Ranger builds crippled w/o Stow Pet Hotkey
There isn’t.
It’s a flaw in design just like you pointed out.
Next patch:
“Entering combat with a stowed pet no longer act as a pet swap”
“Rune of the trapper (6) now makes pet and payer both invisible but the traps will be visible to enemies”
problem solved
Next patch:
“Entering combat with a stowed pet no longer act as a pet swap”
“Rune of the trapper (6) now makes pet and payer both invisible but the traps will be visible to enemies”problem solved
Lol, probably!
There is no stow option because you can’t stow in combat. Sure it is annoying to have to click a button for some people (idc at all), but honestly, you’d only pressing the hotkey once every few minutes.
My advice, suck it up.
Edit: If you REALLY must have this option… just make a stupid macro and never bring this up again pls.
Next patch:
“Entering combat with a stowed pet no longer act as a pet swap”
“Rune of the trapper (6) now makes pet and payer both invisible but the traps will be visible to enemies”problem solved
All traps really could use a minor tell.
All traps really could use a minor tell.
I’m personally wondering why couldn’t Ice Trap become a damaging Power Trap ever since DH traps can blow 7K damage.
And I can’t stop pushing my psycho inner self from uncontrollable giggling when Chilling Trap gains Cripple if traited. It always feels like my sanity is fading away when I think about their decisions and try to search for logic in it.
Just like pets being our core mechanic but we either have to go 2 traitlines to make them scale or we they are a hindrance even in DPS. Well, it’s a pity that they are a bother when it comes to features and mechanics like stealth-radar for enemies and stuff regardless.
(edited by Tragic Positive.9356)
Next patch:
“Entering combat with a stowed pet no longer act as a pet swap”
“Rune of the trapper (6) now makes pet and payer both invisible but the traps will be visible to enemies”problem solved
To be honest, I didn’t think it was intended in the first place.
Maybe it is I don’t know, but it seemed weird to me that you could get on swap effects from stowing to me.
Also note that Clarion Bond is a blast finisher so a lot of the time, it’s not a good idea to open combat with that anyway. You should save it for blasting fields during a fight rather than when entering it although there might be the odd time it is better to open with.
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Rangers should ABSOLUTELY be able to stow their pet and not have it leave stow when combat is entered, and or be able to stow while in combat.
I get why stowing pets in combat could be a bit of an issue, but that could be solved with putting pet swap on CD if you stow while in combat.
Not popping out of stow automatically when combat is entered would be great and serve many purposes.
Pets should not be a hindrance, this is an easy way to fix many instances where they are.
Also, swapping pets should count as a weapon swap for the purposes of swap sigils.
Rangers should ABSOLUTELY be able to stow their pet and not have it leave stow when combat is entered, and or be able to stow while in combat.
I get why stowing pets in combat could be a bit of an issue, but that could be solved with putting pet swap on CD if you stow while in combat.
Not popping out of stow automatically when combat is entered would be great and serve many purposes.
Pets should not be a hindrance, this is an easy way to fix many instances where they are.
Also, swapping pets should count as a weapon swap for the purposes of swap sigils.
Pets are a profession mechanic. They are a passive mechanic at that. Thus, you play a Ranger/pet, not a Ranger with some pet. It will not change. Ascended didn’t change after that turdstorm and it took an even bigger turdstorm for it to ‘not be OK that every race in the game can dawn human T3 armor’ for half the cost. We are at the whim of Anet’s vision even if/when that vision is obscured and not, at all, obvious or communicated. :/