me” now breaks stun by transferring it to the pet along with damage.
– “Lightning Reflexes” now removes immobilization and can be used while Knock-downed.
– “Signet of the Wild” now properly allows characters to interact with objects, revive, finish opponents and use environmental weapons during the enlarge duration.
– Spirits now automatically use their abilities when a foe comes into range. (Spirit of Nature not affected)
– Spirits now begin recharging after being summoned. (Spirit of Nature not affected)Elite Skill Changes;
– “Entangle” now applies it’s effects once every second instead of every 1.5s.I can dream can’t I?
Discuss.
I would also honestly like to see another single hand melee weapon for Ranger.
I like the off-Hand skills but the sword is the only melee weapon that gives use of off-hands yet every skill on it had predetermined movements on it. Not only does this prevent dodging during sword attacks it just doesn’t feel like GW2’s fluid combat. This also causes it to function poorly in situations with a lot of people (like zergs) where u just want to run through attacking but instead end up getting predetermined leaps and rolls.
To make the longbow good IMO (by attack)
- This attack now cripples based on range, little/no cripple at short range, longer cripple at long.
- The windup time to start this attack is significantly reduced
- This attack now strips 2 boon in addition to its other effects
- Keep the same
- Lower the cooldown slightly
Am I the only one around here who actually thinks the distance to damage ratio thing for the longbow is a cool feature? I wish that feature was more consistent with the other skills in the longbow set. Then again I don’t use longbow as my main weapon; it’s more my initiating weapon before swapping to greatsword to close the distance.
Am I the only one around here who actually thinks the distance to damage ratio thing for the longbow is a cool feature? I wish that feature was more consistent with the other skills in the longbow set. Then again I don’t use longbow as my main weapon; it’s more my initiating weapon before swapping to greatsword to close the distance.
It’s a very interesting idea but it wasn’t implemented well when you take into account the rate of fire with the different damage values.
Instead, it would have functioned much more fluently if the base damage was competitive/viable, but then beyond a certain range, it gained bonus damage (similar to how a thieves backstab base damage is high, but twice as strong when flanking).
Let’s say, specced full power within 1000 range, the longbow is doing 700-800 noncrit (it fires at 1.25s, meaning that the damage per second is actually less than the damage per hit), but then beyond 1000 range, it does 1100 non crit. Obviously this is only with 1200 range, with 1500 range traiting, having 500 units with an ability to do that type of damage is a bit unreasonable.
But if it was only between 1000 and 1200 range (1200 inclusive), it would force the opponent to either dedicate attacking the ranger and reduce the amount of damage they take while getting in on the longbow user, or get out of their range.
As it stands, long range shot just falls short in practice.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Rapid fire is additive, one.
Two, if the argument is that Rapid Fire is okay because it has a skill with a cooldown that can do what the Shortbow is always doing, then I’m mindblown.
There’s no reason why the longest channeled attack in the game on one bow on one class can only do enough damage to keep up with the autoattack of another bow some of the time on the same class.
There’s not a single justifiable reason for that.
so You didn’t read my post and just reassumed all as “Rapid fire is additive” with no proof to that and continue to raging on that skill – read my previous post again – I gave You numbers that are efect of my test that make all your “Rapid fire is additive” just a piee of crap and meanless raging.
so stop repeating the same thing ond try to proof You theory.
I’ll Also try to test that again with my friend and document it at the film – and I’ll post it when it’ll be ready.
btw. whatever I never made a k5 dmg in some seconds with just spaming auto-atack.
And I’ll gladly hear from what You’ve taken that “additiveness”. (just remind You that by official information ALL thing like dmg(and show of it) crits etc. on such skills are taking each atack of channel skill separately)
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
In options you can set it to see separate numbers instead of additive. If not this, just go to golems and test dmg – add all numbers and see that golem doesn’t even have that much hp. I think combat log helps too.
@edit
Actually, I’m in strange mood today and I decided to do it for you. See the screenie.
(edited by Terkov.4138)
In options you can set it to see separate numbers instead of additive. If not this, just go to golems and test dmg – add all numbers and see that golem doesn’t even have that much hp. I think combat log helps too.
