Ranger Pet DPS getting a nerf

Ranger Pet DPS getting a nerf

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Posted by: Shaojack.3871

Shaojack.3871

I find it hard to justify running a Ranger in wvw while guild is running event.
So far we have sold it to the leads by using healing spring for water field and binding roots.

Tried trapper, they simply don’t have enough damage or cc to trait in or even use since most wvw guilds run so much conditional removal and event he reduced duration food the effect is short.
Condition builds in wvw are generally weaker in large scale fighting, due to the condtion removal.
Pets in wvw are just bad, in large fights I will keep him on passive until I see a target I need the extra pressure for, otherwise he just melts.

Bunker rangers are amazing at spvp which is a gimmick at this point anyways and even as a roamer it’s more of a skirmisher class since it doesn’t quite have the burst or speed to finish off people wanting to get away.
Hopefully they don’t give rangers a blanket nerf because of our one semi successful spec.

Right now in pve our damage is a tad on the low side, if our pet can’t survive the fight even lower, and our utility blows. Greatsword is awesome but needs a boost, and the slow skill should be usable while moving, the block works while moving but I have to stop to cast a slow? Usually I am trying to slow someone getting away so it gives them a chance to out range the attack and open range on me and hilt bash could use a tad more range, or at least be quicker.

Brojack (80 Thief) / Shaojack(80 Warrior) / Shaokuma(80 Guardian) / Shaojax(80 Ranger)

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Posted by: Ashanor.5319

Ashanor.5319

Hammer warriors are great in WvW. Warriors are the king of PvE.

The only place where warriors are not top tier classes is in spvp, and the population of the game that plays spvp is minuscule relative to that one which plays PvE/WvW.

In fact, for most warriors, they’re playing the class that’s on top of the ladder.

WvW zerging is serious business. Also, I don’t even understand what you are trying to say in that last sentence. Warriors are bottom tier and not a great class. Just because a few good players play them at the top means very little (if that is what you were trying to say). They are there because of great teams, not because of Warrior. Replace that Warrior with a better roaming class at the same skill level and the team would be even stronger.

Also, you can’t really say Warrior is fine in WvW because they have one half way decent (if even) zerg build. Who cares about zergs? I certainly don’t.

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Posted by: Zenith.7301

Zenith.7301

Who cares about your spvp matches/balancing based on artificially valued behavior like holding a point (which causes bunkers to become crucial whereas in the other formats they are not)?

The fact is, the majority of the people in this game are not dedicated spvpers. The majority of warriors in this game are playing a class that’s top tier in the formats they favor.

Meanwhile, when it comes to rangers, the class is garbage tier in PvE, and only particularly good for roaming with BM/trapper specs in WvW. It’s only great in spvp, and even in spvp it’s not a top tier class like ele/engineer/guardian/mesmer.

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Posted by: Tap.9430

Tap.9430

I’ve gotten my ranger to 58, after hearing about this pet nerf (which I support, my river drake melts zerkers running just as signet build by himself) because I feel like it’s going to be a nerf pets and leave ranger where it is, and our damage is weak.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

You are one of those people who benefit the most from this game not having DPS meters, because it seems like math and observation isn’t your forte.

Rapid Fire does less damage than using your longbow auto at optimal range.

Super low cooldowns are not unique to a ranger. Warrior 100b is a 6 sec cd and arguably the strongest non-autoattack weaponskill in the game.

Just stop.

Lolhundredblades let’s keep comparing to other professions that are about bursting. Rapid fire isn’t just about the damage. It’s a channel that can still hit people in stealth, procs sigils and traits often, and you can use quickness to make it a really good, quick burst. I think some of you people complain on the forums more than you actually play the game -_-

This is the important part of this statement that is the absolute truth. You’d be surprised how often the “on critical” sigils activate when you’re using Rapid Fire.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Zenith.7301

Zenith.7301

You’d be surprised how often it triggers when hundredblades does the same rapid hits, and it’s critting on multiple targets around you to boot.

You’d also be surprised to know that most on crit sigils have internal cooldowns to balance for attack speeds.

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Posted by: Xsorus.2507

Xsorus.2507

people don’t like paying attention to pets because this game has been dumbed down to its core to cater to the mass of idiots who couldn’t handle pvp in other MMO’s.

