Ranger Repairs - 9 Fixes for the Profession

Ranger Repairs - 9 Fixes for the Profession

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Posted by: mistermoo.6720

mistermoo.6720

1. Restore shortbow range to 1200. Longbow is currently the only option for poking in WvW without committing to a fight. Even Axe out-ranges this weapon by merit of bouncing to deeper targets. A lot of people felt cheated when the range was decreased having bought their dreamer to use in WvW, where range is very important. If the weapon is still thought to be OP following a range restoration then the damage or utility can be nerfed, but the response to this change has shown what rangers really want out of this weapon.

2. Increase base longbow range to 1500. This weapon lives for its 1500 range. Necromancers, Mesmers, Warriors and Elementalists easily outclass this weapon in DPS and utility at 1200 range. 1500 range is an attractive feature, and what drew a lot to Ranger in the first place, but pidgeon-holing rangers into the Eagle Eye trait is just no good, traits should be a choice, no a requirement for your weapon to function.

3. Rework Eagle Eye trait so it doesn’t increase range but instead gives more damage. On SotG it was said that the reason longbow’s base range couldn’t go up to 1500 was because of triggers that become broken at that range. Simply put, anything breakable by 1500 range is breakable now, and by removing the range increase from Eagle Eye there’s no excuse for longbow range to not be increased.

4. Restore pet leash range to 5000 for PvE and WvW. The pet leash distance was lowered primarily because pet leash range was being abused on certain sPvP maps where they basically had infinite range. In PvE and WvW this was hardly an issue. Some fun things removed by this change: long range jaguar assassinations (easily countered but still funny to try), attempts to attack siege at long range, using pet to try to disrupt a zerg without committing, punishing an enemy for chasing you after they’ve decided to flee (if they are chasing you and you’re running it’s trivial for them to make 2000 range between you if you spend a second or two continuing to run).

5. Reduce pet skill cast time across the board. And of course balance as needed. Many skills are a total hindrance in WvW and PvP. There was a recent post demonstrating that speed training (10% cooldown reduction for all pet skills) actually decreased some pets’ dps because of how clunky many skills are.

6. Fix Sword 1. This skill basically stuns you.

7. Introduce a major adept beastmastery (BM 10) trait that reduces the damage pets and spirits take from AoE. Pets (and spirits) currently are just not a thing in big zerg fights and higher level dungeons. This would solve their main issue, which is dying to the big red circles.

8. Replace Instinctual Bond (BM 5) with Speed Training (BM 10). In theory, pets with DPS abilities should do more DPS with this, and pets with utility abilities should provide more utility. In practice this doesn’t happen now because of cast times, but combined with faster pet cast times this trait is more in line with what a minor trait should be: not very powerful, but generally applicable, much like Necro’s Soul Reaping minor adept trait (10% life force generation). Also, Instinctual Bond is way too niche for a minor trait: most other “increase your strength when you’re downed” traits are major, but generally being downed is not a part of someone’s game plan and thus this trait is not very fun to build around.

9. Replace Nature’s Wrath (BM 25) with a new minor trait that lets you have manual control of all of your pets’ skills instead of just one. The idea of having manual control of your pets’ abilities was brought up on SotG. One of the main concerns seemed to be that it would overwhelm new players. This is a legitimate concern, but by having the ability tied to a minor trait you could circumvent this by not allowing new players access to this before level 60. Anyone that goes 25 deep into beastmastery would likely appreciate the greater pet control considering how many trait points they are sinking into what is currently largely controlled by AI.

Ranger Repairs - 9 Fixes for the Profession

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Posted by: Oidmetala.8426

Oidmetala.8426

9. Replace Nature’s Wrath (BM 25) with a new minor trait that lets you have manual control of all of your pets’ skills instead of just one.

yes i whant more pet controll too.
and they cant say its to hard for new players…
we just whant to use the skills by us self like the f2.
just make when press f2 the 4 pet skills are rdy in the 1234 skill bar…
press 5 or f2 again weapon skills are back. its same like a engi kit then

i dont play ranger because its the “new players class”
how can handle new players elem and engin then?…

Team Erotic Solitude Legends [ESL]
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Ranger Repairs - 9 Fixes for the Profession

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Posted by: Bombsaway.7198

Bombsaway.7198

Well this would certainly help beastmaster based rangers.

