While some stuff was addressed in the latest balance patch, I feel like some traits still needs to be worked on. So here is my personal take on the current ranger traits (to find what could need some love). I’d like to have your opinion on those as well.
I tried to focus line per line, and to regroup traits following their field of actions.
I put an appreciation in front of each :
++ Very good skill
+ Good skill
0 Ok
- meh
— Why would you ever take that.
Marksmanship
Opening strike related traits.
Opening strike is something that I find pretty weak, I’m not sure that 5 stacks of Vuln for 5 secs really changes the outcome of a fight.
From a PvE standpoint, the fight against lower mob is quicker, but it’s not the part where you need help. Against bosses, it’s useless.
In sPvP it could allow you to have a quicker fight against glass canon (that is, if they don’t run away, heal and come back , and you still don’t have os back), but it’s useless against Guards (hello Aegis…)
- Adept minor: 0. Nothing special, just gives opening strikes.
- Master Minor: 0. Yey, os for pets. Now it’s 10 stacks. That is, if the pets lands the hit.
- Grandmaster Minor: -. To bad critical damage is in skirmishing. Anyway if I play crit, it’s at least with a 30% crit proc chance, so this traits is rather meh for a grandmaster.
- XII: —. Heck, that’s a grandmaster traits, it should be something that can change the outcome of a fight, not something that’ll help you kill trash mobs faster in PvE…
(and it’s an utter joke in sPvP).
Signet Related Traits:
- IV: ++. Always nice to have less CD (especially for stone).
- IX: —. 1 stack of might for 5 secs? Really?
- XI: ++. The only way to make Stone signet and signet of the wild (to bad you can’t stomp) useful, making it a very good trait (well those 2 signets are useless otherwise, but it’s another problem )
Other traits:
- I: -. I guess it’s for snipers. It’s useless in close combat (and well, you can’t snipe that well in this game).
- II: 0. Boosts some pets damage(Boars, Devourers, Spiders, Feline, Reef Drake, Salamander Drake, Eagle, Hawk, Arcotdus, Murellow, Shark). Nothing good, nothing bad.
- III: +. Bleeds for the next 6 attacks, always nice. Tho there seems to be an ICD.
- V: 0. 2 seconds of cripple seems kinda weak (with and ICD of 15secs).
- VI: +. Your pet is going to take hits anyway. So 9 seconds of fury/might is good. Well except for 1v1 against single target damage in sPvP, but still.
- VII: —. 70 precision isn’t much and it doesn’t grant the boost to you or your pet…
- VIII: ++. Piercing arrow. You have to position yourself to make use of this one, but it’s a good one.
- X: 0. More range and more damage is always something useful (not like longbow in itself :p ).
Skirmishing
Traps related traits:
Really, traps oriented traits (so one of the only conditions spec for ranger) in a trait line focused on Precision/Crit Dmg.
Yey, I can play both Pure Dmg (with crits) and Condition (with traps). To bad most classes can focus on either one or the other.
So this is going to reflect on the usefulness of the traits.
- III: -. Not sure that a spike trap will help to prevent stomping (and the damage it produce is quite a laugh, because you know, it’s not in a contidition traits line).
- VIII: +. Good in itself (larger, not at your feet). And only a Master.
- XI: 0. Good as well. But heck, that’s a grandmaster trait.
Critical Hit related traits:
- I: -. Your pet don’t crit that often.
- II: +. 1 sec of Bleed is not much, but that’s still something giving you a tad more damage.
- V: —. 1 stack of might for 1 sec. On your pet. That’s like nothing.
- VII: —. See I (and the heal isn’t that strong).
- IX: +. More damage on crits in a line focused on crits. Make sense, and a nice boost to the Axe damage output.
Other traits:
- Adept Minor: ++. Swiftness for 5 secs every 10 secs, nice.
- Master Minor: ++. Fury for 5 secs every 10 secs, nice.
- Grandmaster Minor: ++. Actually gives you an incentive to place yourself well in a fight (not easy in 1v1, but still a very good minor).
- IV: +. 5 secs of vigor every 15 secs seems good. In sPvP. Not sure that’d be useful in PvE.
- VI: +. More mobility to the pets. Means more chance to follow a target. Yey.
- X: ++. Less cooldown on weapon skills. Extremely useful.
- XII: -. Given the fact that you have only two skill that stun/daze (5 GS, 5 sb) for 1 sec (so it’s a 1.5 sec stun) and the fact that those have a medium CD (between 20 and 30 secs), it’s kinda weak for a grandmaster trait.
And to make it even worse, 5 GS already gives an attack of opportunity to your pet.