I mean christ..how many times have I read in one of these threads “Rangers can go all bunker like, and have a pet that does a lot of damage!!” like thats some foreign concept in an MMO.

You could do in DAOC/Warhammer/Rift and WoW ……

Hell, like I said before..people would crap themselves if they ran into a Bonedancer from DAOC.

a CASTER… with an instant cast lifetap nuke on a 4 second cooldown…that had 4 pets..1 big hitting pet, and 3 little ones..THAT CHAINED SPAMMED HEALS on the bonedancer……you could build incredibly hard to kill this toon….and how did groups handle the BD in fights? They killed their pets..You had to…you couldn’t just let it run around freely…

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Posted by: Lighter.5631

Lighter.5631

You are one of those people who benefit the most from this game not having DPS meters, because it seems like math and observation isn’t your forte.

Rapid Fire does less damage than using your longbow auto at optimal range.

Super low cooldowns are not unique to a ranger. Warrior 100b is a 6 sec cd and arguably the strongest non-autoattack weaponskill in the game.

Just stop.

only single minded idiots would take that 100b as a standing argument lolol

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Daecollo.9578

Daecollo.9578

Every trait in the game is getting merged/changed and looked at.

I believe rangers should see what they get first. They might even make pets able to move and attack.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Lighter.5631

Lighter.5631

Who cares about your spvp matches/balancing based on artificially valued behavior like holding a point (which causes bunkers to become crucial whereas in the other formats they are not)?

The fact is, the majority of the people in this game are not dedicated spvpers. The majority of warriors in this game are playing a class that’s top tier in the formats they favor.

Meanwhile, when it comes to rangers, the class is garbage tier in PvE, and only particularly good for roaming with BM/trapper specs in WvW. It’s only great in spvp, and even in spvp it’s not a top tier class like ele/engineer/guardian/mesmer.

Hey, how about you read through the comments before posting some thing that single minded. There’s something called PvP only changes, if you ever know what that is or you are just not smart enough to understand it’s concept.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: roamzero.9486

roamzero.9486

Hey, how about you read through the comments before posting some thing that single minded. There’s something called PvP only changes, if you ever know what that is or you are just not smart enough to understand it’s concept.

Anet has been known to make changes that are seemingly for PVP but end up being more sweeping. Like that ridiculous change to Warriors that gave them access to cripple/chill/immobilization immunity, or nerfing Dancing Daggers on Thief by 50%. Or how damaging the quickness nerf was to Rangers.

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Posted by: Manekk.6981

Manekk.6981

You are using LB and talking about sustained damage…. not sure if serious. I dont know what you think but i have NP killing 90% of the people i run into in WvW. We are discussing pet damage being nerfed which in fact will hurt sustained and burst for Rangers.

Or possibly even worse it might hurt sustained damage and completely remove any burst at all if it’s bad enough.

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Posted by: Cuchullain.3104

Cuchullain.3104

Pets do DPS? Against what, Akitten players? Doors? They certainly don’t do much damage against anyone with the good sense to move.

Like in WoW with the hunter class, the ranger class in this game is broken and not viable except for one or two boring defense-oriented specs and the devs refuse to fix what’s obviously wrong. Instead they will continue to nerf the class into the ground because someone out there has to be easy to kill and hit like a wet noodle for the game to be fun for everyone else. This class is designed to fail.

I’m still dying due to using my barrage skill against zergs. Isn’t that fun?

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Posted by: Shaojack.3871

Shaojack.3871

Like in WoW with the hunter class

Hunters are OP as kitten though in WoW though =P

Brojack (80 Thief) / Shaojack(80 Warrior) / Shaokuma(80 Guardian) / Shaojax(80 Ranger)

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Posted by: swiftpaw.6397

swiftpaw.6397

Hurry up and just split ranger skills and pet in spvp, wvw and pve. come on A-net. -_-

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: OGDeadHead.8326

OGDeadHead.8326

You’d be surprised how often the “on critical” sigils activate when you’re using Rapid Fire.

Eh, say again?

Afaik, all “On-critical-hit” sigils have internal cooldowns, anywhere from 2 to 45 seconds.