@edit
Actually, I’m in strange mood today and I decided to do it for you. See the screenie.
finnally something that isn’t just raging
but in that case that “additivness” have to be reseted in case of miss – or it make no sense.
anyway I didn’t see any options about numbers… (If I had, I already would it change to be separative)
still – I never had 5k pure dmg from shortbow in same time as casting rapid fire – with same stats shortbow auto-atack average dmg per hit is more less 300 points lesser than average hit from rapidfire (at least I had so)
so rapid fire still isn’t just “same kitten auto but on cd” – shortbow Autoatack in same time can deal similar dmg (with same stats) only when flanking and bleeding is stacking every shot.
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
One would expect longbow to be more of a long ranged AoE weapon. Sure it has probably the best AoE skill ingame(barrage), I feel like it still lacks some AoE dmg. Considering its a slow attack rate weapon its not very popular in wvw solo roaming, its more of a Pve weapon.
Saying it is additive isn’t raging, it’s the truth. It isn’t increasing exponentially. The UI displays the added damage total as each hit is fired, while the battle log displays the damage per arrow (for instance, no crits would be 300-400 each hit for 10 hits equaling the 3k damage listed on the tooltip).
It’s a sequence, not a summation. The mesmer greatsword and the elementalist scepter both do the same thing (show a summed total on the UI, but the individual, linear, fairly static values in the battle log).
It can be tested just by realizing that in a single rapid fire on a golem in the mists, there is no way that you are doing the suggested 18-20k damage (without crits at that) because that would be outright killing them.
I wasn’t raging, I was being nice and using a vocabulary word.
If I took the time out of my day to respond to your trolling with a video showing that the only time the longbow does more damage than the shortbow with rapid fire is above a 3000 attack rating, and even then the most it ever does not crit is like, 2-4% more damage depending on how high you stack power, I would hate myself.
I’m sure there’s other forum users that will oblige you though, while the rest of us continue our educated balance discussion.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
the only time the longbow does more damage than the shortbow with rapid fire is above a 3000 attack rating.
Is it real info btw? If so, that’d explain why changing LB to SB in my build (3,4k atk) didn’t feel good.
Long range shot – make it’s refire rate match the tooltip, instead of being double the tooltip – make the damage static over range. That’s that skill fixed.
Rapid Fire – add a damage boost to the damage, instead of being “channeled auto attack for no good reason”.
Hunter’s Shot – fairly good as it is now – I would like 3-5 seconds cripple as well – the longbow’s biggest weakness is the inability to keep the opponents at range.
Point Blank Shot – don’t know how I would change this – maybe put the cripple here, instead of hunter’s shot. Would also like the knockback effect to be 1200 units instead of ~500
Barrage – other than the stupid 5 target AoE cap, this skill is fine.
To add to some of this, Long-Range Shot’s normal power should be the max power we get at furthest distance if it’s going to be static. Point Blank Shot needs to be a charge-up attack that does more damage the longer you hold it, just so we have a burst attack. Plus it always seemed like the kind of skill that charging up would make more powerful. Other than that, agree completely.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Saying it is additive isn’t raging, it’s the truth. It isn’t increasing exponentially. The UI displays the added damage total as each hit is fired, while the battle log displays the damage per arrow (for instance, no crits would be 300-400 each hit for 10 hits equaling the 3k damage listed on the tooltip).
It’s a sequence, not a summation. The mesmer greatsword and the elementalist scepter both do the same thing (show a summed total on the UI, but the individual, linear, fairly static values in the battle log).
It can be tested just by realizing that in a single rapid fire on a golem in the mists, there is no way that you are doing the suggested 18-20k damage (without crits at that) because that would be outright killing them.
I wasn’t raging, I was being nice and using a vocabulary word.
If I took the time out of my day to respond to your trolling with a video showing that the only time the longbow does more damage than the shortbow with rapid fire is above a 3000 attack rating, and even then the most it ever does not crit is like, 2-4% more damage depending on how high you stack power, I would hate myself.
I’m sure there’s other forum users that will oblige you though, while the rest of us continue our educated balance discussion.
