Ranger is extremey underestimated
It is our pet mechanic and one entire trait line that hold us back, NOT the damage. They both need an overhaul.
As far as being a LB sniper in a zerg goes, you’re probably right.
The problem is most people on the forums judge what is good and what is not based of what top end guilds do, and trying to snipe off players from top guilds is not an easy task. They are good players and they will protect eachother, making us not all that effective.
The truth is though that the vast majority of fights in WvW are made up largely of pugs, less skilled guilds or just people not taking it 100% seriously because it’s not a GvG, and in that situation it’s surprisingly easy to take down 3-4 people in a single fight, making you actually pretty effective.
The final point is though that regardless of how useful you may or may not be, the zerg could survive just fine without any Rangers. It couldnt’ possibly survive without Guardians, Warriors and Elementalists, so looking at it that way we are redundant.
Gunnar’s Hold
I do Believe the stability changes will make Rangers much more effective in WvW , since after hammer trains will be weak to hammer trains ripping off so much stability the group with the most Range or effective Ranged CC will speed up that proccess and the receving end of the Barrage or assualt will end up having less stability to weather out the clashing hammer train or zerg ball.
so after the changes i do see Range CC taking a more important role in WvW than sniping builds.
As far as being a LB sniper in a zerg goes, you’re probably right.
The problem is most people on the forums judge what is good and what is not based of what top end guilds do, and trying to snipe off players from top guilds is not an easy task. They are good players and they will protect eachother, making us not all that effective.
The truth is though that the vast majority of fights in WvW are made up largely of pugs, less skilled guilds or just people not taking it 100% seriously because it’s not a GvG, and in that situation it’s surprisingly easy to take down 3-4 people in a single fight, making you actually pretty effective.
The final point is though that regardless of how useful you may or may not be, the zerg could survive just fine without any Rangers. It couldnt’ possibly survive without Guardians, Warriors and Elementalists, so looking at it that way we are redundant.
The top end guilds are using a LB power ranger or two now as commander killers since nothing else can deal so much damage so quickly to a driver while not getting facerolled either in melee or needing to provide AoE damage support like necros and eles.
But I mean “one or two” when I say it. Anything else will cost the blob too much.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
As far as being a LB sniper in a zerg goes, you’re probably right.
The problem is most people on the forums judge what is good and what is not based of what top end guilds do, and trying to snipe off players from top guilds is not an easy task. They are good players and they will protect eachother, making us not all that effective.
The truth is though that the vast majority of fights in WvW are made up largely of pugs, less skilled guilds or just people not taking it 100% seriously because it’s not a GvG, and in that situation it’s surprisingly easy to take down 3-4 people in a single fight, making you actually pretty effective.
The final point is though that regardless of how useful you may or may not be, the zerg could survive just fine without any Rangers. It couldnt’ possibly survive without Guardians, Warriors and Elementalists, so looking at it that way we are redundant.
Thing is you don’t really need ridiculous amounts of those classes either, buffs can easily done by just a few warriors/guards you don’t need 20 of them, it’s redundant from that point on to say that warriors/guards are absolutely needed when you already have plenty of them, if we follow that train of thought there still are other classes that the zerg can survive without but they are still considered “far better” than ranger for WvW by people in this forum
I mean, I keep hearing people saying how ranger is trash for WvW but I find ranger quite good actually.
Sure we don’t have a kitten ton of buffs but why would we need when every single warrior, guardian, etc out there already follow the meta builds to spam buffs on the zerg.
If your zerg is a full buff zerg, if you don’t have the raw damage to follow it up you won’t get very far either.
I feel like the ranger is quite good in both, dueling and WvW, we hit harder than most classes at 1500 range while having 2 different aoe condition cleansing for the zerg and AoE damage, we don’t particularly excel at support nor at AoE but we do excel at damage and last time I checked, damage is never too much.
With this said, I find myself dropping a kitten ton of enemies in zergs just by rapid firing them without any chance of retaliation, the best thing is that it only has a few seconds cooldown, if downing enemies or taking 50%+ hp with a single skill thus making enemies retreat or make them useless for the rest of the zerg fight, while cleansing conditions from you and your allies and if needed rooting enemies, if it isn’t considered at the very least “decent” then sorry but I’m probably playing the wrong game.
you are correct. The thing i do not understand with this game is how high damage and access to powerful skill do not require hard effort and high cool down-high risk. I am just amaze how balance work for this game. I am amaze also by all of this being call a fun game.
That was one reason why i join Guild Wars 2 because of the word Fun!. The only Fun game mode is PVE: that’s all!, If Arena net get rid of WvW game mode, it would be good choice. So other player can go where Fun is instead of pretend and believe that wvw is Fun.
In Pve: Fun and challenge never end because there is Risk In WvW: Fun end in 1-3 second because Risk is not require, only reward, reward, reward with no effort> unless with zerg+party.
Fun and Challenge require Risk and Reward! so until Arena net make WvW with Risk and Reward, you will find me in Pve.
Until Arena net make the No Risk Requirement Class Fun, I will be having Fun in Pve
Ankur
I mean, I keep hearing people saying how ranger is trash for WvW but I find ranger quite good actually.
Sure we don’t have a kitten ton of buffs but why would we need when every single warrior, guardian, etc out there already follow the meta builds to spam buffs on the zerg.
If your zerg is a full buff zerg, if you don’t have the raw damage to follow it up you won’t get very far either.
I feel like the ranger is quite good in both, dueling and WvW, we hit harder than most classes at 1500 range while having 2 different aoe condition cleansing for the zerg and AoE damage, we don’t particularly excel at support nor at AoE but we do excel at damage and last time I checked, damage is never too much.
With this said, I find myself dropping a kitten ton of enemies in zergs just by rapid firing them without any chance of retaliation, the best thing is that it only has a few seconds cooldown, if downing enemies or taking 50%+ hp with a single skill thus making enemies retreat or make them useless for the rest of the zerg fight, while cleansing conditions from you and your allies and if needed rooting enemies, if it isn’t considered at the very least “decent” then sorry but I’m probably playing the wrong game.
you are correct. The thing i do not understand with this game is how high damage and access to powerful skill do not require hard effort and high cool down-high risk. I am just amaze how balance work for this game. I am amaze also by all of this being call a fun game.
That was one reason why i join Guild Wars 2 because of the word Fun!. The only Fun game mode is PVE: that’s all!, If Arena net get rid of WvW game mode, it would be good choice. So other player can go where Fun is instead of pretend and believe that wvw is Fun.
In Pve: Fun and challenge never end because there is Risk In WvW: Fun end in 1-3 second because Risk is not require, only reward, reward, reward with no effort> unless with zerg+party.
Fun and Challenge require Risk and Reward! so until Arena net make WvW with Risk and Reward, you will find me in Pve.
Until Arena net make the No Risk Requirement Class Fun, I will be having Fun in Pve
Wooooow…..
There is no way anyone can seriously think this games PvE is more challenging than fighting an actual player. You’ve made some ridiculous claims before but this one takes the cake.