Please clarify your statement.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Akisame.9508

Akisame.9508

you know, a lot of you guys are saying that your happy to see this change because your pet is melting people??? Well, I guess it’s because your using a BM build. You guys should think about those of us who are not using a beast master build, my pet sucks really bad as it is now because I have nothing in my pet trait line. A Nerf like this would kill my preferred play style because I’ll be loosing a lot of my damage…when the pet actually gets his damage off on the target. This would effect all builds, not just the BM Bunkers out there. So if they Nerf the pet so the BM Bunkers are more ‘in line’ (bull-kitten), that means all the other builds are below the so called ‘line’. This is just a bad move unless they are planning on upping the ranger’s DPS.

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Posted by: Terkov.4138

Terkov.4138

you know, a lot of you guys are saying that your happy to see this change because your pet is melting people??? Well, I guess it’s because your using a BM build. You guys should think about those of us who are not using a beast master build, my pet sucks really bad as it is now because I have nothing in my pet trait line. A Nerf like this would kill my preferred play style because I’ll be loosing a lot of my damage…when the pet actually gets his damage off on the target. This would effect all builds, not just the BM Bunkers out there. So if they Nerf the pet so the BM Bunkers are more ‘in line’ (bull-kitten), that means all the other builds are below the so called ‘line’. This is just a bad move unless they are planning on upping the ranger’s DPS.

Changes are usually % based. If someone is specced in BM, his pet is bigger part of his total dmg. It’s prety obvious BM specced players will lose more dmg than the ones with 0 points in it.
And you know what? I don’t mind this change. Most probably they will fail and we will be UP, but at least it gives hope when they notice sth is wrong and decide to buff ranger, maybe they will buff RANGER, not some bag of fur following us. Destruction sometimes is needed so ones can rebuild

Anyway I’d wait and see what happens. There is so much options (including no nerf at all), it’s just stupid to rage now.

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Posted by: Deamhan.9538

Deamhan.9538

people don’t like paying attention to pets because this game has been dumbed down to its core to cater to the mass of idiots who couldn’t handle pvp in other MMO’s.

I mean christ..how many times have I read in one of these threads “Rangers can go all bunker like, and have a pet that does a lot of damage!!” like thats some foreign concept in an MMO.

You could do in DAOC/Warhammer/Rift and WoW ……

Hell, like I said before..people would crap themselves if they ran into a Bonedancer from DAOC.

a CASTER… with an instant cast lifetap nuke on a 4 second cooldown…that had 4 pets..1 big hitting pet, and 3 little ones..THAT CHAINED SPAMMED HEALS on the bonedancer……you could build incredibly hard to kill this toon….and how did groups handle the BD in fights? They killed their pets..You had to…you couldn’t just let it run around freely…

Mesmers can go bunker/clone and get the best of both.
Thieves can go all out damage while maintaining all their stealth and so they too get the best of both.

OMG rangers can go full bunker and let their (easy to kite) pet put out good dps, NERF.

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Posted by: thefantasticg.3984

thefantasticg.3984

I guess you have to give up something and get the trait that gives pets 30% speed increase just to give the pets a better chance to hit… my buddy who runs a thief and my wife runs a mesmer have no problems kiting the pet and avoiding “getting their face eatin off” as Jon Sharp put it in PvP and WvW

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Chokolata.1870

Chokolata.1870

I am very annoyed, yet i accept my class for what it is, and i fully enjoy playing it . As far as I am concerned, we should all wait to hear where the change will be happening . If its only PvP , then i am ok with it . But honestly, pets need to not die in one hit in dungeons, even if you micro manage them, and they need to not miss people when they just strafe in a circle. Pets should be treated as a dangerous thing and played against , not just circle-farkked

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Posted by: jcbroe.4329

jcbroe.4329

This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Zera.8907

Zera.8907

It’s funny because if they nerf pets I’ll just go back to my Phantasm Mesmer who does a much better job at pretty much everything. On my BM Ranger I have to work for my kills which I prefer as opposed to my Mesmer where I just spawn Phantasm and run around and kitten dies lol. It’s so absurd. I’ve often questioned Anets balance/QA team because of how they’ve balanced things in the past. I’m going to bet they nerf the hell out of pets and don’t fix anything else for the class. So poor Anet, so poor.

