TL;DR summary at the bottom if you don’t wanna read this wall.
‘Unparalleled Archers’
The physical damage is simply terrible compared to the archetypal weapons of other professions. My level 50 Warrior deals far, far more DPS than my zerker longbow ranger.
Now, I’m not going to say it’s completely useless – at the moment I’m having fun in zergs stacking as much might as I can and seeing how much I can crit with the auto attack at max range. But that’s about all it’s good for right now, and even then that kind of gameplay gets boring REAL quick. Why should my zerker ranger be limited to that kind of gameplay?
Why has this issue still not been addressed? Should the longbow not be considered the ranger’s archetypal weapon of choice, as the staff is for the ele and the greatsword is for the warrior?
It’s easy to say “oh well the pet makes up for the lost damage” but it just doesn’t because of the terrible AI and the ease with which other players can avoid their attacks.
EDIT: up till now we’ve only seen trivial updates to the longbow. Anet have not addressed the core issues (apart from auto attack speed, but even then the difference is just not enough to bring the bow to par with other mechanics). We’ve been given gimmicks. e.g. the stealth on skill 3. Everyone was excited at first but it didn’t take long for us to realise it was ‘meh’, because it just doesn’t flow that well with the other skills.
As it stands, the longbow has no solid direction in its purpose. The most “viable” use for it currently stands as a long-range auto-attack physical damage weapon, but that gameplay is seriously limited and flawed. The way in which the skills are set up suggest that it should be a physical DPS weapon, suited to a zerker build with decent burst damage. Just as the GS is to the warrior and the dual daggers are to the thief. But it is just too weak for that purpose. Skill 2, rapid fire, is far too easy avoid and compared with the damage potential in PvE does almost completely insignificant damage to PvP/WvW targets. To be at all viable, this skill needs to have either a significant damage boost or to be given double its current execution speed. Alternatively, replace it with a single, stronger-than-auto-attack shot that has a lower cooldown.
Allow us to cast barrage (skill 5) while moving. It takes too long to cast as it is (and is avoided by most anyway), and in zerg fights it’s all too easy to get downed while trying to make the most of your primary AoE skill.
Make skill 1 faster, or increase its damage. Anet seem to have attempted to take the ‘sniping’ route with this auto-attack, but it’s still too weak and too easy to avoid. Now, I’m not saying it’s completely terrible: in-fact skill 1 is the only current appeal to actually use the LB if you’re zerg fighting in an attempt to pick off enemies from the back lines. But it’s not a killer. It’s too weak.
These are a few ideas. I expect if they were all implemented, it would become OP. I’m not expecting that. However some of these key issues NEED to be addressed.
TL;DR Summary
- LB damage terrible in comparison to the archetypal weapons of other profs (GS warrior; staff ele; dagger thief; rifle engineer).
- LB skills seem geared towards making it a zerker-based physical DPS weapon (as it should be; we have nothing else as suited to the role). But it’s too weak.
- Up till now we’ve seen trivial, almost useless updates to the LB.
- Skill 1: needs to be stronger or quicker; Skill 2: stronger or quicker or replaced with a single, powerful shot with a lower CD or added debuffs; Skill 3: is fine for now; Skill 4: only truly useful LB skill; Skill 5: allow movement when casting.
(edited by Bryzy.2719)