Ranger Or Thief

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Posted by: Michael.5179

Michael.5179

Hi, I was hoping on some opinions on these two classes for Dungeons.
I have my main Warrior which I am bored of and want to pick up another class to possibly be my main.
Maybe some pros/cons on them would help me a lot in choosing my next dungeon class.
I also know these two classes are not the most viable in Dungeons but it’s what I have settled down to choose from.

Anyways, any feedback will be greatly appreciated.

[Stormbluff Isle] (NA) : Itonya – Level 80 Warrior

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Posted by: solrik.6028

solrik.6028

inb4 biased opinions

you should’ve asked in the warrior forum

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Posted by: Force.2841

Force.2841

Ranger for sure. We can keep our distance and evaluate the situation and figure out how to help the team. Our distance also increases our survival and if you have GS for example you chose when to swoop in and and retreat when needed. Since you have a warrior you know that its a pretty straightforward class, go in and kill. As a ranger like I said you observe the situation, surroundings, and figure it what to do next, your next move could very well save your teammates life. Your Pet moa for example not only gives fury for 15 seconds but also heals ppl for about 3-4k. Your healing spring not only heals ppl but creates a combo field which they can further heal themselves when needed. Its a very rounded class, and when used right, very fun.

Also disregard the video above, which has nothing to do with what you asked lol. No Class is better than any other, Just good Players Vs Bad Players.

Edit: lol the guy deleted his video GG.

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Posted by: Sebrent.3625

Sebrent.3625

Awww. I missed the vid.

Ranger is in a pretty good place, there are just plenty of people playing it that have yet l2p as Ranger.

We do have some bad utilities and traits that are aggravating, but we have very viable builds. The hardest player opponent you’ll face is a 100% retaliation build as we don’t have any answer to boons aside from the sigil which sucks.

Thieves are currently OP according to my thief guildmates. I don’t argue this as I’m inclined to agree. They can handle most anything and those things they can’t handle are no real threat to a thief because they are slow and tanky. It’s like having a snapping turtle be your achilles heel. You can easily outrun it; even get some kills before it can threaten you. There is a reason that currently good Thieves have no fear of roaming even solo in a game where there are some classes that can’t really viably roam (poor necros).

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Molch.2078

Molch.2078

For Dungeons? Thief. 100% Thief. I played both of them and a ranger brings nothing you need in a dungeon. If you like the profession, idc, play ranger, they are not useless, but a thief is better.

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Posted by: Force.2841

Force.2841

For Dungeons? Thief. 100% Thief. I played both of them and a ranger brings nothing you need in a dungeon. If you like the profession, idc, play ranger, they are not useless, but a thief is better.

I stated some of the things that Rangers bring to dungeons, such as a healing field and a pet that can heal teammates even though they rarely notice. You can’t just say such a biased statement without stating some examples.

To expand on the healing spring, I farm CoF P1 and when I’m running with a party multiple times I notice no one goes down when im constantly healing with my moas (which also give fury or protection) and providing a healing combo field. If remove my moas and healing spring, some ppl do go down especially at the last boss. Just something I noticed in my many runs for my quest to get a Legendary x.x

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Posted by: Zenith.7301

Zenith.7301

Compare them in formats:

Open world Pve: Ranger. Pets is helpful and can tank mobs.

Dungeons: Thief. Shadow refuge, projectile destruction, highest single target DPS and second best aoe cleave DPS after warrior. The best spammable combo blaster in game with great aoe damage on shortbow. Ranger brings no valuable utility to a group besides healing spring and frost spirit (which you need to at least put 20 trait points into nature magic for, decreasing your value to a group as your DPS suffers).

WvW: Thief. Effective roamer, with plenty of escape mechanisms. Good in group fights with shortbow and Dagger Storm. Ranger’s pet dies in wvw immediately so a third of your damage is usually gone or can’t path to opponents from a tower.

SPVP: Ranger. Thief is great for 1v1 except against bunkers. Thief is too squishy for team fights in small spvp environments and loses value, whereas BM bunker and trapper rangers are very valuable and strong in tournie teams.

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Posted by: Force.2841

Force.2841

Compare them in formats:

Open world Pve: Ranger. Pets is helpful and can tank mobs.

Dungeons: Thief. Shadow refuge, projectile destruction, highest single target DPS and second best aoe cleave DPS after warrior. The best spammable combo blaster in game with great aoe damage on shortbow. Ranger brings no valuable utility to a group besides healing spring and frost spirit (which you need to at least put 20 trait points into nature magic for, decreasing your value to a group as your DPS suffers).

WvW: Thief. Effective roamer, with plenty of escape mechanisms. Good in group fights with shortbow and Dagger Storm. Ranger’s pet dies in wvw immediately so a third of your damage is usually gone or can’t path to opponents from a tower.

SPVP: Ranger. Thief is great for 1v1 except against bunkers. Thief is too squishy for team fights in small spvp environments and loses value, whereas BM bunker and trapper rangers are very valuable and strong in tournie teams.

lol wat. You are gonna confuse him with your last 2 comparisons. in sPVP you will see lots of bunker rangers and most Rangers who solo roam in WvW are also bunker who can easily kill thiefs (thats not to say all thiefs, skill comes into play). But a LB Ranger provides a lot of damage in a zerg group battle and as for dungeons I may be a bit biased here but I am always the one rezzing the downed thiefs, sure they pack a punch but they cant take one back.

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Posted by: Zenith.7301

Zenith.7301

Thieves are better in WvW because they can disengage better from zerg groups. A ranger while being 1v1 king in BM bunker is not very good at running away from groups.

LB rangers provide nothing a staff ele can’t do better.

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Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Ranger if you want more survivability (especially when downed)

Thief if you want more damage

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Posted by: Force.2841

Force.2841

Thieves are better in WvW because they can disengage better from zerg groups. A ranger while being 1v1 king in BM bunker is not very good at running away from groups.

LB rangers provide nothing a staff ele can’t do better.

Staff ele is great but this is not about Ele’s so dont go that defensive lol. You are wrong when saying a thief can escape from a zerg better than an LB ranger. An LB ranger is in the back of the group and he can tell where to put his AoE, which targets to snipe off and most importantly he sees the battle unfold better than anyone else, if the ranger see’s its a lost cause he will be the first one out of there. A thief can escape any time during that battle of course but to say Rangers can’t escape lol? Looks you have killed bad players cause all the good Rangers already made it out alive.