(edited by stale.9785)
Ranger Trait Redesign
Marksmanship:
Minor:
Opening Strike You and your pet cause vulnerability with your first strike when entering combat. Opening strike always critical hits.
Piercing Arrows All arrow attacks pierce targets.
Remorseless Regain Opening Strikes when you kill a foe.
Major:
Adept:
Steady Focus Damage increases by 10% when endurance is full.
Malicious Training Increases duration for conditions applied by you and your pets.
Keen Edge Use Sharpening Stone when your foes health reaches 50%. Can only be triggered once every 45 seconds.
Signet Mastery Signets recharge 20% faster.
Predator’s Instinct Apply cripple to foes you hit when they are below 25% health (removed cooldown).
Beastmaster’s Bond Gain fury and might when your pet’s health reaches 50%.
Master:
Spotter Increases precision of nearby allies by up to 150 points.
Eagle Eye Increases longbow, shortbow and harpoon gun range. Increases longbow,shortbow and harpoon gun damage by 5%.
Beastmaster’s Might Activating a signet grants 3 stacks of might (15 seconds).
Martial Training Deal 10% more damage when you are within 300 range of your target.
Grandmaster:
Beastmaster’s Signet Active effects of signets also affect you.
Stunning Arrows: When your arrows strike a foe with less than 50% health, you cause 4 seconds of immobilize. (30 second cooldown)
(edited by stale.9785)
Skirmishing:
Minor:
Tail Wind Gain swiftness when swapping weapons in combat.
Furious Grip Gain fury when swapping weapons in combat.
Hunter’s Tactics Deal 10% more damage while flanking.
Major:
Adept:
Pet’s Prowess Pets do 30% more damage on critical hits.
Sharpened Edges Chance to cause bleeding on critical hits.
Trapper’s Defense Create a spike trap while reviving an ally.
Primal Reflexes You gain 5s of vigor when you are struck by a critical hit. This can only trigger once every 15 seconds.
Companion’s Might Critical hits grant 5 seconds of might to your pet.
Agility Training Pets move 30% faster.
Master:
Carnivorous Appetite Pets gain health on critical hits.
Martial Mastery Sword, greatsword, and spear skills recharge 20% faster.
Honed Axes You do 10% more critical damage when wielding an axe in your main hand.
Quick Draw Shortbow and longbow skills recharge 20% faster.
Grandmaster:
Moment of Clarity Gain an attack of opportunity for you and your pet on interrupting a foe. This effect can only trigger once every 5 seconds. Daze and stun durations you inflict are also increased by 50%.
Weak Spot Flanking attacks have 66% chance to cause 1s cripple (5 sec cooldown)
(edited by stale.9785)
Wilderness Survivial:
Minor:
Natural Vigor * Increases endurance regeneration by 50%.
*Companion“s Defense You and your pet gain 2 seconds of protection when you dodge roll.
Bark Skin You and your pet take 30% less damage when under 25% health.
Adept:
Soften the Fall Create Muddy Terrain when you take falling damage. You take 50% less damage from falling.
Healer’s Celerity Grants swiftness to you and your ally when you revive someone. Increases revive speed by 10%.
Shared Anquish Incoming disables (stun, daze, knockback, knockdown, sink, float, fear, launch) are transferred to your pet. This effect can only trigger once every 90 seconds.
Vigorous Renewal Gain vigor when using a heal skill.
Expertise Training Pets deal extra condition damage.
Wilderness Knowledge Survival skills recharge 20% faster.
Master:
Off-Hand Training Offhand skills have a longer range and 20% quicker recharge.
Oakheart Salve Gain regeneration for 5s when you suffer from bleeding, poison or burning. This can only trigger once every 20 seconds.
Hide in Plain Sight Applies camouflage when you are dazed, knocked down, launched, pushed back, or stunned. This effect cannot trigger more than once every 30 seconds.
Trapper’s Expertise Trap skills use ground targeting and are 50% larger.
Empathic Bond Pets periodically take conditions from you.
Trap Potency Conditions caused by traps last twice as long and traps recharge 20% faster.
