Ranger Pets

Ranger Pets

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Posted by: Grath.9587

Grath.9587

So I think everyone agrees that something needs to be done with Ranger Pets in order to fix them. There are responsiveness, AI, pathing, and survivability issues. The first three are all bug fixes that will come in time but I think there is an interesting solution available for survivability.

I love the flavor that pets give, and that they contribute to our damage in a meaningful way even untraited. I think that combining ranger and pet health pools could make pets useful without being a hindrance.

There would have to, obviously, be a reduction in overall health of the two. The shared health, however, would make pets incredibly durable but useful. The next step would be up to Anet as well. AoE and cleave damage would become an immediate issue if this were the case. This leaves 1 of 2 solutions.

The first is pet immunity to aoe/cleave damage. This is a bit of a slippery slope in that it could make rangers or their pets too tanky.

The other solution is making rangers and pets immune from each taking damage from the same source (i.e. each taking damage from a single greatsword swing).

This solution, coupled with AI fixes, could make the Ranger pet a fun and fluid mechanic that helps distinguish the class.

Let me know what you think! Constructive criticism always appreciated.

Ranger Pets

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Posted by: Drakken.3427

Drakken.3427

The other solution is making rangers and pets immune from each taking damage from the same source (i.e. each taking damage from a single greatsword swing).

This is a great idea, I wish they made pets more useful all together though. When you are pvping the pet should be a threat to an enemy, right now people just ignore the pet and go straight to killing you making it useless.

More teams would want rangers on their team if players “feared” the insane damage or survivability that pets have.

Ranger Pets

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Posted by: Elric of Grans.7684

Elric of Grans.7684

I think most players would balk at the idea of sharing a health pool with an AI. Heck, I have played games where I shared one with a human and felt like punching them :P A separate health bar seems fine, particularly with the pet-swap mechanic they have given us.

Immunity to AoE would be a perfect PvE solution, but I am sure there would be PvP complaints. Not taking damage from the same source would not address the issue at all; pets die quickly (or instantly) to attacks that do not hit the Ranger because the player was able to dodge them. An AI capable of dodging these telegraphed attacks would be the ideal solution, but I am not sure how difficult it would be (not an AI programmer, so it is easy for me to say).