Hey folks,
I’m a pretty obsessive experimentalist. Whenever I hear someone claim something, I always remain skeptical until I do some tests myself.
So anyone who frequent these boards must have heard the common saying, “Rifles Warriors do more damage.” Well, do they actually? I ran some tests to see if this actually applies or not.
Note though, these tests aren’t meant to prove it right or wrong. Nor are they perfect. Simply done in the spirit of science and to satiate my curiosity.
Experimental Methodology
I took my Warrior and Ranger to the mists, gave them each a weapon, and made them kill a Heavy, Medium, and Light armor golem while using a pre-set attack pattern. This was repeated 3 times and the time it took to kill all the golems were averaged.
Equipment
Both were equipped with a PvP Berserker amulet. Both had no runes on armor. No Sigils on weapons either.
Traits
Ranger was traited 20/25/10/0/15.
I, VIII
II, X
VI
VI
Warrior was traited 10/30/0/10/20.
V,
III, VII, IX
I
V, VII
Utilities/Buffs used
Ranger: Call of the WIld, Sharpened Edges, Rampage as One. Also equipped with Lashtail Devourer.
Warrior: For Great Justice, Signet of Might, Signet of Rage
Procedure
Ranger:
1. Use Call of the Wild, Sharpened Edges, Rampage as One.
2. Swap to Shortbow. Swap pet for quickness
3. Crossfire.
4. Swap pet again when CD is up.
Warrior: (Adrenaline full at start)
1. Use FGJ, SoM, SoR
2. Use Brutal Shot
3. Use Kill Shot
4. Use Volley
5. Autoattack.
6. Use Volley when CD is up
7. Use Kill Shot if enough Adrenaline
Results (Average time to kill all 3 golems.
Ranger:
Rabid:
From front, with pet: 23.3s
From back, with pet: 20.4s
From front, without pet: 40.7s
From back, without pet: 27.0s
Zerkers:
Front, with pet: 21.9s
Back, with pet: 18.8s
Front, no pet: 27.5s
Back, no pet: 23.2s
Warrior:
Zerkers
Adrenaline full at start: 24.6s
Adrenaline empty: 29.0s
Thoughts
The results were somewhat surprising. I was expecting the Rifle to kill a lot faster, especially when you consider crossfire was not used from behind the enemy. I feel the reason is most likely because between the volley/killshot CDs, the warrior autoattack’s attack rate is much slower than Crossfire and thus the DPS falls off significantly.
Thoughts part 2
The damage difference between Rabid and Zerkers is pretty interesting. Though of course, Rabid only has 2 offensive stats vs 3 for Zerkers. But the difference is very stark when attacking from the front (no bleed stacks). Smaller when attacking from the back. Want to try out Rampager’s stat next.
Also, it seems bleeds constitute around ~15% of our damage, with pets taking up another 20%.
Again, this isn’t perfect. There’s several things that can easily change the outcome of this test.
1. Obstruction problems
2. Conditions from traps
3. Pet death
4. Different trait builds/runes
I encourage people here to try to reproduce results or point out any error I have in my methodology! Perhaps try other weapons also (Longbow? Axe? Sword?)
ADDENDUM
Just like to post this screenshot to show that the flanking range is actually quite large!
(edited by Ursan.7846)