Ranger Questions

Ranger Questions

in Ranger

Posted by: Falchoin.6152

Falchoin.6152

My main character is a level 80 ranger. While I’ve been playing I’ve come to question some of the design choices. Some things just don’t make sense to me. Feel free to add your own or question my questions.

Why do ranger pets have cooldowns greater than 20 seconds (or 16 seconds if traited) when pet swap resets all cooldowns?
This applies to both F2 abilities and the ones controlled by the pet AI. It’s especially noticeable when running two canines for the constant knockdowns. In my opinion either pet swap should not reset cooldowns or the cooldowns should be the same as the pet swap timer since they’ll likely be swapped anyway.

What’s the point of Master’s Bond?
The beastmastery line has two traits that you must take which encourage pet swapping. Why put in a trait that’s counter productive, requires kills, poofs when swapping pets or when swapping from land to water (or the opposite)? The buff isn’t even that great when compared to the loss of utility/damage from constant pet swaps resetting cooldowns and quickness.

Why do spirits have a 15% increased proc chance trait when they have ~5 second internal cooldowns on their procs?
An additional 15% proc chance doesn’t really do anything since the internal cooldown prevents stacking. Either way, multi-hit or fast hitting abilities are likely to cause the spirit proc.

Why do pets have player activated abilities when they often don’t use them at the right time, if at all?
So you push the F2 button to have your pet use its special ability. And it stands there. So you mash the button a few times which causes the ability to trigger, then go on a ~4 second cooldown because you accidentally canceled the ability by hitting it again. Additionally, the animation for nearly every pet using its triggered ability is very long. More often than not I don’t bother using the F2 abilities since they’re unreliable at best.

Why do spirits have long activating PBAoE activated abilities when they’re so squishy?
Even when traited for extra hp spirits die very quickly. And heaven forbid you’ve got the spirits move with you trait then go in melee…

Why does my pet (and spirits if traited) run so far in front of me?
This has caused many unwanted body pulls, especially regarding traited to move spirits since there’s no stow option for them. It’s especially hilarious when using dodge or leap skills on the swords.

Why does the main-hand sword 2 skill have such a long delay on the leap backward?
I can live with the auto-attack preventing exact movement due to the built in leaps, but the 2 evade skill should be quicker to compensate. Sometimes evade rolling around the target isn’t a good option.