Ranger healing spell combo works!
I’ve been aware of the lifesteal while in the healing well but I have been wondering if it affects members outside of my party.
3rd Flora Artillery Unit
You can also do AoE heal with the greatsword and sword leap skills. One of my favorite combos. Or get a fire aura by using leap on the torch Bonfire skill. Sometimes my bird will also get the fire aura, as the bird skill Swoop is a leap as well.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
Yes as long as they are allies they will get healed from your “healing arrows” or anyone else’s projectiles.
Kasama, I did not know that about the greatsword I have not really used it outside levelling the skills up. I am going to play with it tonight!
I assume you mean Healing Spring. It is definitely our best utility. I end up using it more for support than to directly heal myself. This makes me more likely to die than others, but it is pretty much our only viable support skill in the game and I try to get mileage out of it.
Sorry to sound like a noob but are you saying that if you use healing spring in conjunction with the carpet arrow strike (long bow), your arrows actually cause a healing effect on allies?
I was under the impression that firing a projectile through our Healing Spring only applied Regeneration to whomever fired the projectile? I know leap and blast skills will provide AoE healing and regen, but I don’t think our arrows do.
I tested this on my Elementalist: when you blast or leap into a water combo field (Healing Rain) then you get a “AoE Regeneration/Healing” notification. This doesn’t happen with our arrows.
You can also do AoE heal with the greatsword and sword leap skills. One of my favorite combos. Or get a fire aura by using leap on the torch Bonfire skill. Sometimes my bird will also get the fire aura, as the bird skill Swoop is a leap as well.
You can also get this by setting a flame trap.
When it is triggered, your GS AoE has the fire aura.
Any combo field + splitblade basicly!
@JG the arrows apply regen to all allies they go through, as well as granting a “splash” regen after it makes contact with either floor, wall, or enemy granting regen to anyone standing in that area as well, the leap is a heal for yourself and grants some minor regen to nearby allies whirl is a chaotic version of projectile and blast is a massive aoe heal and regen.
As their mother, I have to grant them their wish. – Forever Fyonna
@Durz
Very cool, I didn’t realize that! Now that I think about it, it acts just like the #1 attack on the Frost Bow that Elementalists can summon.
Sorry to sound like a noob but are you saying that if you use healing spring in conjunction with the carpet arrow strike (long bow), your arrows actually cause a healing effect on allies?
http://wiki.guildwars2.com/wiki/Combo
http://www.youtube.com/watch?v=QrzwFP1vCag
Look for skills which have a line like “Finisher: …” in their tool tip; if you use those skills together with skills with “Combo Field: …” in their tool tip they will have additional effects.
E.g. shooting with arrows through a Water field has a (sometimes 20% chance) to apply Regeneration to all allies it passes through, with a Light field they would remove a condition, a Smoke field and they blind the target.
Using combos can greatly increase a team’s effectiveness.
Sorry to sound like a noob but are you saying that if you use healing spring in conjunction with the carpet arrow strike (long bow), your arrows actually cause a healing effect on allies?
http://wiki.guildwars2.com/wiki/Combo
http://www.youtube.com/watch?v=QrzwFP1vCag
Look for skills which have a line like “Finisher: …” in their tool tip; if you use those skills together with skills with “Combo Field: …” in their tool tip they will have additional effects.E.g. shooting with arrows through a Water field has a (sometimes 20% chance) to apply Regeneration to all allies it passes through, with a Light field they would remove a condition, a Smoke field and they blind the target.
Using combos can greatly increase a team’s effectiveness.
This is an important piece to the puzzle as not all skills participate in combos. For instance Flame Trap and Frost Trap will create a combo field when triggered. Finishers that pass through them will create the associated effects. On the other hand, Spike Trap and Viper’s Nest do not.
Similarly, Swoop from the Ranger Greatsword and Monarch’s Leap (second skill in the number 2 ability chain) from the Ranger Sword abilities are Leap finishers that will trigger an effect when going through combo fields. However, jump back abilities like Hornet’s Sting (the first skill in the Sword number 2 ability chain) and Lightning Reflexes will not trigger a Leap finisher. Quickshot being a shot and a jump back will not trigger a Leap finisher for that reason, but it can trigger a Projectile Finisher with the shot.
