Ranger - Permanent Fury?
He lied. With rune of rage, a ranger can keep fury up for quite a while with weapon swap fury trait, warhorn buff, and rampage as one, but the thing is, ranger power/crit builds are relatively weak. In fact, I’d say the weakest of any profession. So he may keep fury up but top damage? Not happening.
Also pet swap out of combat, which mysteriously has not been fixed. You can stack buffs up to 1m long.
Sea of Sorrows
Even if this class seems to have most of the skills giving fury, I don’t think it is possible to maintain constant fury. But that’s right, a ranger can maintain fury for a long time (with the 2nd minor trait of skirmishing, the 6th major trait of marksmanship, the last skill of the warhorn and its elite skill rampage as one) even if i did not test it.
But specializing the ranger that way transforms it into something really fragile, and, in my opinion, not really playable.
(edited by Kadulu.8476)
I don’t think he’s lying. A red moa’s furious screech + concentration training (pet boon duration increase by 30%), 30% increase in boon duration from max nature trait line, another 40% increase in boon duration from slotted rune combinations (superior water, superior and major monk), and you don’t even need offhand mastery. With a combination of berserker and valkyrie equipment, the guy can max his skirmishing line, with 10 trait points left to spend in power.
(edited by matenji.3809)
I don’t think he’s lying. A red moa’s furious screech + concentration training (pet boon duration increase by 30%), 30% increase in boon duration from max nature trait line, another 40% increase in boon duration from slotted rune combinations (superior water, superior and major monk), and you don’t even need offhand mastery. With a combination of berserker and valkyrie equipment, the guy can max his skirmishing line, with 10 trait points left to spend in power.
He actually doesn’t even need that much, he can just go with runes of rage, compassion training, and 30% increase and he’d have more then enough, Moas fury = 15 seconds, Call of Wild = 15s weapon swap = 5s, hell, you could keep it up 100% without a single boost to fury now that i look at that… he could spend his points wherever he kitten well pleases and be perfectly fine (although with the runes of rage and the natures magic points he’d be able to spend less time managing it) Not to mention Rune of Fury also has a 5% chance per hit to proc 30s of Fury.
EDIT: CD’s on the skills:
Moa = 30s
Call of the Wild = 35s
Furious Grip = what ever the CD on your weapon swap is (10s?)
Rune of Fury proc= 60 seconds
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Durzlla.6295)
fury feels so useless to me though. power ranger builds are terrible at best. its all about the conditions imo. they do bucket loads more dmg than any power ranger post sb/qz destruction patch. but to answer your question as everyone above has said, it is possible to maintain fury for a very long duration. but i feel it is much less dangerous for a ranger to have perma fury than say a thief or warrior, or ANY OTHER power build on ANY OTHER CLASS.
fury feels so useless to me though. power ranger builds are terrible at best. its all about the conditions imo. they do bucket loads more dmg than any power ranger post sb/qz destruction patch. but to answer your question as everyone above has said, it is possible to maintain fury for a very long duration. but i feel it is much less dangerous for a ranger to have perma fury than say a thief or warrior, or ANY OTHER power build on ANY OTHER CLASS.
DW axes, +15% crit damage from armor + 30% crit damage from traits +10% crit damage from axe mastery +an ungodly amount of power +50% crit chance, your argument is invalid
As their mother, I have to grant them their wish. – Forever Fyonna
fury feels so useless to me though. power ranger builds are terrible at best. its all about the conditions imo. they do bucket loads more dmg than any power ranger post sb/qz destruction patch. but to answer your question as everyone above has said, it is possible to maintain fury for a very long duration. but i feel it is much less dangerous for a ranger to have perma fury than say a thief or warrior, or ANY OTHER power build on ANY OTHER CLASS.
Unfortunately apart from traps and their terrible traited range, rangers don’t have a reliable way of stacking conditions.
Sea of Sorrows
perma fury is easy. use a red moa and a warhorn and take about 15 in nature magic is all that is really needed. use warhorn buff pet swap and when the fury for war horn is gone use the moa then pet swap again and use warhorn by the time u able to pet swap the moa 30 skill will be able to be used again. idk if its a bug with pets f2 abilities but if u use say a wolf for fear howl on a 45 sec cd and swap it out say every 20 secs it will be recharged again at pet swap even if the 45 secs are not up. so rangers perma fury is really easy to accomplish.
fury feels so useless to me though. power ranger builds are terrible at best. its all about the conditions imo. they do bucket loads more dmg than any power ranger post sb/qz destruction patch. but to answer your question as everyone above has said, it is possible to maintain fury for a very long duration. but i feel it is much less dangerous for a ranger to have perma fury than say a thief or warrior, or ANY OTHER power build on ANY OTHER CLASS.
i use a type of power build ranger and i must say i steamrolled many condi trap rangers. i cant help but laugh at this saying that condi trap ranger is the only viable build see as mine deals more damage and allows for better survivability than any trap ranger wanna be. and with the upcomming buffs for rangers idk if my builds are going to be effected or become almost to the point of semi op.
Warhorn untraited: 15 seconds fury 35 second recharge => 3/7 uptime.
Warhorn traited: 15 seconds fury 28 second recharge => >1/2 uptime.
Swapping being traited and untraited offers 2 uses of the warhorn.
Rampage as One: 20 seconds fury 120 second recharge. => 1/6 uptime.
1/2 > 3/7
1/6 > 1/7
3/7 + 3/7 + 1/7 = 1, so with this combination you can build up several minutes of fury out of combat when you enter a map. And spend you life doing nothing but clicking traits and skills.
Same applies for swiftness from these skills.