I’m not troling :P that’s first.
and second – as for me You were raging in that part – when I told You about testing You just ignored what i said and repeated previous statement with no more just Your word to prove that, maybe it wasn’t intended by You but I read that post as just raging.
Quoted post started nicely and I almost believed, that I’ve mistaken in my opinion about You. and with last sentence (that with trolling) You’ve ruined that all.
bro, if somebody don’t agree with Your opinion (whatever truth is) and request You to prove Your statement You cannot tell that is “trolling”.
and – You didn;t have to make a whole vid – guy phew posts up convinced me about “additivness” with single screenshot. Maybe Your theory could also be proved (or prooved to not be truth) with just using a phew screenshot.
When I’ll be back at home and in game I can sent You “screenie” with comparision sb auto hits and rapid fire hits – just to prove that average dmg per hit of rapid fire i higher that average hit using shortbow. Shortbow gets in great advantage though when flanking – because of bleeding (at least with my build because I have many points in condi dmg)
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
the only time the longbow does more damage than the shortbow with rapid fire is above a 3000 attack rating.
Is it real info btw? If so, that’d explain why changing LB to SB in my build (3,4k atk) didn’t feel good.
I don’t have the exact attack rating anymore unfortunately :/ lost in somewhere in all my calculus scratch.
However, I remember at 29xx power rating, the shortbow doing about 8 more damage per arrow than rapid fire. Then I put some power runes on that armor and the power went up to about 3100 and rapid fire was then doing 3 more damage per arrow than the shortbow.
I don’t have the exact number simply because my gear and traiting doesn’t give me an exact in between number. But in the transition to breaking 3000 power rating, rapid fire FINALLY does more damage than the shortbow, but I would estimate that with maximum power, it never touches a double digit percentage. I could be wrong, but I’m not spending all my money in game to stack the maximum power level just to see if I’m off.
I can speak for it being at maximum for myself, about a 4% difference with the maximum power I could stack, not counting crits.
This still has to be factored into the fact that the shortbow is always shooting this speed, and the longbow Rapid Fire is a cooldown skill. Meaning that it isn’t going to do more damage over time, and the burst with the longbow with vulnerability can do a rounded 15% more damage if the whole thing lands (we have limited options to set it up to guarantee that damage), so overall it’s a really marginal thing that should be updated so that the longbow is the clear winner in power damage over time.
OR, make the burst super strong, but make the weapon have poor sustain damage. Either option is a fair design choice.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
Saying it is additive isn’t raging, it’s the truth. It isn’t increasing exponentially. The UI displays the added damage total as each hit is fired, while the battle log displays the damage per arrow (for instance, no crits would be 300-400 each hit for 10 hits equaling the 3k damage listed on the tooltip).
It’s a sequence, not a summation. The mesmer greatsword and the elementalist scepter both do the same thing (show a summed total on the UI, but the individual, linear, fairly static values in the battle log).
It can be tested just by realizing that in a single rapid fire on a golem in the mists, there is no way that you are doing the suggested 18-20k damage (without crits at that) because that would be outright killing them.
I wasn’t raging, I was being nice and using a vocabulary word.
If I took the time out of my day to respond to your trolling with a video showing that the only time the longbow does more damage than the shortbow with rapid fire is above a 3000 attack rating, and even then the most it ever does not crit is like, 2-4% more damage depending on how high you stack power, I would hate myself.
I’m sure there’s other forum users that will oblige you though, while the rest of us continue our educated balance discussion.
I’m not troling :P that’s first.
and second – as for me You were raging in that part – when I told You about testing You just ignored what i said and repeated previous statement with no more just Your word to prove that, maybe it wasn’t intended by You but I read that post as just raging.Quoted post started nicely and I almost believed, that I’ve mistaken in my opinion about You. and with last sentence (that with trolling) You’ve ruined that all.
bro, if somebody don’t agree with Your opinion (whatever truth is) and request You to prove Your statement You cannot tell that is “trolling”.
and – You didn;t have to make a whole vid – guy phew posts up convinced me about “additivness” with single screenshot. Maybe Your theory could also be proved (or prooved to not be truth) with just using a phew screenshot.
