Ranger is smelly solid waste
Also, i’m referring to the game content where the majority of the GW2 community participates, WvW.
I think you got that one wrong already
Full melee Ranger since August 2012
Also, i’m referring to the game content where the majority of the GW2 community participates, WvW.
I think you got that one wrong already
Well it sure as hell isn’t spvp, even Anet seems to want that. And PvE numbers seem to dwindling.
It is not what you do, but how and why you do it that counts.
Blind/cripple/chill/immobilize are the counters to any melee class to. and sure as hell condi removal is a counter that too.
if your only reason to come here is to throw Negative junk at peoples faces you got the wrong place go to reddit and cry there.
instead of throwing negative junk, be constructive and go to the suggestions thread and do somthing Constructive..geez
i am a melee ranger. i don’t know if we are good in zergs in WvW or not. haven’t dabbled in that yet.. but melee rangers are great for roaming and sPvP. if i sucked i wouldn’t be spending 8-10 hours a day pvping i have never really used a bow unless it was for a boss that everyone needs long range. so i cant comment on bows.there are a lot of videos of melee rangers roaming in WvW taking on 1-4 people at a time and doing fantastic. melee ranger is all about evades yes other classes hit harder but that doesn’t matter if they cant hit you takes lots and lots of practice
I play LB Ranger, and I’m full zerk, the only one’s I have issues with are PVT, the zerk ones die. I pew pew, they get close, I barrage and push back and pew pew some more and they die.
i am a melee ranger. i don’t know if we are good in zergs in WvW or not. haven’t dabbled in that yet.. but melee rangers are great for roaming and sPvP. if i sucked i wouldn’t be spending 8-10 hours a day pvping i have never really used a bow unless it was for a boss that everyone needs long range. so i cant comment on bows.there are a lot of videos of melee rangers roaming in WvW taking on 1-4 people at a time and doing fantastic. melee ranger is all about evades yes other classes hit harder but that doesn’t matter if they cant hit you takes lots and lots of practice
I’m pretty sure the relevance of those videos have been diminished as time goes by. Idk what obscure footage you’ve seen recently that shows ranger outperforming multiple opponents but I dare say those might be black-swans.
Blind/cripple/chill/immobilize are the counters to any melee class to. and sure as hell condi removal is a counter that too.
if your only reason to come here is to throw Negative junk at peoples faces you got the wrong place go to reddit and cry there.
instead of throwing negative junk, be constructive and go to the suggestions thread and do somthing Constructive..geez
And the condition removal on Ranger is abysmal compared to other classes. Even worse on some builds than others.
Also, i’m referring to the game content where the majority of the GW2 community participates, WvW.
I think you got that one wrong already
The more you know.
i am a melee ranger. i don’t know if we are good in zergs in WvW or not. haven’t dabbled in that yet.. but melee rangers are great for roaming and sPvP. if i sucked i wouldn’t be spending 8-10 hours a day pvping i have never really used a bow unless it was for a boss that everyone needs long range. so i cant comment on bows.there are a lot of videos of melee rangers roaming in WvW taking on 1-4 people at a time and doing fantastic. melee ranger is all about evades yes other classes hit harder but that doesn’t matter if they cant hit you takes lots and lots of practice
I’m pretty sure the relevance of those videos have been diminished as time goes by. Idk what obscure footage you’ve seen recently that shows ranger outperforming multiple opponents but I dare say those might be black-swans.
this is the most resent in fact think it was posted two days https://www.youtube.com/watch?v=Q1uWSsP9aFk&index=3&list=HL1401834646
(edited by trunks.5249)
I play LB Ranger, and I’m full zerk, the only one’s I have issues with are PVT, the zerk ones die. I pew pew, they get close, I barrage and push back and pew pew some more and they die.
Yea, i’m sure your movement isn’t inherently predictable. I’m almost certain you are made of sturdy stuff that won’t falter at high pressure. Also, you forgot to tell about the glory of your animal companion. The one that clawed and mauled and pursued your victims to the end of the horizon.
Blind/cripple/chill/immobilize are the counters to any melee class to. and sure as hell condi removal is a counter that too.
I keep saying it and I’ll say it some more. Rangers need a Dogged March trait that functions exactly like a warrior’s. I suggest changing Oakheart Salve and moving it down to the Adept line to give it to us.
Of all classes you’d think us “Rangers” are familiar enough when dealing with the environment like the cold (chill), hurting yourself during a fall (or something like that, lol, (cripple)), and being snared by your own trap (immobilize) to be able to recover from them a little faster.
Also, why isn’t Empathic Bond a kittening Adept trait by now boggles my mind. It’s hell of a lot weaker than a warrior’s Cleansing Ire and it’s even one tier higher.