Thus, it is important to know the skills you use and what creates or interacts with a combo field. For instance, the first four Ranger Longbow abilities are Projectile finishers, where the first two have a 20% chance to trigger while the latter two do not have that restriction. The fifth ability, Barrage (which is the AoE skill), does not do a finisher at all.
Something I forgot to add.
A combo finisher can only affect one combo field, and if they’re more than one it will use the oldest one.
Sorry to sound like a noob but are you saying that if you use healing spring in conjunction with the carpet arrow strike (long bow), your arrows actually cause a healing effect on allies?
If by “carpet arrow strike,” you mean Barrage, the AoE ability from the Ranger Longbow, then the answer is, “No.” As DesertRose indicates above, the ability has to indicate it is a finisher in order to work with a combo field. Barrage happens to be the only Ranger Longbow skill that does not act as a finisher. The other four are Projectile finishers.
Also, note that what happens depends on the combo field your finisher interacts with and the type of finisher the ability does. For instance, Healing Spring creates a Water Field. A Leap finisher into a Water Field will do healing effect while a Projectile Finisher will grant Regeneration. The former being a direct heal and the latter being a heal over time. Similarly, in a Dark Field, leap finishers cause Blindness and projectile finishers do a Lifesteal.
(edited by Sotaudi.1265)
Great. Thanks for the clarification, guys!
@Durz
Very cool, I didn’t realize that! Now that I think about it, it acts just like the #1 attack on the Frost Bow that Elementalists can summon.
the #1 on the frost bow is actually the exact same effect a water field has on projectiles, just sort of a fun fact…
As their mother, I have to grant them their wish. – Forever Fyonna
Blast Finishers in Healing Spring is stupidly amazing for dungeons.
I ended up running AC explorable once with 4 Thieves from my guild. All of them had shortbows. I had Healing Spring. What resulted was perhaps the greatest healing extravaganza in all of GW2.
Healing Spring is really that good. I bring it on almost all of my builds, I only bring HaO or TG if I’m running solo or need a pet heal. Even then, I still feel HS is stronger.
I was able to solo the (semi sekrit) champion in the Asuran area using just healing spring and My morello (sp) (the furless bear thing) pet. I kept the npcs and my pet alive with it, the NPC and my pet tanked and I longbow/shortbowed my way through his hit point pool. Took me ages but I did it! I got agro only once and simply ran around in circles till he got bored of chasing me. :-)
Something I forgot to add.
A combo finisher can only affect one combo field, and if they’re more than one it will use the oldest one.
Are you sure? I seem to get the most recent field. It can get annoying as I’ll often Combine frost trap with crossfire and QZ to get extra chilling on a boss we’re kiting, only for someone to put a fire field on top.
Something I forgot to add.
A combo finisher can only affect one combo field, and if they’re more than one it will use the oldest one.Are you sure? I seem to get the most recent field. It can get annoying as I’ll often Combine frost trap with crossfire and QZ to get extra chilling on a boss we’re kiting, only for someone to put a fire field on top.
I tested it with a friend some time ago, and just tested it again with a Guardian with Hammer, Wall of Reflection and Purging Flames again; the combo field placed first was activated. It could be that not all combo fields are working consistently so far, though.
However, if the combo finisher moves your character the combo field you traveled through first is used. Also, the combo effect will be activated at the end of the move; that means you could stand in a fire field, use Guardian Hammer #2 to leap out of the field and grant your allies Might ~400 feet away from the combo field.
Thanks for the info.
I don’t mean to sound like a kitten, but isn’t this something people knew a month ago? Or is something new here and I’m missing it?
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.
Combos are not explained ingame; if someone never visited a forum or wiki the chances are high they have no idea about combos.
Firing an arrow thru our Healing Spring will give regeneration to whoever is close to the target. This means you if you’ve got a target meleeing you.
Also, the porcine family of pets have a lung attack that is considered a leap, so that works nicely in a combo field. I use them when I go straight melee (Greatsword – Sword/Torch) because it’s easy to use their foraged item and they combo from my Torch #5 and Healing Spring fields.
[TTBH] [HATE], Yak’s Bend(NA)