When I’ll be back at home and in game I can sent You “screenie” with comparision sb auto hits and rapid fire hits – just to prove that average dmg per hit of rapid fire i higher that average hit using shortbow. Shortbow gets in great advantage though when flanking – because of bleeding (at least with my build because I have many points in condi dmg)
I’m sorry, I just don’t feel the need to go out of my way to support what many other people are trying to tell you. My life doesn’t revolve around Guild Wars 2, and I have limited play time during the day. I would prefer not to spend all of it testing things in the mists that have already been shown by many other forum members.
I believe Zenith did something on this awhile, and his math should still be linked on Jubskies page. Also, Puandro has spreadsheets upon spreadsheets of weapon data for every class in the game, though I don’t think it’s linked on the official forums anywhere directly.
I apologize for not screenshotting all of the testing I do in game (I like to optimize my own setup, I don’t have to share it with anybody, but choose to because I enjoy being a part of the ranger community and seeing the evolution of the community, such as the build Xsorus developed that is now getting nerfed after being around since near launch), but that would be a tedious process and it would really serve no benefit to me.
People have been trying to explain tools to use (battlelog, etc) and trying to explain their testing conditions so that it can be replicated, but, no rudeness intended at all, I don’t have the time or the patience to be on call every time something needs proving. Most of the stuff I try to say has been reinforced by other people, or I get corrected if I’m wrong, which happens to everybody every once in awhile, but the point is, I just don’t have the time to retest and tape every single thing I do just because a single person on the forum doesn’t believe something I’ve written.
That is totally your right by the way, to think I’m wrong. But being rude and trying to highlight me as raging or trolling or whatever else isn’t a productive way of going about getting a solution either. You have the ability to provide screenshots and videos of your testing and prove me (or anybody else) wrong, so if that’s how you choose to spend your energy, go for it. I will humbly admit any mistakes I make.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
[I needed to cut history of quotation because of character limit ]
I’m sorry, I just don’t feel the need to go out of my way to support what many other people are trying to tell you. My life doesn’t revolve around Guild Wars 2, and I have limited play time during the day. I would prefer not to spend all of it testing things in the mists that have already been shown by many other forum members.I believe Zenith did something on this awhile, and his math should still be linked on Jubskies page. Also, Puandro has spreadsheets upon spreadsheets of weapon data for every class in the game, though I don’t think it’s linked on the official forums anywhere directly.
I apologize for not screenshotting all of the testing I do in game (I like to optimize my own setup, I don’t have to share it with anybody, but choose to because I enjoy being a part of the ranger community and seeing the evolution of the community, such as the build Xsorus developed that is now getting nerfed after being around since near launch), but that would be a tedious process and it would really serve no benefit to me.
People have been trying to explain tools to use (battlelog, etc) and trying to explain their testing conditions so that it can be replicated, but, no rudeness intended at all, I don’t have the time or the patience to be on call every time something needs proving. Most of the stuff I try to say has been reinforced by other people, or I get corrected if I’m wrong, which happens to everybody every once in awhile, but the point is, I just don’t have the time to retest and tape every single thing I do just because a single person on the forum doesn’t believe something I’ve written.
That is totally your right by the way, to think I’m wrong. But being rude and trying to highlight me as raging or trolling or whatever else isn’t a productive way of going about getting a solution either. You have the ability to provide screenshots and videos of your testing and prove me (or anybody else) wrong, so if that’s how you choose to spend your energy, go for it. I will humbly admit any mistakes I make.
ey trolling argument was yours :P
anyway powers scales n very interesting ways. I don’t have even 2k in power (mostly focused on toughness) and my longbow with rapid fire deals bigger average dmg per hit than SB….
about screenshots from my side… from the phew days I didn’t have time to even test more carefully anything that’s why i didn’t provide anything yet
PS. I didn’t want to “highlight” You as raging – that’s just the way I interpreded phew of Your posts – and argument with trolling wasn’t helping
But as we have that little misunderstanding of intention behind us we can disscuss as civilizated people
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
[I needed to cut history of quotation because of character limit ]
I’m sorry, I just don’t feel the need to go out of my way to support what many other people are trying to tell you. My life doesn’t revolve around Guild Wars 2, and I have limited play time during the day. I would prefer not to spend all of it testing things in the mists that have already been shown by many other forum members.I believe Zenith did something on this awhile, and his math should still be linked on Jubskies page. Also, Puandro has spreadsheets upon spreadsheets of weapon data for every class in the game, though I don’t think it’s linked on the official forums anywhere directly.