(edited by stale.9785)
Nature Magic:
Minor:
Rejuvenation Gain regeneration when your health reaches 75%.
Fortifying Bond Any boon you get is shared with your pet.
Bountiful Hunter You and your pet deal 5% more damage while you have a boon.
Adept:
Circle of Life Create a healing spring on death.
Concentration Training Boons applied by your pets last longer.
Nature’s Bounty Regeneration you apply lasts 33% longer.
Vigorous Spirits Spirits have twice as much health. Spirit bonuses have a 35% better chance of providing their benefits.
Strength of Spirit 5% of vitality is given as a bonus to power.
Nature’s Protection Receive protection for 5 seconds when you take more than 10% damage in a single strike. This effect can only trigger once every 30 seconds.
Master:
Nature’s Vengeance Activated skills of spirits are larger and trigger when the spirit is killed.
Spiritual Knowledge Spirit bonuses have a 35% better chance of providing their benefits.
Evasive Purity Dodging removes blind and poison from you (10 second cooldown).
Two-Handed Training Greatsword and spear damage is increased by 5%.
Enlargement Pets get enlarged when you reach 25% health. (Pet gains stability and 10 stacks of might for 10 seconds – 60 second cooldown)
Grandmaster:
Spirits Unbound Spirits can move and follow you. Spirits are immune to damage.
Nature’s Voice Shouts apply Regeneration (10 seconds) and Swiftness (10 seconds) to Allies. 360 degree radius. [sic]
Beastmastery:
Minor:
Instinctual Bond When you are downed, your pet gains quickness for 5 seconds. 50 second cooldown.
Loud Whistle Pet swapping recharges 20% faster.
Nature’s Wrath 10% of healing is given as a bonus to power.
Major:
Adept:
Speed Training Pets recharge their skills 10% faster.
Master’s Bond Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset.
Shout Mastery Shouts recharge 20% faster.
Compassion Training Pets deal 2% more damage for each boon on them.
Commanding Voice Pet skills (F2) recharge faster.
Mighty Swap Pets gain 3 stacks of might (10s) when they are activated.
Master:
Rending Attacks Pets cause bleed on criticals hit with their basic attacks.
Stability Training Pets gain stability (3s) when disabled.
Intimidation Training Activated (F2) abilities for pets cause cripple.
Vigorous Training Pet F2 skills grant AoE vigor (5s) when activated.
Zephyr’s Speed You and your pet gain 6 seconds of quickness when you swap pets.
Natural Healing You and Your pets have natural health regeneration.
Hm well, some Ranger traits are still in need of a redesign, that’s true, and I approve of the way where you’re going with the minor Marksmanship traits, but note that you miss an option for the pet to cause opening strike as well. Also, why’s there no change to the most useless grandmaster trait of all time: Moment of Clarity? Plus, your versions of the spirit traits in the Nature Magic line don’t combine very well. Giving them on death effects, while the Spirits Unbound trait shields them from any harm, doesn’t make much sense. ;-)
But I like that you did away with the family restrictions for the Beastmastery major master traits. This is long over-due.
(edited by Girion.5483)
For Nature’s Vengeance, I simply couldn’t think of anything that fits nature magic that well that could go there. (I’m open to suggestions, btw) Also, it’s possible, if not terribly likely, that someone wants to play with spirits and plans on them being killed for their abilities.
For Opening Strike, I changed the wording to include the pet. There’s an awful lot of things with the ranger where simply having it say “You and your pet” instead of “your pet” makes a difference. 75 traits, 49 of them are pet related.
Moment of Clarity, I simply couldn’t think of anything better to go there. Mining the other professions traitlines (specifically warrior and thief, since they’re the closest to us in playstyle) gave me no real inspiration, either. Again, open so suggestions.
Also, thank you for actually replying. :-) Whole lot of effort here, and I wasn’t sure any gave a rat’s kitten .
EDIT: I kittened. Just saw you moved Bark Skin to minor Grandmaster trait. I take this back. I approve.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
(edited by RyuDragnier.9476)