EDIT: I also assume the same things and problems discussed here is also a problem when it comes to Rifle users, and so if that is the case, perhaps, then, the same ideas discussed here should also apply to Rifle users. Generally, this forum thread is about re-thinking long-ranged, because it seems long-ranged classes, notably the Ranger, is out of luck when it comes to buffs unless they utilize a melee playstyle.
When I first made my Ranger, disappointment quickly began to settle in after I started reading forums on why Rangers are often turned away in organized Parties. The answer from some of you may be, “Well, just don’t Party with such players who refuse you…” but that is besides the point.
Other than players who downright do not know how to play a Ranger, concisely and straightforwardly put, the problem with Rangers is they are often criticized for being a ‘selfish’ class that give no more than 2 buffs to Party Members; and if a Ranger goes out of range (because, duh, they are a ranged class), they will not receive nor give buffs to other Party Members.
Here is how buffs in Parties play out for Rangers, and I assume, Rifle users as well:
Warrior: Yo guys, check out mah buffs! Guardian: Psh… mah buffs are better than yours, Warrior! Thief / Necromancer / Mesmer / Elementalist: Aww yea, buffs for us! Engineer and Ranger turn and look at each other, glaring at everyone else, saying in unison: We’re totally fooked if we choose to utilize our long-ranged weapons [most of the time], aren’t we?
How Anet can address the issue with Rangers when it comes to buffs when wielding a Shortbow or Longbow:
The Ranger class needs to be coded in the game in such way where if a Ranger is wielding a Short Bow or a Longbow when in a Party with other players using buffs, only then they will be able to receive and give buffs from and to other players within edit: 900 range or below that (if wielding a Short Bow or a Long Bow).
However, if a Ranger is wielding any other weapon, for example, a Sword or a Greatsword, a Ranger would then have to get closer to other Party Members to receive buffs from and to give buff to other Party Members.
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Note: The above stated regarding Short Bows and Longbows would be unique only to Rangers since allowing this on other classes for pulling enemies, etc. would then defeat the purpose because that is what Rangers are for and how they function.
Re-thinking long-ranged underwater weapons for all classes:
Anet should also re-think underwater weapons where all the above stated should apply, yet for every class, because if everyone underwater is using a long-ranged underwater weapon, it makes no sense to make players get almost melee-close just to receive buffs.
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Continuing where I left off before, this idea, I strongly believe, is more than fair because if a Ranger chooses to use their long-ranged weapon, they should be able to do so and should not be excluded from Party buffs because of that playstyle/preference.
The point is if a Ranger player wanted to be a melee class that utilizes a Greatsword or a Sword, they would have been a Warrior, not a Ranger! The fact that Rangers have to abandon their main weapon(s) in most organized groups (otherwise, KICK) defeats the purpose of even playing the class itself.
Let me put it to you guys another way who are reading this… You don’t see Warriors giving up their Swords and Greatswords for Bows, do you? No. Therefore, why is this a thing that is happening when it comes to the Ranger’s main weapon(s)? In other words, if a Ranger wants to use another weapon type, it should be a thing of choice, not a thing that is seemingly forced, or else no Party for you…
There is simply no other way to go about addressing this issue, yet if not this, then what do you guys think should happen vs. the idea I am proposing to Anet?
(edited by Eidolonemesis.5640)