Ranger Quickness stomp doesn't work
I don’t have a problem when i quickness stomp. You do have to pop the quickness before u go for the stomp.
Are you activating quickness before or after you start the stomp animation ?
You have to have quickness up before starting.
stomp? stomping speed? what are you talking about?
Oh I guess I figured it would make sense that it would work if I hit it during the stomp my bad I suppose.
Stomping (along with building/repairing and healing downed players) is supposed to be twice as fast. It used to be, but doesn’t seem to be working for me either. The animation fires at double speed, and then I continue to stand there for the full duration and the flag just suddenly appears.
I suppose to fix that animation glitch, we probably shouldn’t be able to stomp people at all.
Good Game testing~
Do you work for Jon Peters?
The casting bar will show up as if you didn’t have quickness, but you will finish them off faster (as the animation itself) even tho it doesn’t seem to fit with the animation either since it has a little delay.
There are to rules for Zephir Finishing:
1) Zephir must be activated before start finishing the opponent
2) You have to be infight if you want to use Pet swap finishing
Zephir Stomping due to Pet switch is working. Tested it already.
I think I got this one worked out. You must have quickness up before starting the stomp. Then, for the animation to match, you must have little to no lag and have quickness up for the entire duration of the stomp.
If quickness runs out partway through the time is cut appropriately, but the animation still runs at 2x speed. For instance, if quickness runs out halfway through your stomp animation the buff only doubles the speed of 50% of the cast, for a total of 75% base cast time instead of 50% cast time. Thus the animation is done in one second but the stomp finishes half a second later.