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

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Posted by: Terkov.4138

Terkov.4138

This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Rapid Fire has some advantages: tracking stealthed players and triggering confusion only once.
Idk wtf is wrong with ppl… if LB did more dmg than SB, then why would ppl use SB? LB deals more dmg on 1000+ and can use Rapid Fire if is forced to close distance for short time. Crying it’s weaker than SB in close combat doesn’t make sense.
Yes, it needs fixes to “obstructed” and arrows need to fly faster. Barrage on move would be nice too. Increasing dmg so it is as strong as SB on <1000 would simply make SB useless.

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Posted by: Puandro.3245

Puandro.3245

This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Rapid Fire has some advantages: tracking stealthed players and triggering confusion only once.
Idk wtf is wrong with ppl… if LB did more dmg than SB, then why would ppl use SB? LB deals more dmg on 1000+ and can use Rapid Fire if is forced to close distance for short time. Crying it’s weaker than SB in close combat doesn’t make sense.
Yes, it needs fixes to “obstructed” and arrows need to fly faster. Barrage on move would be nice too. Increasing dmg so it is as strong as SB on <1000 would simply make SB useless.

LB at max range does less damage than SB at any range before the bleed in the auto attack even takes into effect.

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Posted by: Terkov.4138

Terkov.4138

This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Rapid Fire has some advantages: tracking stealthed players and triggering confusion only once.
Idk wtf is wrong with ppl… if LB did more dmg than SB, then why would ppl use SB? LB deals more dmg on 1000+ and can use Rapid Fire if is forced to close distance for short time. Crying it’s weaker than SB in close combat doesn’t make sense.
Yes, it needs fixes to “obstructed” and arrows need to fly faster. Barrage on move would be nice too. Increasing dmg so it is as strong as SB on <1000 would simply make SB useless.

LB at max range does less damage than SB at any range before the bleed in the auto attack even takes into effect.

@edit
You are right. I just made tests again and SB was 7-8 sec avg on heavy golem and LB was 9 sec. For both tests I used optimal builds for every bow and in both I used sigil of fire (SB benefits more here).
It’s even more sad, considering in SB build I had 100 power less… (no need to 30 MM for piercing + eagle eye) and it’s just spamming autoattack.

(edited by Terkov.4138)

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Posted by: Xsorus.2507

Xsorus.2507

I feel bad for anyone who’s not BM Build when they nerf ranger pets..

Cause I just absolutely mow through those pets like its nothing.

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Posted by: stale.9785

stale.9785

One step fix – optional pet and proper skill coefficients on our skills. Then they can nerf/destroy our pets.

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Posted by: Fomby.4295

Fomby.4295

Cool, are they also nerfing all the other strong builds? (In different classes, becuase rangers have like… 2.)

Maguuma [PYRO]
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Posted by: jcbroe.4329

jcbroe.4329

This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Rapid Fire has some advantages: tracking stealthed players and triggering confusion only once.
Idk wtf is wrong with ppl… if LB did more dmg than SB, then why would ppl use SB? LB deals more dmg on 1000+ and can use Rapid Fire if is forced to close distance for short time. Crying it’s weaker than SB in close combat doesn’t make sense.
Yes, it needs fixes to “obstructed” and arrows need to fly faster. Barrage on move would be nice too. Increasing dmg so it is as strong as SB on <1000 would simply make SB useless.

I see how the conversation has progressed with Puandro, but to answer why people would use shortbow; it would make the shortbow the optimal condition ranged weapon of choice.
Role distinction is extremely important when there are multiple weaponsets per class. Right now, shortbow performs on both the condition and power damage spectrum, outclassing the longbow in almost every possible instance.

The design flaw isn’t the shortbow however, it’s that the longbow really doesn’t bring anything all that unique to the table for a power build except barrage (I would have said knockback, but shortbow has an interrupt as well and they serve similar functions). If the power damage was higher, it would immediately distinguish the weapons.

