- – - Warning: There have been reports of pets doing less damage since the last patch. This data is based upon tests performed before the patch, so I cannot confirm if this is consistent with the current state of the game – - -
So, ranger pet DPS isn’t a new topic and the comparison isn’t unknown, but I like Excel and I like to see my numbers in a good layout for comparison, so I went to the mists and recorded how long it took for each of the pet types to take down a golem and put the numbers up in Excel. Here are the basic parameters I used for my test:
1) The first comparison was with a 10 point BM investment and the second was a 30 point BM investment.
2) I chose the pets with F2 abilities that increase their personal DPS the most out of their family when applicable. I tested beforehand to find the highest dps F2 abilities. I didn’t use the F2 for any moa since confusion does nothing to a target golem and the time that it takes to cast Fury on a red moa offsets any dps gain from the boon.
3) For bird pets, I started the timer after they cast their first swiftness since they don’t really start attacking when you send them in until after they cast this.
4) The golem of choice was the Heavy golem since it survives longer and is more likely to give precise results
5) Also, the Arctodus was the only pet that had its F2 ability used twice in the tests since it took so long to take the golem down.
6) Numbers are the average of 5 tests for each entry. Tests against the moving golem had 10 trials averaged since there was a larger degree of variance.
Update 2/20 – Updated with tests of underwater pets. Note that the Devourer in the water tests is a Whiptail instead of a Lakittenail since the Lakittenail F2 does no damage underwater.
Underwater Pets Notes
So, after testing underwater pets, there were some interesting finds. Most noteable of this was that amphibious pets perform different than out of water. This would be expected to some extent for some pets since there are some pet abilities that are modified for underwater, such as Drake F2 abilities, but even when there was no change to abilities, some pets just performed differently.
The jaguar a bit did less dps, which was particularly strange to me since there was nothing really different about the way it acted. Drakes made sense since they would back away from targets, then charge them before casting Tail Swipe, which meant they spent a lot of time moving instead of dpsing. Devourers simply seem to have a faster rate of attack.
Also surprising was how Armor Fish and Sharks performed. I expected Sharks to be high dps, but unless you spam their F2 on cooldown, they’re lower dps than Armor Fish. This was likely because sharks also did a weird pathing thing like drakes where they ran away from the target, then ran back before casting an ability.
I have to admit, that out of the tests I’ve done so far, this has probably changed what pets I will use the most. As much as I like Jellyfish utility and their high burst F2, I’ll probably be running with an Armor Fish and a Lakittenail Devourer now (Lakittenails’ F2 doesn’t deal extra damage underwater, but it does stun, which is pretty awesome for control).
(edited by Dahkeus.8243)