Idk. If some basic changes were made, our class would be a lot better than it is right now but all we’ve had are nerfs (to things that actually made us somewhat strong to a certain degree… I’m looking at you Shortbow #1 with quickness) and crap traits like Poison Master.
I think the only good thing they’ve actually done with any significant impact is Survival of the Fittest. That is the only thing that has an actual use. Some may argue Read the Wind is a good one as well, but it should have been a “bug” fix. Longbow should inherently have that projectile speed increase. There is a max range for a reason. It’s faulty programming that our enemies are actually below that range but simple sidestepping negates the damage they should have taken.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Blind/cripple/chill/immobilize are the counters to any melee class to. and sure as hell condi removal is a counter that too.
I keep saying it and I’ll say it some more. Rangers need a Cleansing Ire trait that functions exactly like a warrior’s. I suggest changing Oakheart Salve and moving it down to the Adept line to give it to us.
Of all classes you’d think us “Rangers” are familiar enough when dealing with the environment like the cold (chill), hurting yourself during a fall (or something like that, lol, (cripple)), and being snared by your own trap (immobilize) to be able to recover from them a little faster.
thats a totaly different point , all i was saying is there are counters to counters.
and yes Oakheart should be a adept , most of the other classes have adpet regen traits that need a situation effect too. Agreed
Blind/cripple/chill/immobilize are the counters to any melee class to. and sure as hell condi removal is a counter that too.
I keep saying it and I’ll say it some more. Rangers need a Cleansing Ire trait that functions exactly like a warrior’s. I suggest changing Oakheart Salve and moving it down to the Adept line to give it to us.
Of all classes you’d think us “Rangers” are familiar enough when dealing with the environment like the cold (chill), hurting yourself during a fall (or something like that, lol, (cripple)), and being snared by your own trap (immobilize) to be able to recover from them a little faster.
thats a totaly different point , all i was saying is there are counters to counters.
and yes Oakheart should be a adept , most of the other classes have adpet regen traits that need a situation effect too. Agreed
And most of them have regen + another bonus (like cleansing for thieves).
And for double melee, you can build really glassy and still be able to 1vsX because the epic mobility as well as the tons of evade. That being said, if you ever fear the chasing power of a warrior, its good to know that GS + S/x is faster on a ranger! But you need to know how to double leap forward with sword #2.
its not faster, gs/s-wh is lower cooldowns, perma swiftness, and just overall more mobility
though we have a heck of a lot more evades, you can’t just say ranger is faster than warrior
Guild Leader of Favorable Winds [Wind]
its not faster, gs/s-wh is lower cooldowns, perma swiftness, and just overall more mobility
though we have a heck of a lot more evades, you can’t just say ranger is faster than warrior
If you want to run, GS + S/x outrun anybody. Personnal experience: i play double melee and zerker style.
yes I know, I scout with that… im saying, a warrior built for mobility will outrun a ranger built for mobility
they also have access to -98% cripple, chill, and immobilize duration… although some condi built classes can still apply them for a decent duration, it essentially makes them “unstoppable” in the sense that they are extremely hard to lock down
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Warrior definitely will go faster. Nothing can catch them it seems.
However, mobility warriors seem pretty weak and useless, so I guess there’s no fear in letting them catch up to you.
PS Screw Empathetic Bond
for there you have been and there you will long to return.
GS + S/x run-away style is a troll build. You will be smacked upside down if you engage toe-to-toe with any proficient melee class.
Once upon a time, valkyrie/beserker signet GS build was somewhat viable for killing soft targets, now it’s nothing. The introduction of ferocity hurt that build tremendously because that pony relied too much on one trick.
GS + S/x run-away style is a troll build. You will be smacked upside down if you engage toe-to-toe with any proficient melee class.
LOL. ur right, but that was funny to read
also, mobility warriors can do a hell of a lot of damage, idk what ur talking about.
the build I posted isn’t even full mobility tho, and it will still outrun a ranger built for mobility any day, time, or place.
lol.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
its not faster, gs/s-wh is lower cooldowns, perma swiftness, and just overall more mobility
though we have a heck of a lot more evades, you can’t just say ranger is faster than warrior
If you want to run, GS + S/x outrun anybody. Personnal experience: i play double melee and zerker style.
How can anyone admit to the claim that warrior is slower than ranger?
Dogged March+Cleansing Ire= No CC will stick
GS 3 Evade away 450 range ( affected by swiftness)
GS 5 “good bye, i’ll see you later!”
^ lol that’s what I said.
@Klonko
does ur “personal experience” involve playing as and/or against a mobility built warrior?
Guild Leader of Favorable Winds [Wind]
^ lol that’s what I said.
@Klonko
does ur “personal experience” involve playing as and/or against a mobility built warrior?
yep.
and you clearly underestimate the double jump of S #2
^ lol that’s what I said.
