Suggestion
A simple way for Arenanet to add some semblance of damage mitigation for pets outside of a few seconds of protection or Signet of Stone is to make it so the pet gains a simple 5s or 6s sec buff that makes it evade attacks for the duration when the owner dodge rolls. If they feel that it is too strong then they can make it one or two attacks.Pets
My main issue with pets is they are far too fragile for the potential they bring and the impact of having a pet on the Ranger play-style. I run 30 BM and have always ran 30 BM and it even then it takes a extreme amount of micromanagement (which is something that Arenanet said they felt that ranger’s should not have to do) to keep my pet and myself alive through quite a few bosses attacks. Some Ranger’s may not like the pet which is their own prerogative and if they want to permanently stow it then they should be able to. I personally enjoy my pets and would just simply like to see them more survivable.Its not as though we are asking a lot we are simply asking for some quality of life improvements. Little things such as improvements to the pet UI so that we don’t have to take wild guesses or spend the time calculating stats for our pets or saving pet names so that every time I want to use a new pet I don’t have to rename it. Those few things would go a long way in my opinion to making us feel a little less unloved.
Masters Bond
I won’t really speak on any of the traits outside of the BM tree as I do not use Marks or Skirmishing too often. As it was posted before Masters Bond has become a source of much annoyance to me. It has the potential to be a great trait, but in its current form its just worthless for anything outside of running through the world. It should simply be a static number even if it is slightly lowered from the potential amount it can give at 25 stacks. I can’t really being to count the time I’ve spent the time grinding 25 stacks only to have to switch pets out for varied reasons. Then of course there are bosses who see your 25 stacks and laugh at you for being a silly Human, Charr, Norn, Asura or Sylvari and coming in their instance with your 25 stacks.In the end I just would really like to see a few more improvements to the Beastmaster play-style that I enjoy and also to the Ranger class as a whole. I would also like to hear from whoever is in charge of the design of the class that they hear our plight and care.
I can see giving pets more defense in dodging ability or something like that, but perma-stow pet would make a ranger not a ranger. This is how the class is designed to be, the most integral and basic aspect of it won’t be just erased because the player feels like being a warrior with ranger skills.
*Ranger (character class)
From Wikipedia, the free encyclopediaThis article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2007)
A Ranger (also known as Hunter, Scout or Tracker) is an archetype found in many fantasy fiction and role-playing games.
Rangers are usually associated with the wisdom of nature. Rangers tend to be wise, cunning, and perceptive in addition to being skilled woodsmen. Many are skilled in stealth, wilderness survival, beast-mastery, herbalism, and tracking. Archery and (often dual-wielding) swordplay are common to rangers, though there are many instances where rangers use a variety of weapons, skills, and sometimes magic or have a resistance to magic.*I’ll not sit and argue semantics with you but the name “Ranger” has more meaning then having a pet. Being able to permanently stow your pet would in no way subtract from the meaning of the word “Ranger”. It is simply a matter of freedom to play as the player see’s fit.
Regardless of other definitions you find, A-net has its own definition. This is GW2, not anything else. Read the class philosophy for the ranger class from a-net itself.
I’ve read it on multiple occasions. I also understand their philosophy. I also enjoy the other dimension of play it brings to the Ranger. However just because you and I enjoy this does not mean everyone does. Another players wish or choice to play without a pet does not effect either of us. And it is in no way detrimental to the Ranger class. So why should we be against it? Also being able to permanently stow your pet is no different then putting it on passive.