Ranger infinite HP

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Posted by: MrLordMana.4571

MrLordMana.4571

Well..
I played many games vs spirit ranger with couple of my heros(necro,warrior..)
and i realized that i cant kill spirit ranger becouse his constantly healing and his HP is always 50%+ can any one of you tell me how is this possibile?
Or I need to delete all my heros and start playing Spirit ranger because he’s ultra OP???

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Posted by: Lilius.9850

Lilius.9850

LOL. Spam thread. Reported for trolling.

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Posted by: Zach.3264

Zach.3264

Yes, delete all your characters.

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

(edited by Faux Sheaux.6179)

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Posted by: Solandri.9640

Solandri.9640

I can see your regen ranger and OP meeting in combat, neither being able to kill each other because they’re bunker builds, and both coming to the forums to complain the other is unkillable and therefore OP.

FWIW, the unoptimized power builds I’ve tested in the Mists (trait points allocated but no traits selected, no skills used just weapon skill rotations) generated about 2000-3000 DPS sustained against the heavy golem, 3000-4000 DPS if you include a cat. Warrior was in between those two (i.e. better than just the ranger, worse than ranger + cat doing full damage). So the 1100-1600 hp/s max regen you calculate can easily be overcome, just not with a bunker build.

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Posted by: Substance E.4852

Substance E.4852

I can see your regen ranger and OP meeting in combat, neither being able to kill each other because they’re bunker builds, and both coming to the forums to complain the other is unkillable and therefore OP.

FWIW, the unoptimized power builds I’ve tested in the Mists (trait points allocated but no traits selected, no skills used just weapon skill rotations) generated about 2000-3000 DPS sustained against the heavy golem, 3000-4000 DPS if you include a cat. Warrior was in between those two (i.e. better than just the ranger, worse than ranger + cat doing full damage). So the 1100-1600 hp/s max regen you calculate can easily be overcome, just not with a bunker build.

Players move/kite/dodge, the golems do not.

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Posted by: Solandri.9640

Solandri.9640

Players move/kite/dodge, the golems do not.

Well, if the player is moving/dodging/kiting to avoid 2/3rds of the damage you’re dishing out, their hp regen isn’t the real issue, is it?

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Posted by: Substance E.4852

Substance E.4852

Players move/kite/dodge, the golems do not.

Well, if the player is moving/dodging/kiting to avoid 2/3rds of the damage you’re dishing out, their hp regen isn’t the real issue, is it?

My point is it’s silly to pull an Anet and say that it’s not that much regen because someone can just dps right through it simply because the numbers say so.

And it really is an issue because the attacks you do drop on them are going to be healed right up while their degen/pet is doing the killing. Feel free to try said power ranger vs a regen tank ranger and see if your theory holds up.

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Posted by: Solandri.9640

Solandri.9640

And it really is an issue because the attacks you do drop on them are going to be healed right up while their degen/pet is doing the killing. Feel free to try said power ranger vs a regen tank ranger and see if your theory holds up.

A power ranger vs regen tank ranger battle is going to rest more on how much DPS the two can put out relative to their heal rate. i.e. If it ends in favor of the regen ranger, it’s because the power ranger wasn’t able to heal up the damage he took quickly enough.

My point was that there is no “infinite hp” ranger as OP claimed – the damage a non-bunker build can dish out easily overcomes the damage which can be healed. If you can’t stay alive long enough to continue dishing out that damage until the regen ranger is dead, that’s a different issue.