Elementalist
The Dragonfly Effect [Phi]
This patch fixes quite a lot of issues most rangers (including myself) found extremely annoying.
Bows seem to hit more now, I haven’t seen much “miss” or “out of range” (although obstructed is still there a bit, oh well but one thing at a time right?)
Pet builds will now do much better than they have before with the rate pets can hit now. I never realized how much damage could be done with specifically focusing on the pet until now. I might make another set of armor/weapons to run beast master now.
Overall I’m pretty happy with what you guys have done this patch. Relax and kick back for a little while, job well done.
This patch fixes quite a lot of issues most rangers (including myself) found extremely annoying.
Bows seem to hit more now, I haven’t seen much “miss” or “out of range” (although obstructed is still there a bit, oh well but one thing at a time right?)
Pet builds will now do much better than they have before with the rate pets can hit now. I never realized how much damage could be done with specifically focusing on the pet until now. I might make another set of armor/weapons to run beast master now.
Overall I’m pretty happy with what you guys have done this patch. Relax and kick back for a little while, job well done.
First off, pet builds not working had/has little to do with being able to hit. The issue lies with pets dieing incredibly fast and the “callback” mechanic being extremely clunky (pets don’t run in a straightline which is anoying when bosses have huge(area) aoe dmg making the pet die while you actually did all you could.
Secondly your armor doesn’t help the pet in any way shape or form (apart from healingpower) so getting a new set is just silly.
just sayin’. nice update.
but when you use signet of the hunt, which increase the passive movement, the display still says 10% ( that little icon on right upper panel)
SoH is a must for skirmishing/kiting builds (all of them except bunker?). but ye +1, my ranger is loving this patch.
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