I’m surprised I haven’t really seen any posts concerning the state of Spirits for the Ranger. There was a post that kind of touched on this, but for a PvP standpoint.
Currently, Rangers have no real viable support options due to the state of their main support skills, Spirits, having a host of problems. Conceptually, Spirits share similarities to Warrior banners, but the banners far outperform Spirits in every conceivable way.
I’ll provide a quick breakdown of what I feel the main problems are currently
1. Survivability: The largest issue at hand. Even with the double health trait, Spirits die far too quickly in any real large combat. This can be in larger DE’s or more commonly dungeon encounters. Simply put, AOE wrecks them. I’m fine with them falling to directed single targetting, but with all the AoE that gets tossed around in most dungeon encounters, it is VERY difficult for Spirits to stay up. Even with the 30 point trait to have them follow you this is an issue. With a long cooldown the fact that they die so easily is a problem.
I’m not sure the best way to fix this, but my guess is just giving them a flat AoE damage reduction in PvE only. Since I have not really played much PvP I can’t speak to that mode and would not want to upset the balance over there.
2. Active ability. Similar to our Pets, our spirits also have extremely sluggish active abilities. After clicking it, they have a fairly long wind up before they do the effect. This usually causes the ability to miss whatever it was trying to do in the first place. At the moment the active abilities don’t feel strong enough to warrent such a long cast time. I’d either boost the power of these abilities to justify the long cast (making it powerful but harder to land) or just keep the effect hte same and reduce the cast time.
3. Traits for spirits feel lackluster. At the moment there are 3 main Spirit traits in the Nature Magic tree that all Spirit builds take. Extra health, extra proc chance, and allowing them to move with you. While the second and third ones are mandatory for any spirit build, they don’t really feel exciting. The fact you have to wait until level 60 before the spirits move with you (and really a spirit build is TERRIBLE before that) makes playing ranger support very difficult at best.
I’d love to see the 30 point trait moved to either Tier 1 or 2 (or heck, even made baseline for spirits!). Maybe add in some AoE resistance to the health trait (as described in #1). Finally for Tier 3 talent, the “higher proc chance” trait could be improved and placed there… make it something like “All spirits give a passive effect of +10 to all stats (stacking for each pet, giving you +40 if you have all 4 spirit utilities out) and increases the chance for their effect to trigger by 15%” or something along those lines.
4) Possibly re-consider what some of the procs do. Right now the Storm Spirit and Sun Spirit are both considered pretty worthless. Due to how Burning stacks only duration, it is a fairly minor DPS gain to bring to a party overall. Honestly I could live with Sun spirit though, it does have small niche places (like if nobody on the team really has burning stuff). Storm Spirit giving Swiftness is USUALLY not worth it in most PvE encounters however. Swiftness is great, especially with how movement heavy so much of the game is, but due to the fact it’s a fairly unreliable proc, it’s hard to justify bringing this along usually… and it’s a T3 utility. I’m not sure the best way to change this, but in it’s current state almost nobody ever uses it. Maybe it’s really more of a PvP thing.
Honestly those are the biggest issues. Right now, support rangers really are all about Healing Spring and Call of the Wild (which are both amazing, don’t get me wrong). If pets F2 responsiveness was addressed, this would put yet another feather in their cap as well (and I know this is being looked at currently, which is great!). They fall behind other support specced classes right now, which is disappointing. Rangers don’t have a particularly powerful Control game and their Support options are sadly somewhat limited. This is putting most ranger players in the PvE world in to pure damage roles which is unfortunate.
I won’t pretend my suggestions above are perfect or the only way to fix things, but i just want to make sure that the state of spirits are known and that Arena Net are hopefully looking at them sometime in the near future.