There are also necessary fixes to other lines. We don’t want to be a “one line wonder”.

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Posted by: Bryzy.2719

Bryzy.2719

10. Improve AI to allow pets to hit moving targets! In WvW this is a major problem especially for those running wolf/jaguar or other melee pets. Each time our pet fails to hit a moving target it is ~30% of our damage output out of the equation.

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Posted by: Cempa.5619

Cempa.5619

You do know that they will actual bring another nurf for ranger right? Denial ok wait and see.

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Posted by: Bryzy.2719

Bryzy.2719

@Cempa – Sadly I think you’re right. But we can always dream, right?

Like Chopps said, when jon peters came to talk about rangers in the State of the Game he sounded markedly less excited than he did when discussing the other professions. ArenaNet are neither interested in nor care about the Ranger profession. If they even knew the core issues they would have been addressed in the most recent ‘big balance’ patch.

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Posted by: jcbroe.4329

jcbroe.4329

@Cempa – Sadly I think you’re right. But we can always dream, right?

Like Chopps said, when jon peters came to talk about rangers in the State of the Game he sounded markedly less excited than he did when discussing the other professions. ArenaNet are neither interested in nor care about the Ranger profession. If they even knew the core issues they would have been addressed in the most recent ‘big balance’ patch.

Just to correct this little tidbit, that wasn’t Jon Peters on the last SoTG.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
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Posted by: Girion.5483

Girion.5483

I don’t agree with #1 – #3.
Shortbow is meant to have less range, hence the term SHORTbow, so 900 is alright. To increase it to 1200 (1500 for LB) by default seems a bit over the top imo. However, I do believe that the Eagle Eye trait should affect the shortbow as well, increasing LB to 1500 range and SB to 1200.

4: yeah ok
5: yes, especially the F2 skills need faster activation times.
6: definitely!
7: Nope. Everybody would run this trait then, so in which way does this promote build diversity? It doesn’t. It should be an inherent effect of pets to some degree, but no trait.
8: mmh, k
9: Hell no! The current lvl of control over your pet is sufficient. All that might be required is an improvement to pet AI, though I’m fine with it as it is right now. Ranger is already among the classes requiring a substantialy higher amount of player input & skills to make it work at least half-decent. To put even more work on those players to get a target down doesn’t strike me as the way to make this class better.

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Posted by: mistermoo.6720

mistermoo.6720

7. You’re wrong. Not everyone would run it. It would be dead in spvp and solo pve. Further, a lot of people still wouldn’t run it in dungeons/WvW because if their pet has weak survivability anyway it’s gonna drop like a rock. That 2 seconds it survives under AoE fire from a zerg in WvW? It would be only 4 seconds if the damage reduction was as high as 50%.

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Posted by: Shiren.9532

Shiren.9532

I’d love to see them kill the Instinctual Bond trait. That’s a wasted 5 point trait to me, it bothers me that my class has that nonsense holding it back. My plan doesn’t revolve around going down… that’s like planning to fail.

There are so many good things they could do with that 5 point slot, but giving the pet quickness when the ranger fails is such fail. The BM line is so unappealing now unless you are going for a niche build and that 5 point trait is a big part of it. Before, 5 points was beneficial to everyone and even 15 points was worth it for a slightly stronger pet (secondary benefit) and the very important 20% cooldown reduction which was very useful in dungeons. Now, going for that 15 point trait sucks because you are wasting your first 5 points.

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Posted by: Girion.5483

Girion.5483

@mistermoo
Hm, I might have exaggerated that a bit, but I still think it would be a very popular trait. Anyhow, such things shouldn’t be implemented traitwise. Like mentioned before, if the devs decide pets are in need for AoE dmg reduction, they should implement it as an inherent effect.

I also thought about your point 9 again. I could imagine my pet only in control of its auto-attack, while its other, special abilities reside on F2-F4. Similar to the Mesmer F1-F4, where you can decide which effect of your class mechanic you wanna use. But where would you put pet swap & the return command in that case? F5-F6? Might be a bit difficult to operate. Again, I think this shouldn’t be a matter of traits. If at all, it should be the default class mechanic then.