Because right now, other than preference, there is really no optimal situation to be using a longbow. Which is truly unfortunate, but hopefully (maybe) at the very least, the power trait line will be improved next patch to make this different. Opening Strike really really really sucks, as do most of the traits in that line, and it would be nice to see some more traits centered around performance enhancement as opposed to the many conditionals there are, or the useless traits that are in desperate need of replacement/polish.

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https://www.youtube.com/user/JRoeboat

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Posted by: Zenith.7301

Zenith.7301

All the kitten pets need is aoe damage resistance or to not be affected by aoe at all. Then the pet should run baseline at +33% to match opponents with swiftness, and not root in place when doing any attack. They should keep moving while attacking or performing a f2 skill.

THEN you can reduce their damage, and put that damage you shaved off them on the ranger and actually fix his kitten poor weapon coefficients.

They also need to make utilities outside spirits not so kitten selfish.

Let’s look at shouts. Guard has no use besides giving the pet 10 seconds of protection. Why do I need to occupy a utility slot just to grant survival to the pet — not me, not my party, no benefit against opponents?

With the nerf of pet damage, Sic’ Em will also fall into obsolescence. With pets becoming less of our damage, that 40% damage increase to a pet that may now only make up 30% of our damage instead is still a pretty measly utility to use.

All these utilities which prop the pet up suddenly become less valuable because the pet becomes a lesser part of our contribution, and that utility doesn’t affect the ranger himself (which is partly why I hate the signet of the beast master design and think it should be a baseline feature).

What about sharpening stone? 5 bleeds for a 45 sec cd, and the bleeds are ramped up by being separate attacks instead of frontloaded?

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability. I can’t say the amount of time Entangle fails (the cast time is pretty stupid, out of 5 casts against an engineer in a duel I only landed 2; against a warrior he simply whirlwind out of it). The spirit has an outrageously long cooldown for being inferior to an elite banner (it actually takes significantly longer to get the rez by being forced to cast the spirit, and then wait 2 seconds for the command to be performed).

Mesmer clones just started benefiting from the master’s condition damage and duration — why don’t ranger pets? If sharpening stone was for both the master AND the pet, it would actually be a pretty neat utility. 10 bleed stacks for a 45 sec cd seems rather fair.

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Posted by: Terkov.4138

Terkov.4138

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

You’d be surprised how often the “on critical” sigils activate when you’re using Rapid Fire.

Eh, say again?

Afaik, all “On-critical-hit” sigils have internal cooldowns, anywhere from 2 to 45 seconds.

Please clarify your statement.

I can do multiple #1 shots and never get the sigil to activate, yet with #2 it activates almost every time I use it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: OGDeadHead.8326

OGDeadHead.8326

You’d be surprised how often the “on critical” sigils activate when you’re using Rapid Fire.

Eh, say again?

Afaik, all “On-critical-hit” sigils have internal cooldowns, anywhere from 2 to 45 seconds.

Please clarify your statement.

I can do multiple #1 shots and never get the sigil to activate, yet with #2 it activates almost every time I use it.

Ah ok. I thought you meant that the sigils activated several times during #2 channeling.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: RyuDragnier.9476

RyuDragnier.9476

No, that’d be too broken.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: jewishjoyride.4693

jewishjoyride.4693

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

The stability from RaO is elite as well. The only stability buff longer is necromancer lich form which has a 3 min cd. In fact, most 20s stability buffs are on 3 min cds.

Whether you run conditions or power it’s hard to overlook the strengths of RaO

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Posted by: Zenith.7301

Zenith.7301

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

BM bunker doesn’t use it, only rabid geared trapper. Shaman stats have no precision.

You don’t do RaO for the might — it’s like only 5-8 sustained stacks of might really to use that elite; you go for it mainly for the fury, which does very little for condi builds.

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

The stability from RaO is elite as well. The only stability buff longer is necromancer lich form which has a 3 min cd. In fact, most 20s stability buffs are on 3 min cds.

Whether you run conditions or power it’s hard to overlook the strengths of RaO

Stability is only really useful for BM bunker when fighting maybe an engineer or guardian. For the most part other classes except a warrior are easily managed in roaming without RaO.

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Posted by: jcbroe.4329

jcbroe.4329

RaO is very useful in pvp for point holding, and just as useful in WvW for escaping. The might is useful, but fairly inconsequential. The Fury, Swiftness, and Stability are pretty big though.

