I started running this build when they introduced dire gear, and have been tweaking it a long for awhile. It’s not as regen or pet oriented as the apothecary/BM builds, but fun to play if you enjoy the playstyle. (This does require some solid pet management, if you aren’t on top of your pets status, I don’t recommend this type of build.) You can trade out the undead runes for perplexity, I just didn’t find it all that useful.
Pro’s :
More stability access (almost 40 seconds per 120)
Solid Condition damage
Use of 2 fields to work with in solo/small group play
Extraordinary toughness and good vitality
6 second invulnerability per 80 seconds (swapping Beastmaster’s Bond for Signet Mastery drops it to under 65 seconds) Some days I like the might, some days I like the recharge.
Good field control through pet abilities.
Con’s :
Careful pet management
Condi removal can be tough on heavy spam classes(welcome to ranger)
Limited ability to disengage
Lower burst potential/crit chance (not something we as ranger do all that well anyway)
Lack of a stun break (why there isn’t one on Signet of Stone or Signet of the Wild is beyond me).
Feel free to play around with it, tweak it to your liking, move skills around. I enjoy seeing what players come up with.
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