@Klonko
does ur “personal experience” involve playing as and/or against a mobility built warrior?yep.
and you clearly underestimate the double jump of S #2
No one does. It’s my bread and butter in terms of disengaging. You have to admit it is harder to use than warrior’s GS.
One thing that irritates me is how WIDE the cleave is on monarch’s leap. Some times I don’t want another Doe trying to kill me, you know?
^ lol that’s what I said.
@Klonko
does ur “personal experience” involve playing as and/or against a mobility built warrior?yep.
and you clearly underestimate the double jump of S #2
No one does. It’s my bread and butter in terms of disengaging. You have to admit it is harder to use than warrior’s GS.
One thing that irritates me is how WIDE the cleave is on monarch’s leap. Some times I don’t want another Doe trying to kill me, you know?
I know but once you pull it off every single time, even under pressure you will see what i mean.
WOW.
ur saying I don’t understand the double jump of s2… omfg. I can’t even.
LOL!
sorry, that was funny, u don’t know this (and I know that) but all I play is power ranger (and spirit in tournies… and bleed burst when im bored… but that’s beside the point, I main power… lol).
ofc I understand how to use s2, its how I create distance between myself and a target… how else are u supposed to 1vX?
u expect a power ranger to just facetank 4 ppl? lmao…
btw…
I know but once you pull it off every single time, even under pressure you will see what i mean.
what do u mean? u crack under pressure? looooool.
I don’t understand, using s2 twice to break out of pressure/escape/run away is very easy to do… idk, maybe its because im used to it, but I never really had trouble with it in the first place…
and seriously, I bet 100g u can’t outrun a mobility warrior (out of combat of course)
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
No sure what the purpose of this thread is, but I disagree with most of your points.
Gunnar’s Hold
mine? or…
lol15charsoannoyingicanteven.
Guild Leader of Favorable Winds [Wind]
mine? or…
lol15charsoannoyingicanteven.
The thread in general, refering to OP really, not your post :P
Gunnar’s Hold
I play LB Ranger, and I’m full zerk, the only one’s I have issues with are PVT, the zerk ones die. I pew pew, they get close, I barrage and push back and pew pew some more and they die.
Yea, i’m sure your movement isn’t inherently predictable. I’m almost certain you are made of sturdy stuff that won’t falter at high pressure. Also, you forgot to tell about the glory of your animal companion. The one that clawed and mauled and pursued your victims to the end of the horizon.
Unless I’m being double teamed I usually don’t have anything to worry about, and the trick is; I don’t care about dying. I can usually avoid getting spiked by good timing and they dps while I’m down anyway.
I play LB Ranger, and I’m full zerk, the only one’s I have issues with are PVT, the zerk ones die. I pew pew, they get close, I barrage and push back and pew pew some more and they die.
Yea, i’m sure your movement isn’t inherently predictable. I’m almost certain you are made of sturdy stuff that won’t falter at high pressure. Also, you forgot to tell about the glory of your animal companion. The one that clawed and mauled and pursued your victims to the end of the horizon.
Unless I’m being double teamed I usually don’t have anything to worry about, and the trick is; I don’t care about dying. I can usually avoid getting spiked by good timing and they dps while I’m down anyway.
videos??
I play LB Ranger, and I’m full zerk, the only one’s I have issues with are PVT, the zerk ones die. I pew pew, they get close, I barrage and push back and pew pew some more and they die.
Yea, i’m sure your movement isn’t inherently predictable. I’m almost certain you are made of sturdy stuff that won’t falter at high pressure. Also, you forgot to tell about the glory of your animal companion. The one that clawed and mauled and pursued your victims to the end of the horizon.
Unless I’m being double teamed I usually don’t have anything to worry about, and the trick is; I don’t care about dying. I can usually avoid getting spiked by good timing and they dps while I’m down anyway.
videos??
Who needs videos? being confident and at least decent in 1v1 situations will allow you to 1v1, even as a LB/GS zerk. Yes my pet dishes out 800-1200 per hit, my LB dishes out 1200-3000 per arrow. I built my ranger for maximizing DPS, I’m confident enough in my personal ability to 1v1 as a burn or meditation guardian, rifle warrior, P/P teef, and some times condi engi. I’m a min/max mmo player, I don’t feel the need to have balance in most of my builds as a crutch, that’s just me though. I know not every one likes 1v1 situations, but personally I build for them and love them.
(edited by Littlefeather.8623)
I play LB Ranger, and I’m full zerk, the only one’s I have issues with are PVT, the zerk ones die. I pew pew, they get close, I barrage and push back and pew pew some more and they die.
Yea, i’m sure your movement isn’t inherently predictable. I’m almost certain you are made of sturdy stuff that won’t falter at high pressure. Also, you forgot to tell about the glory of your animal companion. The one that clawed and mauled and pursued your victims to the end of the horizon.