I apologize for not screenshotting all of the testing I do in game (I like to optimize my own setup, I don’t have to share it with anybody, but choose to because I enjoy being a part of the ranger community and seeing the evolution of the community, such as the build Xsorus developed that is now getting nerfed after being around since near launch), but that would be a tedious process and it would really serve no benefit to me.
People have been trying to explain tools to use (battlelog, etc) and trying to explain their testing conditions so that it can be replicated, but, no rudeness intended at all, I don’t have the time or the patience to be on call every time something needs proving. Most of the stuff I try to say has been reinforced by other people, or I get corrected if I’m wrong, which happens to everybody every once in awhile, but the point is, I just don’t have the time to retest and tape every single thing I do just because a single person on the forum doesn’t believe something I’ve written.
That is totally your right by the way, to think I’m wrong. But being rude and trying to highlight me as raging or trolling or whatever else isn’t a productive way of going about getting a solution either. You have the ability to provide screenshots and videos of your testing and prove me (or anybody else) wrong, so if that’s how you choose to spend your energy, go for it. I will humbly admit any mistakes I make.
ey trolling argument was yours :P
anyway powers scales n very interesting ways. I don’t have even 2k in power (mostly focused on toughness) and my longbow with rapid fire deals bigger average dmg per hit than SB….about screenshots from my side… from the phew days I didn’t have time to even test more carefully anything that’s why i didn’t provide anything yet
PS. I didn’t want to “highlight” You as raging – that’s just the way I interpreded phew of Your posts – and argument with trolling wasn’t helping
But as we have that little misunderstanding of intention behind us we can disscuss as civilizated people
That’s okay, it’s my fault, I’m very defensive on the internet because it’s harder to interpret what people are saying at times and things often get construed as rude to me.
I would love to devote more time to testing this game and doing more with it, but 2 things are holding me back:
1) I’m in a 24/7 online course until 6/28, trying to finish up my AA portion of my degree and figure out transferring for my last year
2) ANet lets the game sit so stagnant that I often get discouraged by the progress of the dev team. While they are understandably small, the game launched with many of the issues that are currently still in place with weapon function and class balance, and to me, releasing new content before fixing the mechanics currently in place seems inexcusable.
I don’t think ANet has terrible devs though, I’ve loved every moment of the last near decade that I’ve been playing Guild Wars 1/Guild Wars 2. I just find that their priorities are a little out of skew as to what part of the game receives attention, and find that if they aren’t focused on the three main portions of the game; Dungeons(the highest skill level extension of PvE), PvP(the most tournament oriented and streaming capable gametype), and WvW(mass server PvP with objective based gameplay that combines PvE and PvP aspects), then they are failing the majority of their potential long term player base.
I mean, I can only run around smashing pinatas for so many minutes before I say to myself “kitten this game, pinatas didn’t enhance the gameplay value.”
tl;dr: Things need some fixing.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
yeah that’s true (about interpreting on internet)
Dragon Bash for me is try to transfer Dragon Festival from gw1 to gw2 – they where always some events like this (like for example Wintersday), in the time, when they’ra not making those festives, they are patching thing You pointed – with some fabular narration to patch.
so that isn’t so bad with that patching.
about course…
yeah today I have exam on my studies – linear algebra with geometry (that may sound strange because I tried to translate it by some kind of brute force algorithm :P) or just math
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
OR just reality has the solution.:
Shooting close targets is faster, but less damage.
Shooting far targets is slower, but more damage.
→ So you can ninja-in, or keep sniping behind.
→ There are like buttons over there —-————→
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”