Disclaimer:
Now, I’m not asking for a nerf to Revenant; I just wanted something to compare to. The point was: It feels as if nearly all of the Rangers skills and weapons are completely outclassed by all the other professions, not to mention traits. To put it metaphorically, ranger hit low damage granting no boons and applying few conditions while every other class seems to apply 1-2 conditions per skill, remove 1-2 conditions per skill, hit incredibly high, cleaving damage and they continue to get buffed and addressed by ANET. How do you feel?
Ranger vs Revenant
Sword 1 Ranger:
Slash
249 damage, 3 targets, 130 range
Kick
249 damage, 1 target, cripple 2 seconds
Pounce
284 damage, 3 targets, 5 secondsmight to pet.
Total
782 damage with rooting animation and short cripple on single target.
Sword 1 Revenant:
Preparation Thrust
593 damage, 6 seconds vulnerability
Brutal Blade
395 damage x 2, 6 seconds vulnerability x2
Rift Slash
711 damage + 237 damage
Total
2,331 damage (unable to determine from video, but there seems to be more hits than listed in the skills), no rooting animation, sustained 16 stacks vunerability
Skill #1
Winner Revenant – Revenant’s auto attack is 3.27x more powerful than the rangers, sustains 16 stacks of vulnerability, and allows the Revenant to move.
Sword 2 Ranger:
Hornet Sting – 8s CD
284 damage, .5s evade, 400 distance evaded
Monarch’s Leap
391 damage, 3s cripple, leap finisher, 400 distance leap
Sword 2 Revenant:
Precision Strike – 4s CD
672 damage, 1s chill
Skill #2
Winner Revenant – Revenant’s attack is still more powerful than rangers, chill is a much more powerful crowd control and due to low cool-down, more accessible. Ranger’s sword 2 is mainly used as a movement skill, but due to wonky mechanics is unreliable at best. If instead of automatic roll back, you were given a green directional arrow mechanic for both segments, I would find ranger the winner.
Sword 3 Ranger:
Serpent’s Strike – 15s CD
284 damage, 6s poison x 2, .75s evade.
Sword 3 Revenant:
Unrelenting Assault – 10s CD
435 damage, 1 might per hit, 7 targets
Skill #3
Winner Revenant – A clear victory. A double-damage skill that hits an additional 6 targets and grants might per hit. In addition to this Revenants are going to evade most of the incoming damage as they teleport around confusing enemies. I imagine that it will be almost impossible to attack Revenants as they do this, because a moving ranger must attack enemies within a 180 degree arch in front of them.
(Since Rangers do not have an off-hand sword, I will use an axe for comparison sake).
Axe 4 Ranger:
Path of Scars – 15s CD
426 damage, 450 pull, pierce
Sword 4 Revenant:
Duelist’s Preparation – 15s CD
2 second block
Shackling Wave
586 damage, 2s immobilize, 3 targets
Skill #4
Winner Revenant – Shackling Wave and Path of Scars are pretty evenly matched. One provides a pull and the other an immobilize. Although, Shackling wave will be much easier to land because the attack doesn’t have to be lined up for maximum effectiveness. However, because Revenants will also have access to a versatile 2s block, this skill is leagues ahead of Path of Scars.
Axe 5 Ranger:
Whirling Defense – 25s CD
1,068 damage (12 hits), 4s retaliation, 5s duration, 180 radius, 90 reflect radius, 1 vunerability (12 hits) 10s.
Sword 5 Revenant:
Grasping Shadow – 20s CD
593 damage, 600 pull
Skill #5
Winner Revenant – Whirling defense has it’s uses in wvw, but with it’s long CD, short duration, and reliance on hitting all 12 hits for it’s maximum effectiveness, it falls short. The majority of the time you’re using this skill at range and the damage and vulnerability is lost for a short-duration reflect. When using this skill at close-range, it has to hit all 12 times to be even remotely effective. Revenant’s Grasping Shadow, however can see uses in pretty much all game types. At half the damage of Whirling defense it only has to hit once compared to twice, making it much more powerful. It also synergies well with other skills in the Revenant’s tool kit unlike the Ranger’s.
(edited by UnitedChaos.8364)