Q:
(edited by lynspottery.6529)
Q:
I started out with a shortbow w/axe/torch on my Asura Ranger and tried to design a decent condition bleed build for her. I am trying to find a good setup to use for an open world pve experience that I can also use during the DS runs.
Has anyone found anything that would fit that niche? All the meta are iffy since this last update and I really do not have the coin to do more than just exotics at the moment. Currently my gear/weapons and jewelry are these:
Sinister Emblazoned gear of the Trapper
w/superior runes of the Trapper
Short Bow = Stardust with spr sigil of accuracy and agony
113 on all stats: Pwr, prec, toughness, vit, ferocity, healing and condi damage
Fractal Axe w/spr sigil of strength
+85 Prec, +85 Toughness, +120 Condi dmg
Razahg’s Nightmare Torch w/spr sigil if corruption
+85 pwr, 120 prec, +85 condi dmg
1-blk diamond earring and 1-coral ori earring, 1-blk diamond ori amulet
two ascended rings: Royal signet of oric and ring of Red Death
I also have completed the druid line and carry a staff in my bag along with a long bow if I should need it.
My current build:
Skirmishing: Sharpening Edges, Spotter and Quick Draw
Wilderness Survival: Expertise Training, Ambidexterity, and Poison Master
Druid: Cultivated Synergy, Seed of Life and Grace of the land
I am sure I can improve on this but I find this has been amazing in pve for me with the torch/axe combo and the short bow. I switch out my torch/axe for my staff when in a group to aid in support.
But any suggestions to make this a better setup, especially for open world events, would be gratefully appreciated.
(edited by lynspottery.6529)
http://en.gw2skills.net/editor/
Fill this out completely.
Axe/torch is always strong so long as you have quick draw and over 1000 condition dmg.
Viper gear set is great too.
Someone else can fill you in on the rest but do fill out that build editor thingy, get link at bottom and copy paste here.
Here is what I was able to pull together with that skill editor.
Preserving trapper runes and other gear choices, I changed a couple sigils.
I left healing spring since you said something about support and their is the issue of generating astral force for celestial form. The 2sec stealth/super speed could be clutch aswell even in open world.
Rewrote the other 4 skills. Signets are bad in pve. Muddy Terrain wasn’t doing anything for you especially untraited.
-I did pickup the Survival trait and added Sharpening Stone for 5 bleeds, 2condi removal, 6sec fury, id use this for opener.
-Instead of the typical stun breaker choice of lightning reflexes I put in QZ for both stun break/condi removal/super speed and also can be used on boss burns with its quickness/fury.
-I put in “guard!” for a dmg reduction on such a glass character but also it can used as an opener or a boss burn cause of its might stacking ability.
-I put entangle as elite in place of SotP since you are in a condi build and you are now traited for survival skills.
This is by no means the ultimate open world pve build. But building on what you had and keeping costs for changing low this will bring your play about as much as you can ask for short of a super rework with ascended gear and whatnot.
Appreciate the help. Eventually I shall get my ascended gear/weapons but for now I just need something that will work with what I can afford.
Its too bad that so many of the really good sigils and runes (not to mention the mats for ascended gear) are so expensive. I don’t mind paying for stuff but at present I cannot afford more than one set of gear and that happens to be whatever I happened to have already in my bank.
Preserving trapper runes and other gear choices, I changed a couple sigils.
I left healing spring since you said something about support and their is the issue of generating astral force for celestial form. The 2sec stealth/super speed could be clutch aswell even in open world.Rewrote the other 4 skills. Signets are bad in pve. Muddy Terrain wasn’t doing anything for you especially untraited.
-I did pickup the Survival trait and added Sharpening Stone for 5 bleeds, 2condi removal, 6sec fury, id use this for opener.
-Instead of the typical stun breaker choice of lightning reflexes I put in QZ for both stun break/condi removal/super speed and also can be used on boss burns with its quickness/fury.
-I put in “guard!” for a dmg reduction on such a glass character but also it can used as an opener or a boss burn cause of its might stacking ability.
-I put entangle as elite in place of SotP since you are in a condi build and you are now traited for survival skills.This is by no means the ultimate open world pve build. But building on what you had and keeping costs for changing low this will bring your play about as much as you can ask for short of a super rework with ascended gear and whatnot.
I made the skill changes you mentioned and noticed a drop in my speed. I’ve never understood why you lose speed when you choose the better skills to help in fights. I do not understand why we can’t just have decent speed without having to make a special setup just for that…doesn’t seem to matter which profession. And definitely character chosen…..like the poor Norns…they run so slow its like they are stuck perpetually mired in mud. Its depressing.
Preserving trapper runes and other gear choices, I changed a couple sigils.
I left healing spring since you said something about support and their is the issue of generating astral force for celestial form. The 2sec stealth/super speed could be clutch aswell even in open world.Rewrote the other 4 skills. Signets are bad in pve. Muddy Terrain wasn’t doing anything for you especially untraited.
-I did pickup the Survival trait and added Sharpening Stone for 5 bleeds, 2condi removal, 6sec fury, id use this for opener.
-Instead of the typical stun breaker choice of lightning reflexes I put in QZ for both stun break/condi removal/super speed and also can be used on boss burns with its quickness/fury.
-I put in “guard!” for a dmg reduction on such a glass character but also it can used as an opener or a boss burn cause of its might stacking ability.
-I put entangle as elite in place of SotP since you are in a condi build and you are now traited for survival skills.This is by no means the ultimate open world pve build. But building on what you had and keeping costs for changing low this will bring your play about as much as you can ask for short of a super rework with ascended gear and whatnot.
I made the skill changes you mentioned and noticed a drop in my speed. I’ve never understood why you lose speed when you choose the better skills to help in fights. I do not understand why we can’t just have decent speed without having to make a special setup just for that…doesn’t seem to matter which profession. And definitely character chosen…..like the poor Norns…they run so slow its like they are stuck perpetually mired in mud. Its depressing.
Your speed should have increased with the trait changes. Natural stride in druid line.
Preserving trapper runes and other gear choices, I changed a couple sigils.
I left healing spring since you said something about support and their is the issue of generating astral force for celestial form. The 2sec stealth/super speed could be clutch aswell even in open world.Rewrote the other 4 skills. Signets are bad in pve. Muddy Terrain wasn’t doing anything for you especially untraited.
-I did pickup the Survival trait and added Sharpening Stone for 5 bleeds, 2condi removal, 6sec fury, id use this for opener.
-Instead of the typical stun breaker choice of lightning reflexes I put in QZ for both stun break/condi removal/super speed and also can be used on boss burns with its quickness/fury.
-I put in “guard!” for a dmg reduction on such a glass character but also it can used as an opener or a boss burn cause of its might stacking ability.
-I put entangle as elite in place of SotP since you are in a condi build and you are now traited for survival skills.This is by no means the ultimate open world pve build. But building on what you had and keeping costs for changing low this will bring your play about as much as you can ask for short of a super rework with ascended gear and whatnot.
I made the skill changes you mentioned and noticed a drop in my speed. I’ve never understood why you lose speed when you choose the better skills to help in fights. I do not understand why we can’t just have decent speed without having to make a special setup just for that…doesn’t seem to matter which profession. And definitely character chosen…..like the poor Norns…they run so slow its like they are stuck perpetually mired in mud. Its depressing.
Your speed should have increased with the trait changes. Natural stride in druid line.
Natural stride…?? I completely missed that. Thanks. :0
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