I would even go as far as saying as it has the potential to be stronger than Entangle against other players. Simply because most classes can escape or destroy the vines easily, but RaO can only have it’s boons ripped by a select amount of sources, and can shut down the opponents ability to line up bursts long enough for you to gain the advantage in the fight.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: jewishjoyride.4693

jewishjoyride.4693

Stability counters stuff like basilisk venom as well. It’s super useful for 1vx as well where getting chain ccd is instant death.

The 20 sec of stability is especially useful for zerging, as you can stay at the front while the zerg pushes without getting ccd.

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Posted by: Zenith.7301

Zenith.7301

You’re bound to get rooted in a zerg, assuming they don’t pepper you with null fields as organized skirmish teams are wont to bring.

Lightning Reflexes is pretty much on the same cd as Basilisk Venom (and only bad thieves use it; good thieves use the far superior Thieves Guild).

If we’re going to talk about larger scale engagements the spirit is worth it if only for the extra rez to your team, and in 1vx the spirit is a guaranteed self rez if you know how to use it so you can get the hell out.

The only time I’ve ever felt like I wanted RaO was for making encounters with warriors, guardians, and engineers easier.

Either way, our elites are decent at best. I’d kill for my mesmer’s elites or my guardian’s elites or my Engineer’s Supply Crate.

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Posted by: Ryan.8367

Ryan.8367

“Rapid fire isn’t just about the damage. It’s a channel that can still hit people in stealth, procs sigils and traits often, "

While I sort of agree , you’re still in the end using a broken mechanic to get an upper hand. When the tracking is fixed, which it of course ISN’T supposed to track people into stealth (aka its a broken mechanic , much like EB was before it was fixed and pet swap f2 before it was fixed) what will be left for the LB? It’s the same bug with warrior’s killshot.

These are simply not supposed to track a person into stealth. It’s a bug that will eventually get fixed and I know I for one don’t like using broken mechanics that will eventually get fixed to have an upper hand currently. But that’s just me..

I’ll add onto this GS #5 does this as well, which will also end up getting fixed too. It’s just a matter of time before the complains roll in enough for them to do it.

Tanbin 80 Ranger
Maguuma

(edited by Ryan.8367)

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Posted by: jcbroe.4329

jcbroe.4329

“Rapid fire isn’t just about the damage. It’s a channel that can still hit people in stealth, procs sigils and traits often, "

While I sort of agree , you’re still in the end using a broken mechanic to get an upper hand. When the tracking is fixed, which it of course ISN’T supposed to track people into stealth (aka its a broken mechanic , much like EB was before it was fixed and pet swap f2 before it was fixed) what will be left for the LB? It’s the same bug with warrior’s killshot.

These are simply not supposed to track a person into stealth. It’s a bug that will eventually get fixed and I know I for one don’t like using broken mechanics that will eventually get fixed to have an upper hand currently. But that’s just me..

I’ll add onto this GS #5 does this as well, which will also end up getting fixed too. It’s just a matter of time before the complains roll in enough for them to do it.

To add to this response, I’m not going to screw myself over just because I want to hit somebody that goes stealth.

Also, to the proccing sigils/traits, how does rapid fire still do this any better than the shortbow? Shortbows autoattack does more damage AND has that rate of fire at all times.

I’ll say it again, the only justifiable reason there is to use longbow is that it is a persons playstyle preference. By no means does that make it an optimal or viable weapon.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Setun.4368

Setun.4368

Every trait in the game is getting merged/changed and looked at.

I believe rangers should see what they get first. They might even make pets able to move and attack.

That’s what every class should do when it comes to changes / balances, but they’re still going to flip tables and get upset before they even see what said changes / balances are going to be. Personally if they make it so that pets have a better rate of landing attacks on mobile enemies a slight drop in their dps is fine by me. But again, I’m going to wait until we get some real patch notes to look at before flipping my own tables.

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Posted by: Setun.4368

Setun.4368

RaO is very useful in pvp for point holding, and just as useful in WvW for escaping. The might is useful, but fairly inconsequential. The Fury, Swiftness, and Stability are pretty big though.

