Ranger attack skills are too one dimensional
You are comparing this to which class and weapon. Ranger also have 10 different weapons (including underwater weapons) with 13 possible weapon combination.
Only Warriors and Guardians have more. You mentioned two. I kind of see where your coming from but the bows arent to much different on other classes.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
U have refered only to one weapon and that is shortbow which is good in pve and shines even more in pvp . It is realy good weapon if u can use it .
Longbow have nice abilities too , 10 stacks of vuln. , nice knockback, and possibly ? the best ? AoE damage in our arsenal . It still need get buffed , fixed or whatever IMO .
Greatsword is weapon of my choice , good cleave damage (shoud be bit more higher IMO) , block , stun/daze , and epic jump + leap finisher .
Axe have nice bouncing attack with aoe bleed and slow .
I coul have countinued further but this is only example how much diversity rangers have .
Btw , what do you want to shoot from bow ? fireballs ? -_-
He’s clearly only talking about the longbow and shortbow, so no need to bring the other weapons into this discussion.
I like the longbow, apart from the short range on the knockback. As Pozmol said, the invulnerability and aoe are good skills. But I can definitely see your point concerning the shortbow. 1 poison arrow, 1 evade arrow, 1 cripple arrow, 1 daze arrow (and 1 bleed arrow I suppose). It could definitly use some creativeness, but it will never happen. It’s designed to spam 1, eventhough anet says this is not intended and not fun.
Sorry, I’m not really getting the point aimed at in this thread, not sure I see what you mean. Maybe that’s just me though.
Btw , what do you want to shoot from bow ? fireballs ? -_-
Which we can already really, either over a ignited firetrap or with bonfire.
I prefer axe offhand fireballs
well i expected people ot get all defensive
the reason why I had only compared the specific weapon group is because in reality, i wanted to compare it to league of legends.
If you had been following LoL as long as I have, you’ll notice that when the game first came out, the skills were very one dimensional. Look at Amumu, Nunu, Tristana, Master Yi, etc. Look how simple those mechanics are. Not saying that those champions are boring, but the lack of exciting skills eventually leads to getting bored of the skills.
If you compare the skills of those old champions to those released more towards when the game has started going viral, you’ll see that the skills are getting more complicated. Look at Lee Sin. Look at Hecarim, Vi, Elise.
Referring back to Pozmol’s incredibly short sighted post, he’s so used to this whole notion of ‘press this button for this debuff’ that he can’t fathom the idea that the bow skills could be more exciting than that, without having to ‘shoot fireballs.’
what about charged shot? certain attacks reducing the cooldown of another? skill shot? there’s plenty of exciting mechanics to explore, rather than ‘press this skill to shoot this arrow that applies this debuff’
With axe? ‘press this button to throw axe that applies bleed’ ’press this butotn to apply chill ’
war horn? ‘press tihs button to apply DoT on target’ ‘press this butotn to apply buff’
Short bow? auto attack for bleed, ‘press this button for stun’ ‘press this button for poison’ ‘press this button for dodge’
list goes on.
but sure, get all defensive and be fan boys. I’m sure ANet is really grateful that you guys are sticking up for them, and basically dismiss every feedback they receive. You guys should get paid for what you do, really.
Just curious, what class’s skills DO you consider exciting? I’m not disagreeing with you, but I just thought that a lot of what you said could be applied to pretty much every other class.
but sure, get all defensive and be fan boys. I’m sure ANet is really grateful that you guys are sticking up for them, and basically dismiss every feedback they receive. You guys should get paid for what you do, really.
That level of hostility isn’t going to get you anywhere if nothing else you make yourself seem like yet another of the Ranger=Archer only “fan boys” that are bottle necking themselves and the perception of the profession because Longbow isn’t the ultimate snipping weapon.
There are issue with many of the weapons for Ranger (as well a other professions) but the title of the forum does not fully match what the original poster was trying to get at. Perhaps a change in title is in order.
Btw , what do you want to shoot from bow ? fireballs ? -_-
Or they could shoot unicorns if they wanted variety.
So you mean the skill in GW2 as a whole are one dimensional. I have never played LoL but as you mentioned when it first came out the skills there were one dimensional as well. Hmm.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
but sure, get all defensive and be fan boys. I’m sure ANet is really grateful that you guys are sticking up for them, and basically dismiss every feedback they receive. You guys should get paid for what you do, really.
Dude if you can’t handle people disagreeing with you, don’t post on a public forum.
Hi Jae i think i know what you mean, but i think it would help others if you gave an example like how you would “improve” a skill. Tell me if i have got this wrong but are you saying that you want more skills to satisfy conditions, so if an enemy was bleeding a skill would do more dmg. I know GW1 had a lot of skills like this.
Btw , what do you want to shoot from bow ? fireballs ? -_-
Or they could shoot unicorns if they wanted variety.
There was afew threads about people complaining about that awhile ago……wasn’t realistic or some such…..you just can’t win ><
I can see what you mean. I think once you start swapping between weapon sets you can get some really interesting combos.
Using Axe/Fire, dropping Fire Combo field and then swapping to short bow to spread cone Poison/Fire. There are also some nice combos running Sword and Longbow due to ranging. So some complexity is there..
Yea just to further the example i was making, i was thinking chains like if you hit them with one attack then they start to bleed, another does dmg but also if they are bleeding and only if they are bleeding it sets up a dark field so that your next attack (possibly a ranged attack) deals life-steal. So all in all i think they need to make the skills have requirements to be more effective.
If the ranger skills seem dull you might just be doing content that’s too easy. For example, the big longbow shots might look dull but if you have to think about evading in the middle of executing them, in difficult content, then that’s a reasonable decision for a player to face. Difficult content suits simple weapons that have relatively high damage from auto attacks, reactive skills for evade, knockback, cripple, daze, etc, and no standing around powering up skills, sequencing skills, unlocking skills, or whatever. If you are looking for skills improving others then don’t just look at one weapon, consider weapons swaps and sidebar skills too, and the combos begin to appear with the bows as the finishers (starters come elsewhere).