Ranger Signets / Abilities (Ideas)
Signets in general are way too focused on pets. I think Anet thought pets would be far more valuable than they turned out to be.
Just looking at Passive Abilities
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Signet of the Wild: Heals your pet for more than double the amount that you get healed.
Player: 62 health/s
Pet: 125 health/s
Lets compare to other classes. All lvl 80
Warrior: 200/s (healing signet)
Elementalist: 202/cast (signet of restoration)
Thief: 100/hit (signet of malice)
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Signet of Stone: Gives your pet 3.4 times the amount of Toughness that you get.
Player: 35 Toughness
Pet: 120 Toughness
Lets compare to other classes. All lvl 80
Elementalist: 90 Toughness (signet of earth)
Warrior: 90 Toughness (dolyak signet)
Guardian: 10% less damage (signet of judgement) ~ arguably better than all classes
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In conclusion, the passive effects of ranger signets are far too weak to even be worth the slot because pets take the majority of the benefit. Raising the player’s benefits would fix this, which could possibly be tied to Signet of the Beastmaster, even though I think the raise should be traitless. Like most Ranger problems, they generally have to do with one thing.
“Pets are the Ranger’s Weakness”
Keep saying it until Anet fixes it.
(edited by Clovis.7386)
Signets in general are way too focused on pets. I think Anet thought pets would be far more valuable than they turned out to be.
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In conclusion, the passive effects of ranger signets are far too weak to even be worth the slot because pets take the majority of the benefit. Raising the player’s benefits would fix this, which could possibly be tied to Signet of the Beastmaster, even though I think the raise should be traitless. Like most Ranger problems, they generally have to do with one thing.
“Pets are the Ranger’s Weakness”
Keep saying it until Anet fixes it.
Quoted for truth. I really miss how GW1 made pets optional (requiring a skill be placed on the skillbar to have a pet available, this was the only trade-off). Having one didn’t affect the Ranger’s actual DPS. Kinda like…how it should be.
Makes me wonder why they even steered away from the old system. It really was so much better.
I think it’d be better if we could just stow them and gain a portion of their stats. Some instances pets would be great due to the fact they can divert enemies, but we really need solid reason to use them other than being forced too.
I just don’t understand how say a warrior has a Signet of Might, but the Ranger doesn’t have a Signet that adds to precision, or even a signet that adds to the pets power? We have the Signet of Stone for toughness, but pets were not meant to tank and fall too quickly. At later levels, the enemies completely ignore your pets anyway, so to me the Signet of Stone seems completely pointless.
Then like you pointed out Clovis.. Signet of the Hunt… how effective exactly is 62 health/s when the enemy is B-lining towards you? What good is the 125 health/s on your pet that an enemy refuses to attack?