I would even go as far as saying as it has the potential to be stronger than Entangle against other players. Simply because most classes can escape or destroy the vines easily, but RaO can only have it’s boons ripped by a select amount of sources, and can shut down the opponents ability to line up bursts long enough for you to gain the advantage in the fight.

RaO would be crazy good if it also acted as a stun breaker upon activation. I noticed that since so many people these days are running stability more people are using immobilizes, chills, and snares way more since stability doesn’t prevent those and can be just as devistating in pvp.

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Posted by: jcbroe.4329

jcbroe.4329

RaO is very useful in pvp for point holding, and just as useful in WvW for escaping. The might is useful, but fairly inconsequential. The Fury, Swiftness, and Stability are pretty big though.

I would even go as far as saying as it has the potential to be stronger than Entangle against other players. Simply because most classes can escape or destroy the vines easily, but RaO can only have it’s boons ripped by a select amount of sources, and can shut down the opponents ability to line up bursts long enough for you to gain the advantage in the fight.

RaO would be crazy good if it also acted as a stun breaker upon activation. I noticed that since so many people these days are running stability more people are using immobilizes, chills, and snares way more since stability doesn’t prevent those and can be just as devistating in pvp.

To go along with how RaO is our only skill in the Pet family tree (the ingame description), I would really like to see all of the shouts converted to a pet family, with more traits interacting with this created family.

Certain reworks would be nice too. Guard should be merged with S&R, so that S&R becomes ground targeted and grants the pet the initial stealth and protection, and have the cooldown on S&R with this change increased appropriately.

This would leave an entire new utility slot skill open for a new idea.

Also, Protect me should be more like “for x amount of seconds, incoming damage is split between the player and the pet.” That way, it isn’t just a pet sacrifice, and it still has its defensive potential.

Since I’m on a tangent now, I’ll continue onward to spirits. One of three things needs to happen:
1) Make spirits unable to take damage
2) If they remain as is, their buffs need to be increased to reflect them being worthwhile targets and not AoE fodder
3) Make spirits pulse some kind of AoE damage through natural function or trait. This way Spirits Unbound isn’t a “come die to AoE when something looks at me” trait.

I just can’t believe the game has gone so long without any fixes to any of the classes utilities in this game. Utility choices and trait choices are the biggest thing holding back every classes versatility.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: DeWolfe.2174

DeWolfe.2174

I’m kinda speechless on this. Wow, really????…

[AwM] of Jade Quarry.

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Posted by: Aylpse.6280

Aylpse.6280

Please Anet.. rethink what you are doing… dont take away the only reason I like ranger.. the pet, once nerfed, will be useless.. I’ll cry.. sadface :’c

Taking the higher moral ground since 1993.

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Posted by: Shiren.9532

Shiren.9532

Skilled players are still easily able to avoid most pet attacks. The high DPS partially makes up for the low hit rate of the pet. If ArenaNet is uncomfortable with passive DPS from a source other than the player, maybe they shouldn’t have made a pet profession.

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Posted by: FrouFrou.4958

FrouFrou.4958

I bumped into one enemy ranger in wubwub on the other day, he invited me into his party to show me his cat build. He told me to stay still and not to use any skills so he could show the amazing damage it does altogether, so I did and watched my HP go down. I suppose this is what Jon Peters was saying when someone’s face gets eaten and how OP rangers are. Then I asked the enemy played if we could do another round, but this time I would move around with my signet of the hunt on. I didn’t melt because his pet never got to hit me. He wasted all his skills and nifty combos that boosts up the kitty cat’s damage to the sky but… My HP dropped a bit when I got hit by binding roots, but I got out of those pretty much instantly. We truly need to get nerfed to the ground, so at least binding roots can hold and comfort us during these dark, dark times.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: tom.7468

tom.7468

This will destroy my ranger seriously judging by their history of nerfs i don’t think they will give more dps to the player instead of the pet. I already have to work hard enough to put out reasonable dps. Don’t like this change. Rangers with berserker gear and bear wont notice this. Highest i ever saw cat do was 3,5k dmg and they usually spend more time running after targets than actually attacking. So whats the problem? why can theif do 6k dmg by pressing 2 but pets are to strong i don’t get it.