By categorizing ‘Heal as One’ and ‘Rampage as One’ as shouts, it’s pretty clear aNet wants to push more shout builds for ranger, but I still feel most of the shouts aren’t very optimized (the mix of effect and cooldown)
My suggestion would be for the ‘Resounding Timbre’ trait to actually give boons SPECIFIC to the shouts, instead of regen and swiftness for all of them (a bit like the un-traited Guardian Shouts)
Of course, that’d make the trait extremely powerful, so I’d highly suggest switching the Honed Axes trait with Resounding Timbre (also so that Zephyr’s Speed can’t be equipped with Resounding Timbre)
Here are some suggestions:
Heal as One – Regen & Resistance – Related to Healing and Surviving, Swiftness could still replace Resistance, as ‘running away’ is kinda linked to surviving
Sic ’Em – Fury & Swiftness or Quickness – Since quickness is now a boon, it’d fit extremely well with the offensive nature of this shout.
Protect Me – Protection & Retaliation or Resistance – Supportive/Defensive shout, of course won’t have that much of an effect on the player, but for the pet and allies. Resistance is still viable as condition damage ignores this skill (If I recall correctly)
Guard – Swiftness & Regen – Supportive shout, Swiftness is mostly for the player allies as when prepared, the pet stays statikittenil a foe approaches the guarding zone, so it’s swiftness is not always useful.
Search and Rescue – Stability & Resistance – Given the high CD and actual rezzing time, Stability and Resistance could be interesting for both players and the pet itself, so that it’s a near-uninterruptable rezzing. Most rezzing skills have a long cast time, but this skill has a long ‘activation’ time
Rampage as One – 1-3 stacks of Might & 2s Quickness – Giving a basic 1 to 3 stacks of might give an instant dmg bonus, and again, with Quickness becoming a boon, it somewhat fits with the ‘rampaging’ nature of the skill.
Other suggested alternatives, limit the shouts to 1 specific boon, but add (or modify existing) effects;
Taunt to ‘Protect Me!’ ; The pet stops attacking so it loses a bit of its fucntion, and it could focus the attention to himself – there is a new trait that taunts players when using F2 skills so that effect might not exactly be necessary either, but again, consider the high cooldown on this skill. Perhaps instead of absorbing ALL damage, it could be something like 50%? Signet of Stone is already a damage cancelling move, could add to the skill effects variety
1s Fear to ‘Search and Rescue’ ; I think this effect could be extremely interesting; the pet goes to an ally safely for a few secs, and it could potentially cancel finishing moves in PvP/WvW. Again, high cooldown (normal for a ressurection skill) but take into account the fact that it takes longer to ressurect with this ranger skill than other ressureciton skills.