Ranger bunker build
If you want a tanky trapper really your best bet is 0/6/6/2/0 in full Dire armour. With a SB though you’d be better off with at least half rabid gear though because SB really does rock with on-crit bleeding.
Generally though trapping builds arent the most tanky Rangers can go simply because of the need for fully traiting into Skirmishing.
Gunnar’s Hold
(FFS the forum always eats my posts!)
I run 2/6/6/0/0 build with mixed Dire-Rabid with Sup. Rune of Speed. Weapons: axe+dagger / GS. Earth and Torment in the main set, Intelligence and Purity in the GS.
I have 3k armour and 22k HP. The GS block and evade can be very handy. The Purity Sigil gives me some “sword-swinging-in-panic” condi remove. The 3-5-2 or 4 can land a pretty solid combo even in Dire/Rabid gear.
I wonder if you ignoring the trap line is counterproductive. If you can’t kill people in a timely manner and aren’t a pure bunker, you’ll eventually die. Is that what is happening?
You might also want to consider roaming instead of bunkering since you aren’t running a bunker build.
You guys were completely right. I’ve tried out the trap line with renewed belief, and it works so much better. The tankiness I was looking i’ll never get with a ranger anyways, so I tried out some condi-stacks and it worked wonders. being able to throw traps was also pretty gamebreaking for me.
You guys were completely right. I’ve tried out the trap line with renewed belief, and it works so much better. The tankiness I was looking i’ll never get with a ranger anyways, so I tried out some condi-stacks and it worked wonders. being able to throw traps was also pretty gamebreaking for me.
You can get tankiness with spirit rangers. Many people believe them to be the best home point bunkers currently in the game. I combine spirits with Nature’s Voice for ridiculous durability. But traps are more fun.
In what way? Does summoning a spirit count as a shout?
Spirit builds are pretty fun too, but I’ve found that they’re pretty meh in a 1v1, or am I wrong? It feels to me like they’re more of a teamsupport build, or have I built it wrong?
Meow: depends… in spvp the spirits are good for point defence and body block… in wvw they are basically useless. No, summoning a spirit is not a shout.
If you want spvp point defence, go for spirit ranger.
If you want full tank build in wvw you are in need of a VERY good teammate because you wont kill anybody. Maybe in small scale fight… if the enemy is a beginner… or very bored….
In a zerg combat a normal tank is all right but as a ranger you have no place as a tank-bunker… So why not go for some damage?
In what way? Does summoning a spirit count as a shout?
Spirit builds are pretty fun too, but I’ve found that they’re pretty meh in a 1v1, or am I wrong? It feels to me like they’re more of a teamsupport build, or have I built it wrong?
Sorry meant to imply 3 spirits plus guard. Your healing is HUGE with almost permanent regen, the spirit elite, and a regular healing skill. Also all of your traits are in toughness and vitality. Finally, 3 spirits are getting in the way, providing distraction, and providing active defense (spirit of stone, or spirit actives such as blind.)
Spirit rangers are not ideal for actively taking a point (I assume what you mean by 1v1) but if you want to go 1v3 defending a point, ya you’re pretty solid.
Hey, Im currently looking for a bunker/trapper build on a ranger.
This is for Spvp.
I wouldn’t say this is exactly a bunker build, but I have been playing it a lot since patch and have successfully 2v1 (as in kill them both) against 2 Thieves (both S/p), Warrior Mesmer duo, 2 Rangers, and then a Elementalist and Necromancer.
http://gw2skills.net/editor/?vMAQNAV8YjEq0ua5Kusw1ago9IT9HTsH83RPyVYUFspC-ToAg2ENpay1kpJZT2mGfs8Y/B
(with the update you can have a second sigil on short bow, I would suggest geomancy)
The key is to use your dodges wisely and pets f2. You have 2 normal dodges then another 3 with sword and dagger (with relatively good cool downs).
You have 4 hard CCs with wolf fear and shortbow 5 (if you hit form behind) and the wolf and dog lunge. You have quite a few soft CC including your dog immobilize, trap immobilize and cripple, shortbow cripple, dagger cripple, etc etc.
I can 1v1 any class with this build (Warriors are a joke) but I would say the hardest profession to kill with this build are Engineers and (good) Mesmers.
Best of luck and hope it helps.