Unless I’m being double teamed I usually don’t have anything to worry about, and the trick is; I don’t care about dying. I can usually avoid getting spiked by good timing and they dps while I’m down anyway.
videos??
Who needs videos? .
I need videos because Full Zerker ranger is bad in 1vs1 situations against average players.
Blind/cripple/chill/immobilize are the counters to any melee class to. and sure as hell condi removal is a counter that too.
if your only reason to come here is to throw Negative junk at peoples faces you got the wrong place go to reddit and cry there.
instead of throwing negative junk, be constructive and go to the suggestions thread and do somthing Constructive..geez
And the condition removal on Ranger is abysmal compared to other classes. Even worse on some builds than others.
With the right traits and set up you can kill over 50+ conditions a minute
This game has been out for so long that most people are good with their main profession now. So I write this with the assumption that the human factor is negligible when comparing the power of different professions in GW2. Also, i’m referring to the game content where the majority of the GW2 community participates, WvW.
Major problems:
1) Extraordinary physical damage cannot be achieved without becoming completely glass. When a Ranger specs for highest possible damage, they are still going to lose to to others that also spec for max damage. They have no damage mitigation, and no escape tool in this build.2)Every other profession is designed to be hard counter to Ranger. Blind/cripple/chill/immobilize are the conditions that prevent kiting and they exist in abundance. They are easily applied and kept on nearly permanently. Range battles don’t happen unless of terrain limitations because gap closing skills are the length of the bow range. Meaning, the range advantage isn’t significant.
3)Melee Ranger is terrible. Where other classes can hit harder at melee, ranger hits less damage guaranteed.
4)The incentive for ranger is to play a variation of condition bunker. Unfair, since any other class can freely play with any build well.
5)The pet is a failed mechanic. It is not reliable because it’s too random and too distracting. You have to be lucky to have it perform in your favor and this happens rarely. Not only is it a failed mechanic, it is a net deficit to have to use it 100% of the time.
Not a single sentence you wrote have any root in reality. Please do play the class beyond lvl 2 before making any wild accusations
Currently @ some T1 server in EU
This game has been out for so long that most people are good with their main profession now. So I write this with the assumption that the human factor is negligible when comparing the power of different professions in GW2. Also, i’m referring to the game content where the majority of the GW2 community participates, WvW.
Major problems:
1) Extraordinary physical damage cannot be achieved without becoming completely glass. When a Ranger specs for highest possible damage, they are still going to lose to to others that also spec for max damage. They have no damage mitigation, and no escape tool in this build.2)Every other profession is designed to be hard counter to Ranger. Blind/cripple/chill/immobilize are the conditions that prevent kiting and they exist in abundance. They are easily applied and kept on nearly permanently. Range battles don’t happen unless of terrain limitations because gap closing skills are the length of the bow range. Meaning, the range advantage isn’t significant.
3)Melee Ranger is terrible. Where other classes can hit harder at melee, ranger hits less damage guaranteed.
4)The incentive for ranger is to play a variation of condition bunker. Unfair, since any other class can freely play with any build well.
5)The pet is a failed mechanic. It is not reliable because it’s too random and too distracting. You have to be lucky to have it perform in your favor and this happens rarely. Not only is it a failed mechanic, it is a net deficit to have to use it 100% of the time.
Not a single sentence you wrote have any root in reality. Please do play the class beyond lvl 2 before making any wild accusations
+1
Major problems:
1) Extraordinary physical damage cannot be achieved without becoming completely glass. When a Ranger specs for highest possible damage, they are still going to lose to to others that also spec for max damage. They have no damage mitigation, and no escape tool in this build.
Stopped reading here. Ranger’s have some of the best access to evasion in the game. Sword/dagger managed to pack 3 evades into just the 5 weapon slots, it’s quite evident you didn’t play the class for more than a level or two.
Garnished Toast
Jus for he first point, as some other people mentioned sword dagger, 3 evades on low cooldown, gs auto attack 1s evade every 2s + a 3-4s sec block on a 12-15s cooldown.
Condi removal – healing spring (got to love it – also a water field that you can blast) the new gm trait – survival of the fittest (lose two condis of survival skill use).
Melee ranger is not terrible – sword/wh or axe dps is almost on par with warrior/guardian (some other people did the math, don’t have the link righ now). Sword/x is the offensive set and gs is more for utility (and has some decent damage output)
The pet needs o be micromanaged. It’s true that sometimes i want to punch it in the face, but if you keep it on passive and tell him when to attack and when to come back it won’t be a reliability (also good to use with SoR – you don’t need to put yourself in danger to rez a dead person, free meatshield, aka pet).
So overall from your post it seems that either: 1) You haven’t played the class for more than a few levels or 2) You’re just trolling