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Posted by: aussieheals.6843

aussieheals.6843

Survival of the fittest now removes conditions at the start of the cast as opposed to at the end as initially intended.

Muddy Terrain is now a 1/2 second cast down from 3/4.

Serpent strike is now much more accurate as it used to be. (Atleast I’m sure as hell it used to be or have I just gotten horrible since my return)

Entangle no longer bugs on stealth targets.

My wish list

IGN: Aussie Archer

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Posted by: Kreed.2768

Kreed.2768

The first one might not work in practice. If it removes at the start of the cast, you could potentially exploit this with skills like Muddy Terrain, for example, by cancelling the cast halfway through, putting it on internal cooldown (5sec was it?) instead of the full cd, while still gaining the SotF perks. On top of that, it could potentially make conditions like blind useless against anyone running SotF.

Entangle needs fixing, I agree. It’s not just stealthed targets, though. Yesterday I’ve seen someone partially avoid it just by strafing. The roots spawned right next to them as they were strafing and they ended up only getting hit by the very first tic of the skill, thus suffering only one second of immobilize and one bleed stack. I’ve also noticed this can happen too if the target is on terrain that’s even only a little uneven.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Serpent Strike and HS/ML are definitely huge problems at the moment. If you compare the leap from ML to Warrior sword leap, you’ll note that leap on War practically glues you to your target making it nearly impossible to miss. Compare that to Ranger, where sometimes ML even misses stationary targets, and the same goes for SS. They are far too finicky and easy to avoid. I would definitely like to see some sort of fix for them.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I’ve also noticed this can happen too if the target is on terrain that’s even only a little uneven.

Which is about 99% of the WvW maps….

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