Ranger Pet Solution

Ranger Pet Solution

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Posted by: Castaliea.3156

Castaliea.3156

I made a very similar suggestion about a year ago.

The other reason Ranger’s are hated because they serve no unique function in large scale combat. The things you can do are done by other professions while they simultaneously do many other things. This is not saying Ranger’s are not viable. They are just not optimal and when your goal is to win if it isn’t optimal it isn’t worth using.

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Ranger Pet Solution

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Posted by: Fancia.3746

Fancia.3746

Hi there, I know that there has been lots of Ranger hate but i have an idea about a way to satisfy people who don’t use or don’t want to use their pets.

When your pet is in Avoid Combat your F2 will change to a supportive skill for the ranger to use based on what the pet is then when it returns to Aggressive mode it will switch back to the regular F2.

This way the anti pet rangers will still be using their pets but not really.

Also can someone explain to me exactly why rangers have hate because i know pets are not the only reason.

Rangers dont hate their pets… Obviously people wouldnt be playing a pet class if they didnt like their pet… What we hate is the pet MECHANICS that are sloppy and just simply the worst of any MMO game to date… Even Aion have better pet mechanics… The main problem is for quite a number of situations, the pet becomes a major liability, rather than a benefit… THAT, is what we hate…

Ranger Pet Solution

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Hi there, I know that there has been lots of Ranger hate but i have an idea about a way to satisfy people who don’t use or don’t want to use their pets.

When your pet is in Avoid Combat your F2 will change to a supportive skill for the ranger to use based on what the pet is then when it returns to Aggressive mode it will switch back to the regular F2.

This way the anti pet rangers will still be using their pets but not really.

Also can someone explain to me exactly why rangers have hate because i know pets are not the only reason.

Rangers dont hate their pets… Obviously people wouldnt be playing a pet class if they didnt like their pet… What we hate is the pet MECHANICS that are sloppy and just simply the worst of any MMO game to date… Even Aion have better pet mechanics… The main problem is for quite a number of situations, the pet becomes a major liability, rather than a benefit… THAT, is what we hate…

I don’t think that that’s entirely true. Many people probably dislike pets but have nowhere else to go. There isn’t an archer themed class at the moment, but the closest thing we get is the ranger. Thieves seem more like circus performers than serious archers given their shortbow skills: bouncing arrows, attaching bags of poison or gunpowder to the arrows, that sort of thing. Warriors at least get the longbow, but they get exploding arrows and heavy armor…still not the type of thing archery fans prefer. Then we get the ranger. I, unlike some people, don’t mind pets as a concept, but I’m skeptical that they can be made to fit GW2’s combat mechanics without enormous advances in AI and a complete overhaul. I just want my GW1 ranger back (though even that had serious flaws and limitations), but at this point that seems unlikely to happen.

Ranger Pet Solution

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Posted by: Castaliea.3156

Castaliea.3156

I just want my GW1 ranger back (though even that had serious flaws and limitations), but at this point that seems unlikely to happen.

Um… compared to the GW2 Ranger my GW Ranger was a god… pun intended.
(GWAMM)

But there is a point to be had. I’m all for pets, I always ran a pet in GW. But it was my choice. I choose to run that pet because I liked him. But when I really had to I could put him away and be serious. There was no choice in this game. We are forced Beastmasters 100% of the time and as many threads have pointed out; There is content that is just not suited for such an AI.

Honestly though, I’m mostly upset about the fact that they took the fun out of pets by forcing them on you.

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Posted by: Runewolf.8456

Runewolf.8456

personally, (regardless of how impractical it is) i play a ranger who uses swords and such, and never really use any of the skills that need pets to be 100% effective. So they are just in the way for me, i don’t get on GW2 all that often but i like to every once in a while, and i wanna play the class i like but the pets have just manage to be such a burden when i try and do some stuff that i don’t wanna play it. as well i love skills just not the idea of a pet, ranger sword skills are cool and fun, but i dun like the pets.

Ranger Pet Solution

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Posted by: DaGhostDS.9738

DaGhostDS.9738

I just want my GW1 ranger back (though even that had serious flaws and limitations), but at this point that seems unlikely to happen.

Um… compared to the GW2 Ranger my GW Ranger was a god… pun intended.
(GWAMM)

But there is a point to be had. I’m all for pets, I always ran a pet in GW. But it was my choice. I choose to run that pet because I liked him. But when I really had to I could put him away and be serious. There was no choice in this game. We are forced Beastmasters 100% of the time and as many threads have pointed out; There is content that is just not suited for such an AI.

Honestly though, I’m mostly upset about the fact that they took the fun out of pets by forcing them on you.

I think there should be a trait (or skill, elite or not) that remove the pets and increase the ranger damage by X% amount, would fix a lot of headache from the dev and the playerbase.

Ranger Pet Solution

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Posted by: Castaliea.3156

Castaliea.3156

I just want my GW1 ranger back (though even that had serious flaws and limitations), but at this point that seems unlikely to happen.

Um… compared to the GW2 Ranger my GW Ranger was a god… pun intended.
(GWAMM)

But there is a point to be had. I’m all for pets, I always ran a pet in GW. But it was my choice. I choose to run that pet because I liked him. But when I really had to I could put him away and be serious. There was no choice in this game. We are forced Beastmasters 100% of the time and as many threads have pointed out; There is content that is just not suited for such an AI.

Honestly though, I’m mostly upset about the fact that they took the fun out of pets by forcing them on you.

I think there should be a trait (or skill, elite or not) that remove the pets and increase the ranger damage by X% amount, would fix a lot of headache from the dev and the playerbase.

I dont think straight % bonus is the right answer tbh. :/

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Ranger Pet Solution

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Posted by: DaGhostDS.9738

DaGhostDS.9738

I dont think straight % bonus is the right answer tbh. :/

I think its a first step in the right direction, its a bit better than the death trap following me around walking in mine and killing me… I had a uptime of 2sec a few time on Duncan Dunwell because of my drake until i changed to my Lashtail.

Ranger Pet Solution

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I just want my GW1 ranger back (though even that had serious flaws and limitations), but at this point that seems unlikely to happen.

Um… compared to the GW2 Ranger my GW Ranger was a god… pun intended.
(GWAMM)

But there is a point to be had. I’m all for pets, I always ran a pet in GW. But it was my choice. I choose to run that pet because I liked him. But when I really had to I could put him away and be serious. There was no choice in this game. We are forced Beastmasters 100% of the time and as many threads have pointed out; There is content that is just not suited for such an AI.

Honestly though, I’m mostly upset about the fact that they took the fun out of pets by forcing them on you.

I used pets a fair amount in PVE too. I think the biggest change is the combat system: GW2 pets are designed for GW1 combat. They lack dodge and blocking, and don’t care about positioning in the slightest.

What I meant when I said GW1 rangers had their flaws is that bow rangers had only 1 serious option in PVP: condition spread + interrupts. 75% of the skill bar was the same every game, every game mode, for just about every bow ranger, in all of PVP. In PVE, archers had 2 serious options: turret, which took a huge hit with the Asuran scan change; and splinter barrage. Of course, I typically used a ritualist hero (or a player) for the weapon spell, giving me more options for attributes and skills.