So I’ve been thinking lately and I realized that Ranger has atrocious access to might compare to other classes.
Warrior has a trait that gives access to might with GS. Just by slashing.
Guardian can gain might through critical hits.
Engineer has access to a BAZILLIAN blast finishers
Necro can gain might through life blast/hitting a foe with less than 50% health
Elemantalist…. well elementalists are like a new Hammer-bow warrior and we will just leave it at that.
Thief and mesmers I lack knowledge of any kind to say anything about them.
Meaningless to say, but what I mentioned are only a part of their access to might. Either for self or group access.
However, for rangers, it isn’t as easy.
So ranger can have: blast finisher from call of wild (3 might) (30/24 cd) and axe auto attack (1 might). Also there is signet mastery (3 might). Lastly per swap for 3 mights. (14 cd)
Most Dangerous Game trait isn’t something I tested yet, but at the moment, it isn’t too impressive compare to Quick Draw.
On the paper, it seems fine, but in actually play, I don’t find myself above 3~5 mights. (Higher might with axe main and running strength rune but that means I need to be auto-attacking 24/7).
In PvE, Signet of wild is used and it is on 48 cd. If I’m running berserker spec, torch and flame trap will not be used meaning I only get 3 might from 30 second cd. So even if I add jungle stalker’s buff, its 14 might for about 15 seconds. After that, I am stuck with maybe 3 mights for about good 30 seconds. If I fumble and boss’s aoe kills my pet, (which happens a lot more in SW events) than I might not even have access to that.
In WvW, you really don’t have much options. Regardless of what build, lightning reflex is very commonly used for a obvious reason, I even use them on my trapper build as shared anguish’s 90 second cd isn’t enough. Which leaves 2 slots of utility. One of them is mostly likely quickening zephyre to gain quickness for burst. So really, you have 6 mights total.
In PvP, axe/dagger and sword/torch is my favorite and with it I can get might relatively easy. However that might really drops quick and it isn’t something that is impressive and still the damage isn’t very impressive. Even if you gain 15 might stacks, which is possible, the moment you swap to torch and start bursting down, you only have about 3 seconds to take full advantage and it drops quickly after that.
So a lot of might gain options that rangers have are either completely selfish or it simply isn’t up to par with ANY classes that I can think of. It does not provide better utility either to make up for it.
Most of other might generation goes to pet. Guess what, the only way to transfer boons from pet to ranger was….. obliterated, which I won’t discuss here because there is a entire thread dedicated to it.
Honestly, I know we are getting druid and it looks brilliant along with new pets, I am still very concerned with ranger’s status. Even with all the buffs that ranger got with pets and so on, we are ultimately selfish class that brings very little compare to other classes.
Sure we CAN give buff to allies, we CAN stack vulnerability to enemies, we CAN provide fire and water field, we CAN rez other downed, but really, rangers are still underwhelming.
I put might boon on the title, but really, what rangers are not in short of, can either be provided with far better efficiency or it is only for the rangers themselves.
A-net please, tell me. Is this the ranger you really wanted?